Difference between revisions of "Talk:Abyssal Deadspace"
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What's the Unstable hidden thing? Is it still relevant? --[[User:Zkadon estemaire|Zkadon estemaire]] ([[User talk:Zkadon estemaire|talk]]) 17:47, 27 July 2018 (CDT) | What's the Unstable hidden thing? Is it still relevant? --[[User:Zkadon estemaire|Zkadon estemaire]] ([[User talk:Zkadon estemaire|talk]]) 17:47, 27 July 2018 (CDT) | ||
+ | ====Pocket boundary==== | ||
+ | Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction. | ||
+ | |||
+ | {| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | ||
+ | ! style="text-align:left" | <span style="color:#44c055">Unstable Abyssal Depths</span> | ||
+ | |- | ||
+ | | style="font-size:90%; color:#FFFFFF" | Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so: | ||
+ | |||
+ | <small>[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2]<br /> | ||
+ | <br /> | ||
+ | Damage Control II<br /> | ||
+ | Capacitor Flux Coil II<br /> | ||
+ | Capacitor Flux Coil II<br /> | ||
+ | Capacitor Flux Coil II<br /> | ||
+ | <br /> | ||
+ | Republic Fleet 10MN Afterburner<br /> | ||
+ | Pithum B-Type Adaptive Invulnerability Field<br /> | ||
+ | Pith X-Type X-Large Shield Booster<br /> | ||
+ | Shield Boost Amplifier II<br /> | ||
+ | Pithum A-Type EM Ward Amplifier<br /> | ||
+ | Republic Fleet Large Cap Battery<br /> | ||
+ | <br /> | ||
+ | Rocket Launcher II, Dread Guristas Mjolnir Rocket<br /> | ||
+ | Rocket Launcher II, Dread Guristas Inferno Rocket<br /> | ||
+ | Rocket Launcher II, Dread Guristas Scourge Rocket<br /> | ||
+ | Rocket Launcher II, Dread Guristas Nova Rocket<br /> | ||
+ | [Empty High slot]<br /> | ||
+ | True Sansha Warp Disruption Field Generator<br /> | ||
+ | <br /> | ||
+ | Medium Capacitor Control Circuit II<br /> | ||
+ | Medium Capacitor Control Circuit II<br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | High-grade Crystal Alpha<br /> | ||
+ | High-grade Crystal Beta<br /> | ||
+ | High-grade Crystal Gamma<br /> | ||
+ | High-grade Crystal Delta<br /> | ||
+ | High-grade Crystal Epsilon<br /> | ||
+ | High-grade Crystal Omega<br /> | ||
+ | Zainou 'Gnome' Shield Management SM-706<br /> | ||
+ | Inherent Implants 'Squire' Capacitor Management EM-806<br /> | ||
+ | Zainou 'Gnome' Shield Operation SP-906<br /> | ||
+ | Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005<br /> | ||
+ | Agency 'Hardshell' TB7 Dose III<br /> | ||
+ | Strong Blue Pill Booster<br /></small> | ||
+ | |||
+ | Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following: | ||
+ | |||
+ | [Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick | ||
+ | 630 / (( .19 + .11 + .11 + .19)/4) = 4200 | ||
+ | |||
+ | I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below. | ||
+ | |||
+ | [http://wiki.eveuniversity.org/File:3U94_UAD1.png About the time the DPS seemed to flatten out] | ||
+ | |||
+ | [http://wiki.eveuniversity.org/File:3U94_UAD2.png Nearing the end of the site] | ||
+ | |||
+ | [http://wiki.eveuniversity.org/File:3U94_UAD3.png DPS Graphs] | ||
+ | |||
+ | |} |
Revision as of 17:23, 28 July 2018
Rewards section needs rework and additional information, the abyssall TYPE will decide what mutaplasmids drops but I only have experience with Gamma Filiments, and the Dark Matter is hearsay. Can we please get a unista to list what muta plasmids they receive from what type (not level) of filiment used? Kardjaval (talk) 16:37, 8 June 2018 (CDT)
Come on, can anyone please update the loot for the missing filiments, i'm to much of a coward risking my ship in unknown territory...Kardjaval (talk) 01:56, 26 June 2018 (CDT)
I'm having a lot of fun doing abyssals. I'll start to keep track of what I get. --Zkadon estemaire (talk) 17:40, 27 July 2018 (CDT)
What are seekers?--Zkadon estemaire (talk) 17:39, 27 July 2018 (CDT)
What's the Unstable hidden thing? Is it still relevant? --Zkadon estemaire (talk) 17:47, 27 July 2018 (CDT)
Pocket boundary
Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction.
Unstable Abyssal Depths |
---|
Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so:
[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2] Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following: [Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick 630 / (( .19 + .11 + .11 + .19)/4) = 4200 I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below. |