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| *Bombs can only be launched in 0.0 security space, nullspace, and wormspace<br /> | | *Bombs can only be launched in 0.0 security space, nullspace, and wormspace<br /> |
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| === The bomb ===
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| [[Bombs]] are in essence a missile that does Area of Effect damage of a certain type. It will shoot out from the front of your ship at 3km/s for 10 seconds and then blow up. However, unlike a missile, it doesn't require that you lock a target. It's essentially a 'dumbfire' rocket. Where your ship's nose is pointed at the time you cycle the bomb launcher module, is the direction it will go. This makes the bomb a weapon that takes a fair bit of experience and skill to use effectively. And when you factor in that you have six other bombers also shooting off a bomb, the complexity increases and the skill of the FC becomes a critical factor. Then imagine that you have multiple bomber wings making a run on the same target... it sounds impossible to coordinate and pull off, but it can be done.
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| Bombs can also be separated into two categories.
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| Damage Bombs: Straight forward big explosions of either EM, Explosive, Thermal or Kinetic damage.
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| Utility Bombs: They require higher levels of skill with Bomb Deployment, but are useful in niche situations. The Void Bomb will neutralize a certain amount of capacitor energy from any ship within its area of effect. The Lockbreaker Bomb is an ewar bomb in essence. It will cause any target locks that a ship is maintaining to fail within its area of effect.
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| === Team technique === | | === Team technique === |
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