More actions
| Line 79: | Line 79: | ||
=== Bombs === | === Bombs === | ||
Bombs/Bomb Launchers can only be activated in non-empire space (Nullsec (systems with a 0.0 or negative system security), and J-space (systems prefixed with a J and 6-digit number)). | |||
In both Highsec and Lowsec (empire space), the bomb launcher will not activate. | |||
Bombs can | [[Bombs]] are in essence a missile that does Area of Effect damage of a certain type. It will shoot out from the front of your ship, in a straight line, at 3km/s for 10 seconds and then detonate. Unlike a missile, a bomb does not require a target lock. It's essentially a 'dumbfire' rocket. Where your ship's nose is pointed at the time you cycle the bomb launcher module, is the direction it will go. This makes the bomb a weapon that takes a fair bit of experience and skill to use effectively. It takes skill to align your bomber to a target, approach, launch a bomb at 30km, and escape. And when you factor in that you have six other bombers also shooting off a bomb, the complexity increases and the skill of the FC becomes a critical factor. Then imagine that you have multiple bomber wings making a run on the same target... it sounds impossible to coordinate and pull off, but it can be done. | ||
Damage Bombs: Straight forward big explosions of either EM, Explosive, Thermal or Kinetic damage. | |||
Utility Bombs: They require higher levels of skill with Bomb Deployment, but are useful in niche situations. The Void Bomb will neutralize a certain amount of capacitor energy from any ship within its area of effect. The Lockbreaker Bomb is an ewar bomb in essence. It will cause any target locks that a ship is maintaining to fail within its area of effect. | Bombs are separated into two categories. | ||
* Damage Bombs: Straight forward big explosions of either EM, Explosive, Thermal or Kinetic damage. | |||
* Utility Bombs: They require higher levels of skill with Bomb Deployment, but are useful in niche situations. | |||
The Focus Void Bomb will neutralize an amount of capacitor energy from one ship within its small area of effect. | |||
The Void Bomb will neutralize a certain amount of capacitor energy from any ship within its large area of effect. | |||
The Lockbreaker Bomb is an ewar bomb in essence. It will cause any target locks that a ship is maintaining to fail within its area of effect. | |||
== Fitting == | == Fitting == | ||