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Convoy Attack (Amarr): Difference between revisions

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Mal kard (talk | contribs)
Created page with "name=Convoy Attack, Level 5 __NOTOC__{{survival copy}} {{Missiondetails |Level= |Type=Deadspace with gate |Objective= |Faction=Amarr |Faction1=Amarr |DamageToDeal=EM/Therm |Da..."
 
Mal kard (talk | contribs)
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Enemy ships sit to your left at 60-110km away from your warp-in point. Full-Room Aggro upon your first shot:<br>
Enemy ships sit to your left at 60-110km away from your warp-in point. Full-Room Aggro upon your first shot:<br>
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/ConvoyAttack5am-1.jpg" title="Position of NPCs after you take the gate into the mission" alt="text"}}<br>
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/ConvoyAttack5am-1.jpg" title="Position of NPCs after you take the gate into the mission" alt="text"}}<br>
4 x Freighters (Imperial Freighters) orbit at 70k  
4 x Freighters (Imperial Freighters) orbit at 70k <br/>
4 x Frigates (Divine Imperial Napat) orbit at 10k, '''Web/Scramble, Tracking Disrupter'''
4 x Frigates (Divine Imperial Napat) orbit at 10k, '''Web/Scramble, Tracking Disrupter''' <br/>
17 x Battleships  
17 x Battleships <br/>
(4 x Imperial Templar Diviner) orbits at 21k, '''Heavy NOS, Tracking Disrupter'''
(4 x Imperial Templar Diviner) orbits at 21k, '''Heavy NOS, Tracking Disrupter''' <br/>
(3 x Imperial Templar Dominator) orbits at 17k
(3 x Imperial Templar Dominator) orbits at 17k <br/>
(5 x Imperial Templar Martyr) orbits at 49k
(5 x Imperial Templar Martyr) orbits at 49k <br/>
(2 x Imperial Templar Torah) orbits at 44k
(2 x Imperial Templar Torah) orbits at 44k <br/>
(3 x Imperial Templar Judgment) orbits at 49k
(3 x Imperial Templar Judgment) orbits at 49k <br/>
'''Tips:'''<br><br>
'''Tips:'''<br><br>
- Use a Passive Tank because of the Diviners (NOS) that approach you at 1120m/s. Or kill them first, or plan a capacitor that receives an extra 80 units/sec.<br>
- Use a Passive Tank because of the Diviners (NOS) that approach you at 1120m/s. Or kill them first, or plan a capacitor that receives an extra 80 units/sec.<br>