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Standard Sleeper Cache: Difference between revisions

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# Using a spiraling approach on the remaining Restless Sentry Tower in the middle near the Tractor Beam, approach it and engage it. Then head back to the Mobile Depot near the warpin.
# Using a spiraling approach on the remaining Restless Sentry Tower in the middle near the Tractor Beam, approach it and engage it. Then head back to the Mobile Depot near the warpin.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot.
# Look for the depot container about 30km from the warp-in beacon. Hack that can with the Relic Analyzer. Immediately loot the can and look for the Defense Alarm Unit can, and attempt to hack it. It's a rough hack, and speed counts too: be prepared to fail it. If you do fail it on the first attempt, do not attempt to repeat it. Immediately align the ship straight upwards (on the Z axis) and burn the Microwarpdrive. When you're about 120km away from the area you just were, you may turn off the MWD and wait. If you succeed in hacking the Alarm Unit, then the alarm must be triggered manually. After hacking the Pristine Depot nearby, take the Spatial Rift to the back area. Look for a structure named "Sleeper Enclave" (there are two such named objects). Lock it up, burn the MWD out of the area (straight up is fine) and aggress it with a hostile module such as a web, target painter, a gun, or the like. Drones will not work.  
# Look for the depot container about 30km from the warp-in beacon. Hack that can with the Relic Analyzer. Immediately loot the can and look for the Defense Alarm Unit can, and attempt to hack it. It's a rough hack, and speed counts too: be prepared to fail it. If you do fail it on the first attempt, do not attempt to repeat it. Immediately align the ship straight upwards (on the Z axis) and burn the Microwarpdrive. When you're about 120km away from the area you just were, you may turn off the MWD and wait. If you succeed in hacking the Alarm Unit, then the alarm must be triggered manually. After hacking the Pristine Depot nearby, take the Spatial Rift to the back area. Look for a structure named "Sleeper Enclave" (there are two such named objects). Lock it up, burn the MWD out of the area (straight up is fine) and aggress it with a hostile module such as a web, target painter, a gun, or the like. Drones will not work. (Alternate: Fail the RDGU near the tractor beam repeatedly.)
# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
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| showTOC=Y
| showTOC=Y
| shipDNA=29248:11642;1:1183;1:11351;1:11648;1:6003;1:30834;1:2032;1:8787;2:184;1:31213;1:31045;1:31009;1:28262;3::
| shipDNA=29248:11642;1:1183;1:11351;1:11648;1:6003;1:30834;1:2032;1:8787;2:184;1:31213;1:31045;1:31009;1:28262;3::
| fleetup=
}}
The following fits are designed for the approach to the hidden room when the Restless Sentry Tower has not been destroyed. The Small Ancillary Shield Booster, with all 9 Navy Cap Booster 25 charges used up, does fix the entirety of 1 hit from that Tower. Destroying the Restless Sentry Tower does take longer, but it can be much safer than attempting to avoid it. Optional: replace the the SASB with an Adaptive Invulnerability Field or a Data Analyzer to hack the tower.
{{ShipFitting
| ship=Heron
| shipTypeID=605
| fitName=Heron - Std. Sleeper Cache HiddenRoom
| fitID=Heron---Std.-Sleeper-Cache-HiddenRoom
| low1name=Damage Control II
| low1typeID=2048
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| mid1name=Small Ancillary Shield Booster, Navy Cap Booster 25
| mid1typeID=32774
| charge1name=Navy Cap Booster 25 x9
| charge1typeID=33330
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=8433
| mid3name=Limited 'Anointed' EM Ward Field
| mid3typeID=9622
| mid4name=Limited Thermal Dissipation Field I
| mid4typeID=9660
| mid5name=5MN Quad LiF Restrained Microwarpdrive
| mid5typeID=35658
| rig1name=Small Anti-Thermal Screen Reinforcer I
| rig1typeID=31752
| rig2name=Small Anti-EM Screen Reinforcer I
| rig2typeID=31716
| rig3name=Small Gravity Capacitor Upgrade I
| rig3typeID=31213
| high1name=open
| high2name=open
| high3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| warsop=D
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=605:2048;1:11563;1:32774;1:33330;1:8433;1:9622;1:9660;1:35658;1:31752;1:31716;1:31213;1::
| fleetup=
}}{{ShipFitting
| ship=Magnate
| shipTypeID=29248
| fitName=Magnate - Std. Sleeper Cache Approach
| fitID=Magnate---Std.-Sleeper-Cache-Approach
| low1name=Armor EM Hardener II
| low1typeID=11642
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| low3name=400mm Rolled Tungsten Compact Plates
| low3typeID=11309
| low4name=Armor Thermal Hardener II
| low4typeID=11648
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| rig1name=Small Gravity Capacitor Upgrade I
| rig1typeID=31213
| rig2name=Small Auxiliary Nano Pump I
| rig2typeID=31045
| rig3name=Small Anti-Explosive Pump I
| rig3typeID=31009
| drone1name=Hobgoblin II x3
| drone1typeID=2456
| mid2name=open
| mid3name=open
| high1name=open
| high2name=open
| high3name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=May elect to overheat the hardeners properly: it's slower than the Heron so takes longer to get to the Rift.
| showNOTES=N
| difficulty=1
| warsop=D
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=29248:11642;1:11563;1:11309;1:11648;1:35658;1:31213;1:31045;1:31009;1:28262;3::
| fleetup=
| fleetup=
}}
}}