Difference between revisions of "Talk:Abyssal Deadspace"

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What's the Unstable hidden thing? Is it still relevant? --[[User:Zkadon estemaire|Zkadon estemaire]] ([[User talk:Zkadon estemaire|talk]]) 17:47, 27 July 2018 (CDT)
 
What's the Unstable hidden thing? Is it still relevant? --[[User:Zkadon estemaire|Zkadon estemaire]] ([[User talk:Zkadon estemaire|talk]]) 17:47, 27 July 2018 (CDT)
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====Pocket boundary====
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Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction.
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{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
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! style="text-align:left" | <span style="color:#44c055">Unstable Abyssal Depths</span>
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|-
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| style="font-size:90%; color:#FFFFFF" | Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so:
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<small>[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2]<br />
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<br />
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Damage Control II<br />
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Capacitor Flux Coil II<br />
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Capacitor Flux Coil II<br />
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Capacitor Flux Coil II<br />
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<br />
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Republic Fleet 10MN Afterburner<br />
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Pithum B-Type Adaptive Invulnerability Field<br />
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Pith X-Type X-Large Shield Booster<br />
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Shield Boost Amplifier II<br />
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Pithum A-Type EM Ward Amplifier<br />
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Republic Fleet Large Cap Battery<br />
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<br />
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Rocket Launcher II, Dread Guristas Mjolnir Rocket<br />
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Rocket Launcher II, Dread Guristas Inferno Rocket<br />
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Rocket Launcher II, Dread Guristas Scourge Rocket<br />
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Rocket Launcher II, Dread Guristas Nova Rocket<br />
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[Empty High slot]<br />
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True Sansha Warp Disruption Field Generator<br />
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<br />
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Medium Capacitor Control Circuit II<br />
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Medium Capacitor Control Circuit II<br />
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<br />
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<br />
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High-grade Crystal Alpha<br />
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High-grade Crystal Beta<br />
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High-grade Crystal Gamma<br />
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High-grade Crystal Delta<br />
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High-grade Crystal Epsilon<br />
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High-grade Crystal Omega<br />
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Zainou 'Gnome' Shield Management SM-706<br />
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Inherent Implants 'Squire' Capacitor Management EM-806<br />
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Zainou 'Gnome' Shield Operation SP-906<br />
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Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005<br />
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Agency 'Hardshell' TB7 Dose III<br />
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Strong Blue Pill Booster<br /></small>
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 +
Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following:
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[Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick
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630 / (( .19 + .11 + .11 + .19)/4) = 4200
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I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below.
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[http://wiki.eveuniversity.org/File:3U94_UAD1.png About the time the DPS seemed to flatten out]
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[http://wiki.eveuniversity.org/File:3U94_UAD2.png Nearing the end of the site]
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[http://wiki.eveuniversity.org/File:3U94_UAD3.png DPS Graphs]
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 +
|}

Revision as of 17:23, 28 July 2018

Rewards section needs rework and additional information, the abyssall TYPE will decide what mutaplasmids drops but I only have experience with Gamma Filiments, and the Dark Matter is hearsay. Can we please get a unista to list what muta plasmids they receive from what type (not level) of filiment used? Kardjaval (talk) 16:37, 8 June 2018 (CDT)


Come on, can anyone please update the loot for the missing filiments, i'm to much of a coward risking my ship in unknown territory...Kardjaval (talk) 01:56, 26 June 2018 (CDT)

I'm having a lot of fun doing abyssals. I'll start to keep track of what I get. --Zkadon estemaire (talk) 17:40, 27 July 2018 (CDT)

What are seekers?--Zkadon estemaire (talk) 17:39, 27 July 2018 (CDT)

What's the Unstable hidden thing? Is it still relevant? --Zkadon estemaire (talk) 17:47, 27 July 2018 (CDT)

Pocket boundary

Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction.