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Stealth Bombers: Difference between revisions

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== Fitting ==
== Fitting ==
All stealth bombers get a 15% bonus to racial torpedo damage:<br />
Stealth bombers have the following bonuses
Amarr = +15% EM damage<br />
Racial torpedo damage:
Caldari = +15% Kinetic damage<br />
    Amarr   = +15% EM damage       | Mjolnir Torpedo<br />
Gallente = +15% Thermal damage<br />
    Caldari = +15% Kinetic damage   | Scourge Torpedo<br />
Minmatar = +15% Explosive damage<br />
    Gallente = +15% Thermal damage   | Inferno Torpedo<br />
as well as a 5% bonus to racial bomb damage per level of Covert-Ops trained. In addition, bombers get a flat 100% bonus to torpedo velocity and a 50% bonus to explosion velocity and torpedo flight time. Lastly, they receive a flat role bonus of a -99.65% reduction in Torpedo Launcher powergrid needs, -50% reduction in Cloak CPU Use, and -100% targeting delay after decloaking. These last three skills are to ensure the ship can equip battleship size missile launchers, and that the covert-ops cloak is used exclusively on covert-ops ships.
    Minmatar = +15% Explosive damage | Nova Torpedo<br />
100% bonus to torpedo velocity
  50% bonus to explosion velocity and torpedo flight time.
-99.65% bonus reduction in Torpedo Launcher powergrid needs
-50% bonus reduction in Cloak CPU Use
-100% bonus targeting delay after decloaking.
Pilots gain an additional 5% bonus per level of Covert-Ops skill trained to racial bomb damage.


In fitting a bomber it is ideal to maximize potential damage. This is done largely with the use of target painters, and ballistic control systems. These greatly increase the DPS torpedoes do to non-battleship size targets. Newer players will have trouble fitting three launchers as well as a bomb launcher without perfect fitting skills. The purifier, in particular, is difficult to fit.  
When fitting a bomber, it is ideal to maximize potential damage. This is done largely with the use of [[Target Painter]], and [[Ballistic Control System]] modules. These modules greatly increase torpedo damage to non-battleship size targets. New bomber pilots must increase their skill levels to fit the maximum torpedo and bomb launcher loadout. The Purifier, in particular, is difficult to fit.  


A standard general fitting is as follows.  Work your way down the list to gauge how much CPU you have left to fit the next module down the list.
A standard general fitting is as follows.  Work your way down the list by priority to gauge how much CPU you have left to fit the next module down the list.


'''High Slots''':<br />
'''High Slots''':<br />
1 Covert Ops Cloaking Device II<br />
1 Covert Ops Cloaking Device II<br />
3 Prototype 'Arbalest' Torpedo Launcher or Torpedo Launcher II<br />
3 Prototype 'Arbalest' Torpedo Launcher or Torpedo Launcher II<br />
[1 Bomb Launcher] (CPU dependent)
[1 Bomb Launcher, Tier I] (CPU dependent)
[1 Probe Launcher] (CPU dependent)<br />
[1 Probe Launcher, Tier I] (CPU dependent)<br />
<br />
<br />
'''Mid Slots''':<br />
'''Mid Slots''':<br />
1 Propulsion Module (afterburner/microwarp drive)<br />
1 Propulsion Module (afterburner/microwarp drive, Tier I)<br />
1 Target Painter (100km)<br />
1 Target Painter I (100km)<br />
1 Remote Sensor Dampener<br />
1 Remote Sensor Dampener, Tier I<br />
1 Optional module (warp disruptor 20km, warp scrambler 10km) * <br />
1 Optional module (warp disruptor 20km, warp scrambler 10km, Tier I) * <br />
<br />
<br />
'''Low Slots''':<br />
'''Low Slots''':<br />
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<br />
<br />
*=Adding extra modules depends on your ship's CPU limit<br />
*=Adding extra modules depends on your ship's CPU limit<br />
**=The Bomb Launcher is largely very difficult to fit in addition to the three 'Arbalest' launchers due to CPU limit.
**=The Bomb Launcher will fit with three 'Arbalest' launchers if a CPU Processor is loaded into the low slot.
Bombers can alter the standard fit to include 1 bomb launcher and offline 1 or 2 torpedo launchers, or fit for 3 torpedo launchers only.  
Bombers can alter the standard fit to include 1 bomb launcher and offline 1 or 2 torpedo launchers, or fit for 3 torpedo launchers only.


The choice of what meta level module to fit into the mid and low slots is largely capsuleer choice, however it is recommended that pilots fit the highest (up to meta 5/Tech II) module possilbe. If CPU usage is a problem with the Arbalest launchers, the meta 1 variants (Malkuth) offer less performance but less CPU usage. Alternatively, if the DPS difference is smaller, altering the rigs used on the bomber may allow for better fits.
The choice of what meta level module to fit into the mid and low slots is largely capsuleer choice, however it is recommended that pilots fit the highest (up to meta 5/Tech II) module possible. If CPU usage is a problem with the 'Arbalest' launchers, the meta 1 variants (Malkuth) offer less performance but less CPU usage. Alternatively, if the DPS difference is smaller, altering the rigs used on the bomber may allow for better fits.


The sensor dampener is used to increase the bomber's lifespan. Dampeners are used to reduce enemy ships targeting range and scan resolution. It is recommended that all ships carry both scripts in their hull so switching can be done on the fly. However, in multiple bomber gangs, it is usually advised to run the targeting range script.  
The sensor dampener is used to increase the bomber's lifespan. Dampeners are used to reduce enemy ships targeting range and scan resolution. It is recommended that all ships carry both scripts in their hull so switching can be done on the fly. However, in multiple bomber gangs, it is usually advised to run the targeting range script.  


=== Ammunition ===
"Torpedos, a stealth bomber's life, and death." (Space Warfare Development)
All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br />
All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br />
Dread Guristas variant torpedoes deal the biggest damage/are the most expensive.<br />
Dread Gurista's variant torpedoes deal the biggest damage/are the most expensive.<br />
Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br />
Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br />