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Superior Sleeper Cache: Difference between revisions

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K950 (talk | contribs)
K950 (talk | contribs)
m Nestor fit, updated Plasma Chamber details
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The Nestor is a very puzzling ship, for more reasons than one. Fitting is one of its problems, bonuses being yet another.
The Nestor is a very puzzling ship, for more reasons than one. Fitting is one of its problems, bonuses being yet another.


Most people think this ship and this site were created for each other. While the site can be done fine with a Nestor, the problem is that as it is a battleship, and a slow one at that, it may more pragmatic to use a properly fit Tech III Strategic Cruiser instead because it is easier to fit one up with the ridiculous tank levels that they are normally associated with which makes them quite suitable for this site. "Properly fit" usually means deadspace repair modules and other expensive modules which -- can be used for other purposes.
Most people think this ship and this site were created for each other. While the site can be done fine with a Nestor, the problem is that as it is a battleship, and a slow one at that, it may more pragmatic to use a properly fit Tech III Strategic Cruiser instead because it is easier to fit one up with the required tank levels which makes them suitable for this site. "Properly fit" usually means deadspace repair modules and other expensive modules which -- can be used for other purposes -- combined with their PvP prowess and travel capabilities makes them more useful for this site. The one major problem with them now is that they can't run the Covert Reconfiguration subsystem to get a virus strength bonus -- so hacking is not any better than an unbonused ship.
 
{{ShipFitting
| ship=Nestor
| shipTypeID=33472
| fitName=Nestor - Armor No Prop No Guns Superior SC
| fitID=Nestor---Armor-No-Prop-No-Guns-Superior-SC
| low1name=Centus X-Type Large Armor Repairer
| low1typeID=19046
| low2name=Centus X-Type Large Armor Repairer
| low2typeID=19046
| low3name=Core X-Type Armor EM Hardener
| low3typeID=18973
| low4name=Core X-Type Armor Explosive Hardener
| low4typeID=18975
| low5name=Core X-Type Armor Kinetic Hardener
| low5typeID=18977
| low6name=Core X-Type Armor Thermal Hardener
| low6typeID=18979
| mid1name=Imperial Navy Cap Recharger
| mid1typeID=17526
| mid2name=Imperial Navy Cap Recharger
| mid2typeID=17526
| mid3name=Imperial Navy Cap Recharger
| mid3typeID=17526
| mid4name=Imperial Navy Cap Recharger
| mid4typeID=17526
| mid5name=Cap Recharger II
| mid5typeID=2032
| mid6name=Relic Analyzer II
| mid6typeID=30832
| high1name=Improved Cloaking Device II
| high1typeID=11577
| high2name=Sisters Expanded Probe Launcher, Sisters Core Scanner Probe
| high2typeID=28756
| charge1name=Sisters Core Scanner Probe x1
| charge1typeID=30488
| rig1name=Large Auxiliary Nano Pump I
| rig1typeID=25896
| rig2name=Large Auxiliary Nano Pump I
| rig2typeID=25896
| rig3name=Large Anti-Explosive Pump I
| rig3typeID=25888
| drone1name=Caldari Navy Warden x5
| drone1typeID=31878
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| high7name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Any brand of X-Type armor hardeners will work.</li><li>Coreli X-Type armor repairers will fit the bill too. Core types don't repair as much as the Coreli and Centus models.</li><li>High slots to taste.</li><li>Wardens are for shooting any Sentry Towers that spawn in the last room to ease up on the DPS pressure.</li><li>The lack of a propulsion module hurts.  
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=33472:19046;2:18973;1:18975;1:18977;1:18979;1:17526;4:2032;1:30832;1:11577;1:28756;1:30488;1:25896;2:25888;1:31878;5::
| fleetup=
| alphacanuse=N
}}
 
 


So while you may elect to use it, and it's a pretty ship to look at, it's not worth rushing out the door to buy one and kit it all up with expensive deadspace repair modules required to make it suitable for running this site. There are other candidates which work more efficiently -- when you start throwing blue modules around then yes, it can certainly work.
So while you may elect to use it, and it's a pretty ship to look at, it's not worth rushing out the door to buy one and kit it all up with expensive deadspace repair modules required to make it suitable for running this site. There are other candidates which work more efficiently -- when you start throwing blue modules around then yes, it can certainly work.
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! style="text-align:left" | <span style="color:#44c055">About those Plasma Chambers</span>
! style="text-align:left" | <span style="color:#44c055">About those Plasma Chambers</span>
|-
|-
| style="font-size:90%; color:#FFFFFF" | {{{1|You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. The Plasma Chambers deal massive amounts of damage. The damage was first tested with an overtanked [[Maelstrom]], fit like this (Shield Management IV at the time by the way):
| style="font-size:90%; color:#FFFFFF" | {{{1|You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. The Plasma Chambers deal massive amounts of damage.
 
{{ShipFitting
| ship=Maelstrom
| shipTypeID=24694
| fitName=Two
| fitID=Two
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| low3name=Reinforced Bulkheads II
| low3typeID=1335
| low4name=Reinforced Bulkheads II
| low4typeID=1335
| low5name=Damage Control II
| low5typeID=2048
| mid1name=Large Shield Extender II
| mid1typeID=3841
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Large Shield Extender II
| mid3typeID=3841
| mid4name=Large Shield Extender II
| mid4typeID=3841
| mid5name=Data Analyzer II
| mid5typeID=30834
| mid6name=Adaptive Invulnerability Field II
| mid6typeID=2281
| rig1name=Large Anti-EM Screen Reinforcer I
| rig1typeID=26076
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Core Defense Field Extender I
| rig3typeID=26088
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| high7name=open
| high8name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| warsop=D
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=24694:1335;4:2048;1:3841;4:30834;1:2281;1:26076;1:26088;2::
| fleetup=
}}
 
Damage report: 28000 damage flat, with the Adaptive Invulnerability Field overloaded, which almost completely drained the shields. The damage type is unclear. There have also been tests reporting over 50,000 damage: see below for a Hyperion that was blown up. An Abaddon was tossed inside with 385841 EHP (78/85/83/82 armor resist profile, shield were full) and ate 23547 damage. It's not wholly Kinetic damage (despite the text in Local) as a Hurricane with 542k EHP against Kinetic damage (2 1600mm, 1 800mm plates, 2 T2 overloaded Kinetic Hardeners, and T2 Trimark rigs) was instantly vaporized.


The explosion radius itself is also extremely large. Extensive testing places the explosion radius at 250km. My initial guess is that it's explosive damage based on the Maelstrom's damage numbers (28000 = 100000 * (1-.72)); the Hyperion died handily even though they had similar EHP numbers and the Maelstrom had a slightly higher average resistance profile.}}}
The explosion itself deals 100.000 explosive damage. The explosion radius itself is also extremely large. Extensive testing places the explosion radius at 250km. Check the images below to see the results of improperly equipped ships and they fared.
|}
|}