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Conventionally, logistic ships are used in fleets to provide repairing power in order for your damage dealing ships to stay on grid longer than the enemies. The logistic ships are specially molded for this role by giving them role bonuses on the range of their remote repairing modules, so they can stay out of harms way, while providing repping power to the fleet. Coupled to that, they also have racial bonuses towards the repair amount and capacitor usage, making them the prime "healers" of Eve Online. | Conventionally, logistic ships are used in fleets to provide repairing power in order for your damage dealing ships to stay on grid longer than the enemies. The logistic ships are specially molded for this role by giving them role bonuses on the range of their remote repairing modules, so they can stay out of harms way, while providing repping power to the fleet. Coupled to that, they also have racial bonuses towards the repair amount and capacitor usage, making them the prime "healers" of Eve Online. | ||
So why is it necessary to do it differently? First of all, every logistic cruiser is a pilot, who could be dealing damage instead. Second, fleets with a logistics wing | So why is it necessary to do it differently? First of all, every logistic cruiser is a pilot, who could be dealing damage instead. Second, fleets with a logistics wing are strong and therefore doesn't look engageable from the opponent's perspective. It is large and the opponent has to have a way to break logistics reps or they could get destroyed without killing anything. A small fleet without logistic support looks more promising. However, remote repairs are an immense force multiplier difficult to say no to and RR doctrines aim to unite damage dealing ships and logistics into one ship. | ||
However, this "marriage parfait" has its drawbacks: for one, by combining logistics with damage dealing, one raises the piloting pressure where mistakes can happen easily, such as friendly fire. Secondly, using RR modules on a non-logistic ship means the optimal range of the modules doesn't get a bonus and is in se quite short. This necessitates flying in close formation and any out of position pilots will find themselves unable to receive reps. Moreover, trying to make a jack of all trades ship, you sacrifice some effectiveness. | However, this "marriage parfait" has its drawbacks: for one, by combining logistics with damage dealing, one raises the piloting pressure where mistakes can happen easily, such as friendly fire. Secondly, using RR modules on a non-logistic ship means the optimal range of the modules doesn't get a bonus and is in se quite short. This necessitates flying in close formation and any out of position pilots will find themselves unable to receive reps. Moreover, trying to make a jack of all trades ship, you sacrifice some effectiveness. | ||