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Stealth Bombers: Difference between revisions

From EVE University Wiki
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Pilots gain an additional 5% bonus per level of Covert-Ops skill trained to racial bomb damage.<br />
Pilots gain an additional 5% bonus per level of Covert-Ops skill trained to racial bomb damage.<br />


=== Ammunition ===
=== Torpedos ===
<small>"Torpedos, a stealth bomber's life, and death." (Space Warfare Development)</small><br>
<small>"Torpedos, a stealth bomber's life, and death." (Space Warfare Development)</small><br>
All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br>
All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br>
Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br>
Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br>
Dread Gurista's variant torpedoes deal the biggest damage/are the most expensive.<br />
Dread Gurista's variant torpedoes deal the biggest damage/are the most expensive.<br />
=== Bombs ===
[[Bombs]] are in essence a missile that does Area of Effect damage of a certain type. It will shoot out from the front of your ship at 3km/s for 10 seconds and then blow up. However, unlike a missile, it doesn't require that you lock a target. It's essentially a 'dumbfire' rocket. Where your ship's nose is pointed at the time you cycle the bomb launcher module, is the direction it will go. This makes the bomb a weapon that takes a fair bit of experience and skill to use effectively. And when you factor in that you have six other bombers also shooting off a bomb, the complexity increases and the skill of the FC becomes a critical factor. Then imagine that you have multiple bomber wings making a run on the same target... it sounds impossible to coordinate and pull off, but it can be done.
Bombs can also be separated into two categories.
Damage Bombs: Straight forward big explosions of either EM, Explosive, Thermal or Kinetic damage.
Utility Bombs: They require higher levels of skill with Bomb Deployment, but are useful in niche situations. The Void Bomb will neutralize a certain amount of capacitor energy from any ship within its area of effect. The Lockbreaker Bomb is an ewar bomb in essence. It will cause any target locks that a ship is maintaining to fail within its area of effect.


== Fitting ==
== Fitting ==