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The Magic 14: Difference between revisions

From EVE University Wiki
m See discussion on reddit concerning phrase ambiguity: https://redd.it/8dcy2i
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'''Skill at maintaining the mechanical components and structural integrity of a spaceship.'''
'''Skill at maintaining the mechanical components and structural integrity of a spaceship.'''


This skill increases the hit points of your ship's structure. Along with shield hit points and armor hit points, this increases your ship's total effective hit points.
This skill increases the hit points of your ship's structure, thereby increasing its [[Effective Hit Points|effective hit points]].


*{{sk|Hull Upgrades}} : 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race''
*{{sk|Hull Upgrades}} : 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race''
'''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.'''
'''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.'''


This skill increases the hit points of your ship's armor. Along with shield hit points and structure hit points, this increases your ship's total effective hit points. Training this further to V will allow you to fit modules like Energized Adaptive Nano Membrane II, Armor Explosive Hardener II and the larger T2 plates, which comprise a T2 armor tank.
This skill increases the hit points of your ship's armor, thereby increasing its total effective hit points. Training this further to V will allow you to fit modules like Energized Adaptive Nano Membrane II, Armor Explosive Hardener II and the larger T2 plates, which comprise a T2 armor tank.


== Shields ==
== Shields ==
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'''Skill at regulating a spaceship's shield systems.'''
'''Skill at regulating a spaceship's shield systems.'''


This skill increases the hit points of your ship's shields. Along with armor hit points and structure hit points, this increases your ship's total effective hit points.
This skill increases the hit points of your ship's shields, thereby increasing its total effective hit points.


*{{sk|Shield Operation}} : 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race''
*{{sk|Shield Operation}} : 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race''