More actions
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'''Skill at maintaining the mechanical components and structural integrity of a spaceship.''' | '''Skill at maintaining the mechanical components and structural integrity of a spaceship.''' | ||
This skill increases the hit points of your ship's structure | This skill increases the hit points of your ship's structure, thereby increasing its [[Effective Hit Points|effective hit points]]. | ||
*{{sk|Hull Upgrades}} : 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' | *{{sk|Hull Upgrades}} : 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' | ||
'''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.''' | '''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.''' | ||
This skill increases the hit points of your ship's armor | This skill increases the hit points of your ship's armor, thereby increasing its total effective hit points. Training this further to V will allow you to fit modules like Energized Adaptive Nano Membrane II, Armor Explosive Hardener II and the larger T2 plates, which comprise a T2 armor tank. | ||
== Shields == | == Shields == | ||
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'''Skill at regulating a spaceship's shield systems.''' | '''Skill at regulating a spaceship's shield systems.''' | ||
This skill increases the hit points of your ship's shields | This skill increases the hit points of your ship's shields, thereby increasing its total effective hit points. | ||
*{{sk|Shield Operation}} : 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race'' | *{{sk|Shield Operation}} : 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race'' | ||