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Pilots gain an additional 5% bonus per level of Covert-Ops skill trained to racial bomb damage.<br /> | Pilots gain an additional 5% bonus per level of Covert-Ops skill trained to racial bomb damage.<br /> | ||
=== | === Torpedos === | ||
<small>"Torpedos, a stealth bomber's life, and death." (Space Warfare Development)</small><br> | <small>"Torpedos, a stealth bomber's life, and death." (Space Warfare Development)</small><br> | ||
All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br> | All bombers should be carrying Faction torpedoes due to smaller explosion radius.<br> | ||
Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br> | Caldari variant torpedoes deal big damage/standard ammo for stealth bombers.<br> | ||
Dread Gurista's variant torpedoes deal the biggest damage/are the most expensive.<br /> | Dread Gurista's variant torpedoes deal the biggest damage/are the most expensive.<br /> | ||
=== Bombs === | |||
[[Bombs]] are in essence a missile that does Area of Effect damage of a certain type. It will shoot out from the front of your ship at 3km/s for 10 seconds and then blow up. However, unlike a missile, it doesn't require that you lock a target. It's essentially a 'dumbfire' rocket. Where your ship's nose is pointed at the time you cycle the bomb launcher module, is the direction it will go. This makes the bomb a weapon that takes a fair bit of experience and skill to use effectively. And when you factor in that you have six other bombers also shooting off a bomb, the complexity increases and the skill of the FC becomes a critical factor. Then imagine that you have multiple bomber wings making a run on the same target... it sounds impossible to coordinate and pull off, but it can be done. | |||
Bombs can also be separated into two categories. | |||
Damage Bombs: Straight forward big explosions of either EM, Explosive, Thermal or Kinetic damage. | |||
Utility Bombs: They require higher levels of skill with Bomb Deployment, but are useful in niche situations. The Void Bomb will neutralize a certain amount of capacitor energy from any ship within its area of effect. The Lockbreaker Bomb is an ewar bomb in essence. It will cause any target locks that a ship is maintaining to fail within its area of effect. | |||
== Fitting == | == Fitting == | ||