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Auto linking: Difference between revisions

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   Channel Name:    Chat.E-UNI
   Channel Name:    Chat.E-UNI
   
   
Now you can create the link.
====Now you can create the link.====
* 1: Format the link out of game: <url=joinChannel:Channel ID>link text</url>. For example to link Chat.E-UNI write <url=joinChannel:-4693154>link text</url>
* 1: Format the link out of game: <url=joinChannel:Channel ID>link text</url>. For example to link Chat.E-UNI write <url=joinChannel:-4693154>link text</url>
* 2: Paste the formatted link into your notes or evemail. Pasting it into chat does not work.
* 2: Paste the formatted link into your notes or evemail. Pasting it into chat does not work.
* 3: You now have a working link to a chat channel that you can drag into the chat.
* 3: You now have a working link to a chat channel that you can drag into the chat.


'''EDIT''': Apparently this method '''does not''' work anymore, as channel IDs are non-fixed.


Easy way is: click on your '''NeoCom''' ''Channels'' icon and you will have neatly organised channels in folders. Ones you are currently in, ones you own and some more on top (usually themed, for factions, for specialisation, for OS, or for rookies, etc. and generally made by CCP).
===='''EDIT''': Apparently this method '''does not''' work anymore, as channel IDs are non-fixed.====
 
Easy way is: click on your '''NeoCom''' ''Channels'' icon and you will have neatly organised channels in folders. Ones you are currently in, ones you own and some more on top (usually themed, for factions, for specialisation, for OS, or for rookies, etc. and generally made by CCP).


===Linking to a type ID===
===Linking to a type ID===