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== Fitting == | == Fitting == | ||
Stealth bombers have the following bonuses | |||
Amarr = +15% EM damage<br /> | Racial torpedo damage: | ||
Caldari = +15% Kinetic damage<br /> | Amarr = +15% EM damage | Mjolnir Torpedo<br /> | ||
Gallente = +15% Thermal damage<br /> | Caldari = +15% Kinetic damage | Scourge Torpedo<br /> | ||
Minmatar = +15% Explosive damage<br /> | Gallente = +15% Thermal damage | Inferno Torpedo<br /> | ||
Minmatar = +15% Explosive damage | Nova Torpedo<br /> | |||
100% bonus to torpedo velocity | |||
50% bonus to explosion velocity and torpedo flight time. | |||
-99.65% bonus reduction in Torpedo Launcher powergrid needs | |||
-50% bonus reduction in Cloak CPU Use | |||
-100% bonus targeting delay after decloaking. | |||
Pilots gain an additional 5% bonus per level of Covert-Ops skill trained to racial bomb damage. | |||
When fitting a bomber, it is ideal to maximize potential damage. This is done largely with the use of [[Target Painter]], and [[Ballistic Control System]] modules. These modules greatly increase torpedo damage to non-battleship size targets. New bomber pilots must increase their skill levels to fit the maximum torpedo and bomb launcher loadout. The Purifier, in particular, is difficult to fit. | |||
A standard general fitting is as follows. Work your way down the list to gauge how much CPU you have left to fit the next module down the list. | A standard general fitting is as follows. Work your way down the list by priority to gauge how much CPU you have left to fit the next module down the list. | ||
'''High Slots''':<br /> | '''High Slots''':<br /> | ||
1 Covert Ops Cloaking Device II<br /> | 1 Covert Ops Cloaking Device II<br /> | ||
3 Prototype 'Arbalest' Torpedo Launcher or Torpedo Launcher II<br /> | 3 Prototype 'Arbalest' Torpedo Launcher or Torpedo Launcher II<br /> | ||
[1 Bomb Launcher] (CPU dependent) | [1 Bomb Launcher, Tier I] (CPU dependent) | ||
[1 Probe Launcher] (CPU dependent)<br /> | [1 Probe Launcher, Tier I] (CPU dependent)<br /> | ||
<br /> | <br /> | ||
'''Mid Slots''':<br /> | '''Mid Slots''':<br /> | ||
1 Propulsion Module (afterburner/microwarp drive)<br /> | 1 Propulsion Module (afterburner/microwarp drive, Tier I)<br /> | ||
1 Target Painter (100km)<br /> | 1 Target Painter I (100km)<br /> | ||
1 Remote Sensor Dampener<br /> | 1 Remote Sensor Dampener, Tier I<br /> | ||
1 Optional module (warp disruptor 20km, warp scrambler 10km) * <br /> | 1 Optional module (warp disruptor 20km, warp scrambler 10km, Tier I) * <br /> | ||
<br /> | <br /> | ||
'''Low Slots''':<br /> | '''Low Slots''':<br /> | ||
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<br /> | <br /> | ||
*=Adding extra modules depends on your ship's CPU limit<br /> | *=Adding extra modules depends on your ship's CPU limit<br /> | ||
**=The Bomb Launcher | **=The Bomb Launcher will fit with three 'Arbalest' launchers if a CPU Processor is loaded into the low slot. | ||
Bombers can alter the standard fit to include 1 bomb launcher and offline 1 or 2 torpedo launchers, or fit for 3 torpedo launchers only. | Bombers can alter the standard fit to include 1 bomb launcher and offline 1 or 2 torpedo launchers, or fit for 3 torpedo launchers only. | ||
The choice of what meta level module to fit into the mid and low slots is largely capsuleer choice, however it is recommended that pilots fit the highest (up to meta 5/Tech II) module | The choice of what meta level module to fit into the mid and low slots is largely capsuleer choice, however it is recommended that pilots fit the highest (up to meta 5/Tech II) module possible. If CPU usage is a problem with the 'Arbalest' launchers, the meta 1 variants (Malkuth) offer less performance but less CPU usage. Alternatively, if the DPS difference is smaller, altering the rigs used on the bomber may allow for better fits. | ||
The sensor dampener is used to increase the bomber's lifespan. Dampeners are used to reduce enemy ships targeting range and scan resolution. It is recommended that all ships carry both scripts in their hull so switching can be done on the fly. However, in multiple bomber gangs, it is usually advised to run the targeting range script. | The sensor dampener is used to increase the bomber's lifespan. Dampeners are used to reduce enemy ships targeting range and scan resolution. It is recommended that all ships carry both scripts in their hull so switching can be done on the fly. However, in multiple bomber gangs, it is usually advised to run the targeting range script. | ||
=== Ammunition === | |||
"Torpedos, a stealth bomber's life, and death." (Space Warfare Development) | |||
All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br /> | All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br /> | ||
Dread | Dread Gurista's variant torpedoes deal the biggest damage/are the most expensive.<br /> | ||
Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br /> | Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br /> | ||