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→Asteroid Belt: Adding some detailed data from my personal experiences these last few weeks. |
→How to be safe from other players: adding hard-won wisdom |
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* Be in the [[Null-Sec Campus#Communication|intel channel]]. | * Be in the [[Null-Sec Campus#Communication|intel channel]]. | ||
* Be on [[Mumble|coms]]. | * Be on [[Mumble|coms]]. | ||
* Be aware of the geopolitical and warfare situation-- if there's a structure under assault in the system or other major combat op, you can easily find yourself a helpless target of opportunity to a war fleet. | |||
* Once you enter a combat site or an asteroid belt, burn away from the warp-in point. The distance a hunter have to travel from the warp-in point to you, can sometimes save you. | * Once you enter a combat site or an asteroid belt, burn away from the warp-in point. The distance a hunter have to travel from the warp-in point to you, can sometimes save you. | ||
* Keep an eye on [[EVE Lexicon#local|local]] to see if neutral or hostile player enters your system. | * Keep an eye on [[EVE Lexicon#local|local]] to see if neutral or hostile player enters your system. | ||
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So you followed the above advice, but got caught anyways? This happens. The most important part is to stay calm. | So you followed the above advice, but got caught anyways? This happens. The most important part is to stay calm. | ||
Being in fleet and on coms also allows you to call for help if you should be caught. | Being in fleet and on coms also allows you to call for help if you should be caught. | ||
* Calmly call out for help on mumble and in fleet chat. | * Calmly call out for help on mumble and in fleet chat. Observe good protocol, call "Break, Break" and be prepared with the following information: | ||
* Describe where you are and what ship caught you. | * Describe where you are and what ship caught you. You should give the exact system, or its common short form, and the belt name and number, so help can quickly warp to you. If you are in fleet they have the benefit of "warp to member" which is one excellent reason to be fleeted at all times. | ||
* Stay aligned, so that you can warp off if the hunter loses point or scram. | * Stay aligned, so that you can warp off if the hunter loses point or scram. | ||
* Direct your attacks on the hunter. | * Direct your attacks on the hunter. You may drive them off, and at the very least giving them something to worry about may save your pod by forcing them to pay attention to their own modules and flying and not just hover over the lock target button for when your pod is targetable. | ||
* If there are help coming, wait for it and tell them if the situation should change. | * If there are help coming, wait for it and tell them if the situation should change. | ||
* Thank your rescuer! | * Thank your rescuer! | ||