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Cleansing Fire: Difference between revisions

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Mal kard (talk | contribs)
Created page with "name=Cleansing Fire, Level 5 __NOTOC__{{survival copy}} {{Missiondetails |Level= |Type=Encounter |Objective= |Faction=Amarr |Faction1=Amarr |DamageToDeal=EM/Therm (Therm for m..."
 
Formatted
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name=Cleansing Fire, Level 5
{{NPCTableCSS}}{{Missiondetails
__NOTOC__{{survival copy}}
|Name=
{{Missiondetails
|Level= 5
|Level=
|Type= Encounter
|Type=Encounter
|Objective= Destroy Amarr Cathedral
|Objective=
|Faction=  
|Faction=Amarr
|Faction1= Amarr Empire
|Faction1=Amarr
|WebPoint= Divine Imperial Imran/Sixtus
|DamageToDeal=EM/Therm (Therm for missile batteries)
|EWAR= Web, energy neutralizer, tracking disrupter
|DamageToResist=EM 70% / Therm 30% (because of missile batteries)
|ShipSizeLimit=  
|WebPoint=Stasis Towers, All Frigates
|ShipSuggestion=  
|EWAR=
|Rewards=  
|ShipSizeLimit=
|StandingLoss=  
|ShipSuggestion=Completed in (1) Maelstrom w/ Passive Tank
|Extra=  
|Rewards=
|Extra=Amarr Energy Neutralizer Sentry IIIs
}}
}}


Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.


Space type: Deadspace, no gate<br>
'''Blitz:'''
Completed in (1) Ishtar w/ Passive Tank and T2 Sentry Drones.
* Destroy the Amarr Cathedral, warp out.
Direct warp into Deadspace. No gate.
 
===Warp-In===
===Warp-in===
Ships and towers between 30-60km away. All ships aggro at warp-in.
Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.  
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/CleansingFire5-1.jpg" title="Ships and Structures at Warp-In" alt="Ships and Structures at Warp-In"}}<br>
 
2 x Amarr Stasis Towers, when shot '''Triggers 1'''
{{NPCTableHead|Initial Hostiles (30-60km)}}
3 x Cruisers (Divine Imperial Champion/Justicar/Ambrose*) orbits of 7-32k, '''*NOS'''
{{NPCTableRow|Sentry|2|Amarr Stasis Tower|ewar=Web|trigger=Wave 2}}
2 x Battlecruiser (Imperial Templar Champion/Justicar) orbits at 10-22k
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Ambrose/Champion/Justicar|ewar=Neut|note=Justicar is the only variant that neuts}}
1 x Battleship (Imperial Templar Martyr) orbits at 49k, '''Triggers 2,3,4'''
{{NPCTableRow|Battlecruiser|2|Imperial Templar Champion/Justicar}}
3 minute delayed spawn
{{NPCTableRow|Battleship|1|Imperial Templar Martyr|trigger=Wave 9, 10, and 11}}
2 x Amarr Energy Neutralizer Sentry IIIs
|}
- Spawn 1:<br><br>
 
If either Stasis Tower is shot, there spawns
{{NPCTableHead|Structures}}
Around the Stasis Towers:<br>
{{NPCTableRow|Structure|1|Amarr Cathedral|trigger=Wave 8}}
5 x Amarr Heavy Missile Batteries
|}
Around the Cathedral:<br>
 
8 x Amarr Heavy Missile Batteries
{{NPCTableHead|Wave 1 (Three minutes after warping in)}}
8 x Amarr Cruise Missile Batteries '''Trigger'''
{{NPCTableRow|Sentry|2|Amarr Energy Neutalizer Sentry III|trigger=Wave 6 and 7}}
Cathedral Spawns:<br>
|}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/CleansingFire5-2.jpg" title="Cathedral and Structures" alt="Cathedral and Structures"}}<br>
 
Shooting the Cathedral will spawn
{{NPCTableHead|Wave 2 (On attacking either Amarr Stasis Tower)}}
1 x Battleship (Amarr Navy Apocalypse) orbits at 4km, '''Web/Scramble'''
{{NPCTableRow|Sentry|13|Amarr Heavy Missile Battery}}
Mission Complete when the Amarr Cathedral is destroyed ''(objective)''
{{NPCTableRow|Sentry|8|Amarr Cruise Missile Battery|trigger=Wave 3, 4, and 5}}
- Cathedral Cruise Missile Batteries:<br><br>
|}
Some Cathedral cruise missile batteries will spawn (approximately):<br>
 
1st Battery Destroyed - 2 x Frigates (Divine Imperial Sixtus/Paladin/Valok) '''Web/Scramble'''
{{NPCTableHead|Wave 3 (On random Amarr Cruise Missile Battery destruction)}}
5th Battery Shot - 2 x Frigates (Divine Imperial Imran/Napat) '''Web/Scramble'''
{{NPCTableRow|Elite Frigate|2|Divine Imperial Sixtus/Paladin/Valok|point=yes|ewar=Web|note=Sixtus is only variant with scram/web}}
1 x Cruiser (Divine Imperial Ambrose)  
|}
7th Battery Shot - 2 x Frigates (Divine Imperial Imran/Sixtus/Amarr Navy Gamma I Support Frigate) '''Web/Scramble'''
 
===Optional Spawns===
{{NPCTableHead|Wave 4 (On random Amarr Cruise Missile Battery destruction)}}
- Spawn 2:<br><br>
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Napat|point=yes|ewar=Web|ewar2=TD|note=Napat tracking disrupts}}
When the original Martyr Battleship is reduced to 70% Shields there spawns 60km above the Cathedral
{{NPCTableRow|Elite Cruiser|1|Divine Imperial Ambrose|ewar=Neut}}
4 x Amarr Cruise Missile Batteries
|}
1 x Amarr Energy Neutralizer Sentry II
 
- Spawn 3:<br><br>
{{NPCTableHead|Wave 5 (On random Amarr Cruise Missile Battery destruction)}}
When the original Martyr Battleship is reduced to 90% Armor there spawns 60km below the Cathedral
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Sixtus/Gamma I...|point=yes|ewar=Web}}
4 x Amarr Cruise Missile Batteries
|}
1 x Amarr Energy Neutralizer Sentry II
 
- Spawn 4:<br><br>
{{NPCTableHead|Wave 6 (On attacking right Energy Neutralizer Sentry)}}
Destroying the original Martyr Battleship spawns
{{NPCTableRow|Elite Frigate|3|Divine Imperial Imran/Sixtus|point=yes|ewar=Web}}
3 x Battleships (Imperial Templar Martyr) orbits at 49km
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Ambrose/Basil/Justicar|ewar=Neut|note=Justicar has no neut}}
- Spawn 5:<br><br>
{{NPCTableRow|Battleship|2|Imperial Templar Martyr}}
After a certain period of time there spawns
|}
3 x Battleships (Imperial Templar Martyr) orbits at 49km
 
- Spawn 6:<br><br>
{{NPCTableHead|Wave 7 (On attacking left Energy Neutralizer Sentry)}}
Upon shooting the right Energy Neutralizer Sentry III there spawns
{{NPCTableRow|Elite Cruiser|2|Divine Imperial Champion/Justicar}}
3 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Web/Scramble'''
{{NPCTableRow|Battlecruiser|3|Imperial Templar Champion/Justicar}}
3 x Cruisers (Divine Imperial Ambrose*/Basil*/Justicar) orbits of 7-32km, '''*NOS'''
{{NPCTableRow|Battleship|2|Imperial Templar Martyr/Torah}}
2 x Battleships (Divine Imperial Martyr) orbits at 49km
|}
- Spawn 7:<br><br>
 
Upon shooting the left Energy Neutralizer Sentry III there spawns
{{NPCTableHead|Wave 8 (On attacking Amarr Cathedral)}}
2 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
{{NPCTableRow|Battleship|1|Imperial Navy Apocalypse}}
3 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
|}
2 x Battleships (Imperial Templar Martyr/Torah) orbits at 44-49km
 
'''Tips:'''<br>
{{NPCTableHead|Wave 9 (On original battleship reaching 70% shields)}}
Use a Passive Tank or plan a capacitor that receives an additional 80 units/second
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
'''Blitz:'''<br>
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
Destroy Amarr Cathedral and warp out
|}
[[Category:Mission reports]]
 
{{NPCTableHead|Wave 10 (On original battleship reaching 90% armor)}}
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
|}
 
{{NPCTableHead|Wave 11 (On destroying original battleship)}}
{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
|}
 
{{NPCTableHead|Wave 12 (A short while after Wave 11 spawns)}}
{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
|}
 
{{Missionrelated}}[[Category:Mission reports]]