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Angel Hideout: Difference between revisions

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===First pocket===
== Site Layout ==
You'll arrive in a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60.<br> Another (apparent) timer spawns a medium ship and one more light at 60.<br> Clearing all the enemies opens the gate.<br>  There are 49 Veldspar Asteroids in this pocket.<br>
*<big>FIRST POCKET</big><br>
Initial Defenders:
-- 2 to 4 Frigates (Gistii Outlaw or Gistii Thug).<br>
-- Range: 45-55 km. <br>
-- Triggers: Attacking Initial Defenders triggers Wave 2.<br>
Wave 2:<br>
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).<br>
-- 1 or 2 Destroyers (Gistior Defiler and/or Gistior Hauter).<br>
-- Range: 55-65 km. <br>
-- Triggers: Starts approximately 3 minute timer until the arrival of final wave.<br>
Final Wave:<br>
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).<br>
-- 1 Cruiser (Gistum Breaker or Gistum Defender). '''NOTE: Cruiser may be equipped with a target painter'''<br>
-- Range: 60+ km.<br>
-- Triggers: Clearing all the enemies opens the acceleration gate to the next pocket.<br>
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<br>
Wave 1: 3 Frigates, 45-55 km off. <br>
*<big>SECOND POCKET</big><br>
Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off. <br>
Initial Defenders:<br>
Wave 3: 1 Destroyer, 1 Cruiser, 60 km off. <br>
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)<br>
-- Group 2: 2 to 3 Frigates (Gistii Ambusher/Raider)<br>
-- Range: Group 1 - 10 km., Group 2: 55km
-- Triggers: Begins approximate 1 to 2 min countdown to Wave 2.<br>
Wave 2:<br>
-- 2 to 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
-- Range: Varies
-- Triggers: Arrival of Wave 2 starts approximately 2 min countdown to Wave 3.<br>
Wave 3:<br>
-- 1 or 2 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
-- 1 or 2 Cruisers (Gistum Liquidator and/or Gistum Marauder<br>
<br>
<br>
NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.<br>
'''**WARNING**<br>
PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill|BLUE PILL]]<br>
You will know if this has occurred if you receive a message that states:'''
      "While fighting the last defenders of this hideout, you
      noticed three of their ships warp out and disappear
      from radar. Your navigational computer has had a
      few minutes now to mull over the data they left and
      has come up with a probable destination in case you
      want to chase them."<br>
<br>
*<big>ANGEL DRUG LAB</big><br>
Lab Defense Spawn Wave:<br>
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
-- Triggers: '''MAY''' casuse arrival of Commander Spawn.<br>
Commander Spawn:<br>
-- 1 Commander Frigate (Domination Hijacker)
-- Range: Varies
-- Triggers: End of Site or Site Escalation
-- Rewards/Drops: Commander may drop Faction Ammo, Criminal Tags, Modules, and/or Tech 2 Salvage.
Information included in this wiki was taken from actual Eve University player experience and extensive web research.
(Wiki updated 10 May 2018)


===Second pocket===
===Second pocket===