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Superior Sleeper Cache: Difference between revisions

From EVE University Wiki
K950 (talk | contribs)
Added Polarized data.
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Generally, the Stratios is well suited for Sleeper Caches, but can only run the Standard and the Superior.  
Generally, the Stratios is well suited for Sleeper Caches, but can only run the Standard and the Superior.  


The main problem with it is that its armor tank is not suitable to running the Archive Room or a tripped Turret Room. A tripped Turret Room can be managed with outside logistics or a very expensive deadspace armor tank which can't run the Archive Room in the first place.
The main problem with it is that its armor tank is not suitable to running the Archive Room or a tripped Turret Room. A tripped Turret Room can be managed with outside logistics or a very expensive deadspace armor tank which can't run the Archive Room in the first place. It can survive for a span of time in the Archive but once the Colossals start it will falter very quickly. Use the Vessel Rejuvenation Batteries (keep a desk timer on hand), a MWD, cargo scanner and fast hacking, and don't risk the ship needlessly. You have roughly 6 minutes until the Colossals start, with good piloting, a solid tank setup to handle the Sentry Towers (shooting them beforehand is a good idea) it can be possible to get most of the good stuff out in time.


Tech III Cruisers as of right now are well suited to the site as their capable tanks allow them to survive fine.  
Tech III Cruisers as of right now are well suited to the site as their capable tanks allow them to survive fine. In particular, their main advantage is good tank and the ability to access these sites in dangerous areas of space. Normally, an Adaptive Defense Node subsystem will be required, so you won't get the hacking bonus from the Covert Reconfiguration subsystem. A pilot who wishes to keep the Covert Reconfiguration subsystem will have to spend extra ISK to acquire a full High-Grade Crystal or Asklepian implant set and run higher meta level (i.e. Pithum B-Type Adaptive Invulnerability Fields instead of Pithum C-Type) tank modules. Proper rigs and most likely the propulsion subsystem will also be expected.


Tech II Cruisers and Tech II Battlecruisers are possible to fit to survive in the Archive, such as the Onyx and the Vulture. The problem with the cruisers is their low buffer, whereas the command ships need very high skills in fleet support links to make them effective.
Tech II Cruisers and Tech II Battlecruisers are possible to fit to survive in the Archive, such as the Onyx and the Vulture. The problem with the cruisers is their low buffer, whereas the command ships need very high skills in fleet support links to make them effective.


There is however, one specific ship that is both easy to get into, commonly used and doesn't require much in the way of expensive deadspace modules, can be easily reused for other purposes.
There is however, one specific ship that is both easy to get into, commonly used and doesn't require much in the way of expensive deadspace modules, can be easily reused for other purposes. Another combo is a pair of 5-1 Guardians.


===About the Nestor===
===About the Nestor===
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"Seems you used the crystal disc incorrectly, the Solray Power Terminal is losing its alignment fast! The solar flare around the Terminal will increase again in approximately 30 seconds."
"Seems you used the crystal disc incorrectly, the Solray Power Terminal is losing its alignment fast! The solar flare around the Terminal will increase again in approximately 30 seconds."


However, the damage per second will actually remain identical. A disc that has been placed into a container cannot be removed.}}}  
However, the damage per second will actually remain identical. A disc that has been placed into a container cannot be removed.
 
Let's introduce some damage logs from a Polarized vessel. A Reactive Armor Hardener shifted over to 60% EM damage resistances, this is a good indication that the damage appears to be exclusively EM damage.
 
Unstabilized Power Terminal. 600 raw DPS.
03:36:13 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:12 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:11 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:10 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:09 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:08 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:07 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:06 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:06 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:04 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:03 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:02 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:01 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:36:00 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:35:59 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:35:58 Combat <span style="color:red">'''600'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
 
And a stabilized Power Terminal. Much more tolerable.
03:43:50 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:49 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:48 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:47 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:46 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:45 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:44 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:43 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:42 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:41 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:40 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
03:43:39 Combat <span style="color:red">'''25'''</span> <small>from</small> '''Solar Flare'''<small> - Hits</small><br />
}}}  
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[ 05:43:08 ] (combat) <span style="color:red">'''1260'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
[ 05:43:08 ] (combat) <span style="color:red">'''1260'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />


11760 damage taken in total. If 11760 is divided by 560, the answer is 21. 21 mines? Possibly. The damage left the brick-tanked Maelstrom (79k shield EHP) with the ship with 62% shields. Using a Maller with rainbow active hardeners and 2 T2 1600mm plates (rigs were 2x Auxiliary Nano Pump and an Anti-Thermal Pump rig for running the Turret room tripped), the detonation put it into 23% armor from full shields.}}}  
11760 damage taken in total. If 11760 is divided by 560, the answer is 21. 21 mines? Possibly. The damage left the brick-tanked Maelstrom (79k shield EHP) with the ship with 62% shields. Using a Maller with rainbow active hardeners and 2 T2 1600mm plates (rigs were 2x Auxiliary Nano Pump and an Anti-Thermal Pump rig for running the Turret room tripped), the detonation put it into 23% armor from full shields.
 
Here is some Polarized data. Most recent data is at the top. Using a Reactive Armor Hardener, the damage shifted over from 15% across all four damage types to 33% Explosive damage and 9% in the others, so it appears to be explosive damage. (Resistance Phasing IV) Note the damage from the "Mine" upon entry into the complex.
 
03:48:19 Combat <span style="color:red">'''7500'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:48:19 Combat <span style="color:red">'''4500'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:48:19 Combat <span style="color:red">'''2000'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:48:18 Combat <span style="color:red">'''7500'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:48:18 Combat <span style="color:red">'''4500'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:48:18 Combat <span style="color:red">'''2000'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:48:17 Combat <span style="color:red">'''7500'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:48:17 Combat <span style="color:red">'''4500'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:48:17 Combat <span style="color:red">'''2000'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br />
03:47:13 Combat <span style="color:red">'''3000'''</span> <small>from</small> '''Mine'''<small> - Hits</small><br />
03:47:13 Combat <span style="color:red">'''2000'''</span> <small>from</small> '''Mine'''<small> - Hits</small><br />
42000 damage from the minefield alone, not counting the 5000 damage upon entry.
 
}}}  
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| style="font-size:90%; color:#FFFFFF" | {{{1|You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. The Plasma Chambers deal massive amounts of damage.
| style="font-size:90%; color:#FFFFFF" | {{{1|You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. The Plasma Chambers deal massive amounts of damage.


The explosion itself deals 100.000 explosive damage. The explosion radius itself is also extremely large. Extensive testing places the explosion radius at 250km. Check the images below to see the results of improperly equipped ships and they fared.}}}  
The explosion itself deals 100000 explosive damage. The explosion radius itself is also extremely large. Extensive testing places the explosion radius at 250km. Check the images below to see the results of improperly equipped ships and they fared. Damage log (Polarized vessel) confirms this number above.
 
04:01:4    Combat    <span style="color:red">'''100000'''</span> <small>from</small> '''Invisible Cloud'''<small> - Hits</small><br />
}}}  
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