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User:Rikur vaktor/Upwell Structures: Difference between revisions

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{{structures}}
{{structures}}
'''Upwell structures''' are large player made structures. They replace the older player made outposts and [[player-owned starbases]].  ''Place more descriptive information about structures, what they can do, etc. here.''
'''Upwell structures''' are large player made structures. They replace the older player made outposts and [[player-owned starbases]].  These structures come in three different categories:  Citadels, Refineries, and Engineering complexes.  Citadels are used for bases of operation and are the easiest structures to defend.  Refineries are used for refining ore into minerals, reactions, and moon mining. Engineering complexes have their strengths in research, invention, and manufacturing.
==Upwell structure services==
==Upwell Structure Services==
Upwell structures have wide variety of services available in them. Some services are available even in an unfitted structure but most services require a specific service module to be fitted.
Upwell structures have a wide variety of services that they can offer. Some services are available even in an unfitted structure, but most services will require a specific service module to be fitted.  Fitted service modules also require fuel in order to function, and the fuel must be provided by the station owner/corporation or capsuleer specifically assigned the Fuel Operator role.


===Services always available===
 
* Tethering
===Services Available in All Structures===
* Contracts (direct trading and deliveries)
* Corporation offices
* Hangar
* Hangar
* Ship fitting
* Insurance
* Insurance
* Repair shop
* Repair shop
* Contracts, direct trading and deliveries
* Ship fitting
* Corporation offices
* Tethering
 


===Services available as service modules===
===Services Available as Service Modules===
''Note: These services all require fuel to stay online.''
{{note box | The services below require fuel to stay online and operational. }}
* Market
* Blueprint research
* Capital ship manufacturing
* Clone bay
* Clone bay
* Reprocessing
* Blueprint research
* Invention
* Invention
* Manufacturing
* Manufacturing
* Capital ship manufacturing
* Market
* Moon mining
* Reactions (Booster, Composite, or Hybrid)
* Reprocessing
* Super-capital ship manufacturing
* Super-capital ship manufacturing
* Booster reactions
* Composite reactions
* Hybrid reactions
* Moon mining


As these services require active module to stay online the service will go offline if there is not enough fuel. Oflline service will pause all manufacturing jobs, stop market activity and lock the clones. The materials and clones that were in are not destroyed but they can not be recovered unless the service is bought back online. The industry/research jobs can be still cancelled but this will not return any of the materials.


Out of these moon mining, reactions and (super)capital manufacturing services are the only ones with restrictions. All others can be installed in any upwell structure. Clone bay has additional limitations if fitted in wormhole space. You can not jump into a structure in wormhole space so the clone bay is limited to clone swapping.
These services will go offline if there is not enough fuel. Offline services will pause all manufacturing jobs, stop market activity and lock any clones deposited in the clone bay. The materials and clones that were in their respective modules are not destroyed, but they can not be recovered unless the service is bought back online. Industry and research jobs can be still cancelled, however, this action will not return any of the materials.
 
Out of these services, the moon mining, reactions and (super)capital manufacturing services are the only ones with restrictions. All other services can be installed in any Upwell structure. The Clone bay service has additional limitations if fitted in wormhole space. You cannot jump into a structure that is located in wormhole space, so the clone bay is limited to clone swapping only.


==Advantages of Upwell structures==
==Advantages of Upwell structures==


Upwell are comparable to NPC stations but with multiple distinct advantages.
Upwell structures are comparable to NPC stations but with several distinct advantages.


[[Tethering]] allows pilots to sit in immediate vicinity of a friendly structure. This has multiple benefits:
[[Tethering]] allows pilots to sit in immediate vicinity of a friendly structure. This has a few benefits:
* Warping to the structure is safe as you tether immediately after landing.
* Warping to the structure is safe as you tether immediately after landing.
* Warping away is safe as you will do the aligning while tethered.
* Warping away is safe as you will do the aligning while tethered.
* Large tether radius makes it very hard to bubble whole structure.
* Large tether radius makes it very hard to bubble the entire structure at once.


An Upwell structure with clone bay allows capsuleers to swap clones without cooldown period. To do this you need to be in the same structure as your target clone.
An Upwell structure with a clone bay will allow capsuleers to swap clones without a cooldown period. To do this you need to be in the same structure as your target clone.


The engineering complexes and refineries have significant bonuses that give them edge over stations. Additionally the upwell structures can fit manufacturing, research and refining rigs to further augment structure strengths.
The engineering complexes and refineries have significant bonuses that give them an edge over NPC stations. Additionally, the Upwell structures can fit manufacturing, research and refining rigs to further augment the benefits of the structure.


Upwell structures can be [[Fitting upwell structures|fitted]] with offensive capabilities.
Upwell structures can also be [[Fitting upwell structures|fitted]] with offensive capabilities.


==Citadels==
==Citadels==