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Standard Sleeper Cache: Difference between revisions

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After successfully disarming the Defense Alarm Unit container, the site must still be tripped for the Hidden Room to become accessible.
After successfully disarming the Defense Alarm Unit container, the site must still be tripped for the Hidden Room to become accessible.


Take the Spatial Rift in the main area to head back to the back enclave. Using a hostile module such as a web, target painter, gun or the like (drones will not work), find and aggress the Sleeper Enclave structure. There are two "parts" of the structure with the same name, either one works. Immediately after aggressing the structure (the message in Local will indicate the alarm has tripped), point the ship upwards and activate the Microwarpdrive.  
Take the Spatial Rift in the main area to head back to the back enclave. Using a hostile module such as a web, target painter, gun or the like (drones will not work), find and aggress the Sleeper Enclave structure. There are two "parts" of the structure with the same name, either one works. Immediately after aggressing the structure (the message in Local will indicate the alarm has tripped), point the ship upwards and activate the Microwarpdrive. You may also burn over to the Tractor Beam and fail the RDGU repeatedly (if you don't have guns or don't want to refit).


Allow the Engineering Stations to fully develop. Burn to the high middle area between them, avoiding the distance Sentry Tower and both highly dangerous gas clouds. After the Rift spawns in the middle, approach it whilst avoiding the toxic gas clouds. Take the rift.
Allow the Engineering Stations to fully develop. Burn to the high middle area between them, avoiding the distance Sentry Tower and both highly dangerous gas clouds. After the Rift spawns in the middle, approach it whilst avoiding the toxic gas clouds. Take the rift.