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m →Ghost sites: typos & case - still unclear if implants or or implant blueprints are loot |
Added site difficulty levels |
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{{Exploration links}} | {{Exploration links}} | ||
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* Sleeper caches | * Sleeper caches | ||
* Sleeper sites | * Sleeper sites | ||
It should be noted that relic and data sites are also categorized into 5 different levels of difficulty, ranging from I to V. A ship that is not bonus-ed to scanning can scan down a cosmic signature, while even exploration-focused ships and fittings may struggle with level V sites. | |||
==Pirate sites== | ==Pirate sites== | ||
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The Sleeper Caches from easiest to hardest are: | The Sleeper Caches from easiest to hardest are: | ||
*[[Limited Sleeper Cache]] | *[[Limited Sleeper Cache]] Level IV scanning difficulty | ||
*[[Standard Sleeper Cache]] | *[[Standard Sleeper Cache]] Level IV scanning difficulty | ||
*[[Superior Sleeper Cache]] | *[[Superior Sleeper Cache]] Level V scanning difficulty | ||
Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain mixture of containers with damaging explosions on failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache. | Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain mixture of containers with damaging explosions on failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache. | ||
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* The contents of containers can be scanned with cargo scanners before hacking. This allows skipping containers that do not have valuable contents. | * The contents of containers can be scanned with cargo scanners before hacking. This allows skipping containers that do not have valuable contents. | ||
* Emptied sites will despawn in few minutes. Sites that have been warped to or partially completed will despawn in few hours. | * Emptied sites will despawn in few minutes. Sites that have been warped to or partially completed will despawn in few hours. | ||
* Once a site has despawned, the same site (sorted based on data or relic) will respawn within 2 minutes within the same region, but never within the same system. | |||
* Sites with difficulty levels I and II should be scannable for any ship fitted with a core probe launcher, and a set of Sisters core probe scanners. However, as the difficulty level of the site increases, the minimum scanning strength required also increases. | |||
* Sites with difficulty levels III and higher normally need to be scanned by a scanning-bonused ship. However, some level III sites may still be scanned by any ship if it is fitted with a Sisters core probe launcher. | |||
* The recommended scan strength for level IV sites is around 90, while the recommended scan strength for level V sites is 100 and above. | |||
==See also== | ==See also== | ||