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Stealth Bombers: Difference between revisions

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== Fitting ==
== Bonuses ==
Stealth bombers have the following bonuses<br />
Stealth bombers have the following bonuses<br />
Racial torpedo damage:
Racial torpedo damage:<br>
     Amarr    = +15% EM damage        | Mjolnir Torpedo
     Amarr    = +15% EM damage        | Mjolnir Torpedo<br>
     Caldari  = +15% Kinetic damage  | Scourge Torpedo
     Caldari  = +15% Kinetic damage  | Scourge Torpedo<br>
     Gallente = +15% Thermal damage  | Inferno Torpedo
     Gallente = +15% Thermal damage  | Inferno Torpedo<br>
     Minmatar = +15% Explosive damage | Nova Torpedo
     Minmatar = +15% Explosive damage | Nova Torpedo<br>
  100% bonus to torpedo velocity
  100% bonus to torpedo velocity<br>
   50% bonus to explosion velocity and torpedo flight time.
   50% bonus to explosion velocity and torpedo flight time.<br>
  -99.65% bonus reduction in Torpedo Launcher powergrid needs
  -99.65% bonus reduction in Torpedo Launcher powergrid needs<br>
  -50% bonus reduction in Cloak CPU Use
  -50% bonus reduction in Cloak CPU useage<br>
-100% bonus targeting delay after decloaking.
-100% bonus targeting delay after decloaking.<br>
Pilots gain an additional 5% bonus per level of Covert-Ops skill trained to racial bomb damage.
Pilots gain an additional 5% bonus per level of Covert-Ops skill trained to racial bomb damage.<br />
 
=== Ammunition ===
<small>"Torpedos, a stealth bomber's life, and death." (Space Warfare Development)</small><br>
All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br>
Dread Gurista's variant torpedoes deal the biggest damage/are the most expensive.<br>
Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br />


== Fitting ==
When fitting a bomber, it is ideal to maximize potential damage.  This is done largely with the use of [[Target Painter]], and [[Ballistic Control System]] modules.  These modules greatly increase torpedo damage to non-battleship size targets.  New bomber pilots must increase their skill levels to fit the maximum torpedo and bomb launcher loadout. The Purifier, in particular, is difficult to fit.  
When fitting a bomber, it is ideal to maximize potential damage.  This is done largely with the use of [[Target Painter]], and [[Ballistic Control System]] modules.  These modules greatly increase torpedo damage to non-battleship size targets.  New bomber pilots must increase their skill levels to fit the maximum torpedo and bomb launcher loadout. The Purifier, in particular, is difficult to fit.  


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The sensor dampener is used to increase the bomber's lifespan. Dampeners are used to reduce enemy ships targeting range and scan resolution. It is recommended that all ships carry both scripts in their hull so switching can be done on the fly. However, in multiple bomber gangs, it is usually advised to run the targeting range script.  
The sensor dampener is used to increase the bomber's lifespan. Dampeners are used to reduce enemy ships targeting range and scan resolution. It is recommended that all ships carry both scripts in their hull so switching can be done on the fly. However, in multiple bomber gangs, it is usually advised to run the targeting range script.  
=== Ammunition ===
<small>"Torpedos, a stealth bomber's life, and death." (Space Warfare Development)</small><br />
All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br>
Dread Gurista's variant torpedoes deal the biggest damage/are the most expensive.<br>
Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br />


=== Alternative low slots ===
=== Alternative low slots ===