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Fits are standardized around a few principles: | Fits are standardized around a few principles: | ||
* Keep spare anti-subcap launchers, ideally one for every anti-cap launcher, on hand so you can swap out depending on what you will be fighting. This is mostly relevant for Refineries supporting a mining fleet. Engineering Complexes and Citadels may wish to mix launchers or use predominantly one or the other depending on what is commonly used to grind structures in the area. | * Keep spare anti-subcap launchers, ideally one for every anti-cap launcher, on hand so you can swap out depending on what you will be fighting. This is mostly relevant for Refineries supporting a mining fleet. Engineering Complexes and Citadels may wish to mix launchers or use predominantly one or the other depending on what is commonly used to grind structures in the area. NOTE: You cannot refit the launchers after you take damage, so try to have the most suitable launcher for the enemies you'll be fighting already fit prior to them attacking your structure. Once you receive the notification that your structure is under attack, it's already too late to refit. | ||
* If a group of ships lands on grid near you structure, if you can lock it before it warps away, at least one of those ships is staying and, depending on launchers equipped, dying. That is what the scram is for. It can also be a weak form of dissuasion as attackers will be forces to go either extreme range or they will have to commit ships or logi on grid. | * If a group of ships lands on grid near you structure, if you can lock it before it warps away, at least one of those ships is staying and, depending on launchers equipped, dying. That is what the scram is for. It can also be a weak form of dissuasion as attackers will be forces to go either extreme range or they will have to commit ships or logi on grid. | ||
* Web is there to help against sig/speed tanking opponents, such as oversized AB T3C's, by slowing them down by 70% and therefore helping with missile application. Be careful not to use this on a ship you don't want warping off as it'll only help them get away. | * Web is there to help against sig/speed tanking opponents, such as oversized AB T3C's, by slowing them down by 70% and therefore helping with missile application. Be careful not to use this on a ship you don't want warping off as it'll only help them get away. | ||