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User:Rothbard leviathan/Projectile ammunition: Difference between revisions

From EVE University Wiki
complete redesign of T2 tables / rephrasing
incorporated {{TotalDamageHeader}} template
 
(18 intermediate revisions by the same user not shown)
Line 17: Line 17:


|- style="background-color: #391313; vertical-align: bottom;"
|- style="background-color: #391313; vertical-align: bottom;"
| rowspan=2 | {{icon|isis projectiles}}<br />Ammunition<br />Type
| style="width:8%;" rowspan=2 | {{icon|isis projectiles}}<br />Ammunition<br />Type
| rowspan=2 | Category
| style="width:6%;" rowspan=2 | Category


| colspan=2 | Modifiers
| colspan=2 | Modifiers
Line 24: Line 24:
| colspan=4 | Damage Profile
| colspan=4 | Damage Profile


| rowspan=2 | [[File:Icon tech2.png|24px|top]]<br />Tech Ⅱ<br />Variant
| rowspan=2 style="width:6%;" | [[File:Icon tech2.png|24px|top]]<br />Tech Ⅱ<br />Variant
| colspan=2 | Most Effective Against


|- style="background-color: #391313;"
|- style="background-color: #391313;"
| {{icon|range}}<br />Range
| style="width:6%;" | {{icon|range}}<br />Range
| {{icon|tracking}}<br />Tracking
| style="width:6%;" | {{icon|tracking}}<br />Tracking


| {{icon|isis small}} || {{icon|isis medium}} || {{icon|isis large}} || {{icon|isis xl}}
{{TotalDamageHeader}}


| style="color: Cyan;" | {{icon|em damage}}<br />EM
{{DamageProfileHeader}}
| style="color: OrangeRed;" | {{icon|th damage}}<br />Thermal
| style="color: Silver;" | {{icon|ki damage}}<br />Kinetic
| style="color: Orange;" | {{icon|ex damage}}<br />Explosive
 
| Pirate<br />Factions
| Empire<br />Factions


|-
|-
Line 45: Line 38:


| rowspan=3 | Short-<br />Range
| rowspan=3 | Short-<br />Range
| rowspan=3 | -50%  
| rowspan=3 style="color: Red;" | -50%  
| rowspan=3 |  
| rowspan=3 |  


| rowspan=3 | {{#expr: 2^0 * 12}}
{{TotalDamage|12|3}}
| rowspan=3 | {{#expr: 2^1 * 12}}
| rowspan=3 | {{#expr: 2^2 * 12}}
| rowspan=3 | {{#expr: 2^3 * 12}}


| style="color: Cyan;" | {{#expr: 100 * (9/12 round 2)}}%
{{DamageProfile|9|0|1|2}}
| style="color: OrangeRed;" |
| style="color: Silver;" | {{#expr: 100 * (1/12 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (2/12 round 2)}}%


|  
|  


| [[File:Logo_faction_the_blood_raider_covenant.png|32px|link=Blood Raider Covenant]] <!--
|-  
--> [[File:Logo_faction_sanshas_nation.png|32px|link=Sansha's Nation]] <!--
| style="text-align:left; padding-left: 10px;" | Phased Plasma  
--> [[File:Logo_faction_rogue_drones.png|32px|link=Rogue Drones]]
| [[File:Logo_faction_khanid_kingdom.png|32px|link=Khanid Kingdom]] <!--
--> [[File:Logo_faction_amarr_empire.png|32px|link=Amarr Empire]]
 
|-
| style="text-align:left; padding-left: 10px; height:36px;" | Phased Plasma  


| style="color: Cyan;" |  
{{DamageProfile|0|10|2|0}}
| style="color: OrangeRed;" | {{#expr: 100 * (10/12 round 2)}}%
| style="color: Silver;" | {{#expr: 100 * (2/12 round 2)}}%
| style="color: Orange;" |


|
| [[Mercenaries]]
|
|


Line 81: Line 57:
| style="text-align:left; padding-left: 10px;" | Fusion  
| style="text-align:left; padding-left: 10px;" | Fusion  


| style="color: Cyan;" |
{{DamageProfile|0|0|2|10}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (2/12 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (10/12 round 2)}}%


|
|
| [[File:Logo_faction_angel_cartel.png|32px|link=Angel Cartel]]
| [[File:Logo_faction_minmatar_republic.png|32px|link=Minmatar Republic]]


|- style="background-color: #333;"
|- style="background-color: #333;"
Line 96: Line 66:
| rowspan=2 | Medium-<br />Range
| rowspan=2 | Medium-<br />Range
| rowspan=2 |
| rowspan=2 |
| rowspan=2 | +20%
| rowspan=2 style="color: LimeGreen;" | +20%


| rowspan=2 | {{#expr: 2^0 * 8}}
{{TotalDamage|8|2}}
| rowspan=2 | {{#expr: 2^1 * 8}}
| rowspan=2 | {{#expr: 2^2 * 8}}
| rowspan=2 | {{#expr: 2^3 * 8}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|6|2}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (6/8 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (2/8 round 2)}}%


| Quake
| Quake


| [[Equilibrium of Mankind|EoM]] <!--
|- style="background-color: #333;"
--> [[File:Logo_faction_guristas_pirates.png|32px|link=Guristas Pirates]] <!--
--> [[File:Logo_faction_mordus_legion.png|32px|link=Mordu's Legion]] <!--
--> [[File:Logo_faction_serpentis.png|32px|link=Serpentis]]
| [[File:Logo_faction_caldari_state.png|32px|link=Caldari State]] <!--
--> [[File:Logo_faction_gallente_federation.png|32px|link=Gallente Federation]]
 
|- style="background-color: #333; height: 36px;"
| style="text-align:left; padding-left: 10px; padding-right: 10px;" | Depleted Uranium  
| style="text-align:left; padding-left: 10px; padding-right: 10px;" | Depleted Uranium  


| style="color: Cyan;" |  
{{DamageProfile|0|3|2|3}}
| style="color: OrangeRed;" | {{#expr: 100 * (3/8 round 2)}}%
| style="color: Silver;" | {{#expr: 100 * (2/8 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (3/8 round 2)}}%


| Hail
| Hail
| [[Sleepers]]
|


|-
|-
Line 134: Line 85:


| rowspan=3 | Long-<br />Range
| rowspan=3 | Long-<br />Range
| rowspan=3 | +60%  
| rowspan=3 style="color: LimeGreen;" | +60%  
| rowspan=3 | +5%
| rowspan=3 style="color: LimeGreen;" | +5%


| rowspan=3 | {{#expr: 2^0 * 5}}
{{TotalDamage|5|3}}
| rowspan=3 | {{#expr: 2^1 * 5}}
| rowspan=3 | {{#expr: 2^2 * 5}}
| rowspan=3 | {{#expr: 2^3 * 5}}  


| style="color: Cyan;" | {{#expr: 100 * (3/5 round 2)}}%
{{DamageProfile|3|0|2|0}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (2/5 round 2)}}%
| style="color: Orange;" |


|
|
| [[File:Logo_faction_the_blood_raider_covenant.png|32px|link=Blood Raider Covenant]] <!--
--> [[File:Logo_faction_sanshas_nation.png|32px|link=Sansha's Nation]] <!--
--> [[File:Logo_faction_rogue_drones.png|32px|link=Rogue Drones]]
| [[File:Logo_faction_khanid_kingdom.png|32px|link=Khanid Kingdom]] <!--
--> [[File:Logo_faction_amarr_empire.png|32px|link=Amarr Empire]]


|-
|-
| style="text-align:left; padding-left: 10px;" | Nuclear  
| style="text-align:left; padding-left: 10px;" | Nuclear  


| style="color: Cyan;" |
{{DamageProfile|0|0|1|4}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (1/5 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (4/5 round 2)}}%


| Barrage
| Barrage
| [[File:Logo_faction_angel_cartel.png|32px|link=Angel Cartel]]
| [[File:Logo_faction_minmatar_republic.png|32px|link=Minmatar Republic]]


|-
|-
| style="text-align:left; padding-left: 10px;" | Carbonized Lead  
| style="text-align:left; padding-left: 10px;" | Carbonized Lead  


| style="color: Cyan;" |
{{DamageProfile|0|0|4|1}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (4/5 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (1/5 round 2)}}%


| Tremor
| Tremor
| [[Equilibrium of Mankind|EoM]] <!--
--> [[File:Logo_faction_guristas_pirates.png|32px|link=Guristas Pirates]] <!--
--> [[File:Logo_faction_mordus_legion.png|32px|link=Mordu's Legion]] <!--
--> [[File:Logo_faction_serpentis.png|32px|link=Serpentis]]
| [[File:Logo_faction_caldari_state.png|32px|link=Caldari State]] <!--
--> [[File:Logo_faction_gallente_federation.png|32px|link=Gallente Federation]]
|}
|}
</center>
</center>
Line 190: Line 114:
== [[File:Icon faction.png|14px|text-top|link=]]Faction ==
== [[File:Icon faction.png|14px|text-top|link=]]Faction ==


Each of the eight Tech Ⅰ projectile ammunition types has three available faction variants. These faction charges have all the same characteristics as their Tech Ⅰ counterparts, but inflict slightly more damage, as detailed in the table below:
Each of the eight Tech Ⅰ projectile ammunition types has three available faction variants. These faction charges have all the same characteristics as their Tech Ⅰ counterparts, but inflict more damage, as detailed in the table below:


<center>
<center>
{| class="wikitable" style="text-align:center; background-color: #222;"
{| class="wikitable" style="text-align:center; background-color: #222;"


|+ Faction (Tech Ⅰ) Projectile Ammunition Damage Bonuses
|+ Faction Projectile Ammunition Bonus


|- style="background-color: #391313; vertical-align: bottom;"
|- style="background-color: #391313; vertical-align: bottom;"
Line 203: Line 127:
|-
|-
| style="text-align: left;" | [[File:Logo_faction_angel_cartel.png|32px|link=]] Arch Angel
| style="text-align: left;" | [[File:Logo_faction_angel_cartel.png|32px|link=]] Arch Angel
| +10%
| style="color: LimeGreen;" | +10%


|-
|-
| style="text-align: left;" | [[File:Logo_faction_minmatar_republic.png|32px|link=]] Republic Fleet
| style="text-align: left;" | [[File:Logo_faction_minmatar_republic.png|32px|link=]] Republic Fleet
| +15%
| style="color: LimeGreen;" | +15%


|-  
|-  
| style="text-align: left;" | [[File:Logo_faction_angel_cartel.png|32px|link=]] Domination
| style="text-align: left;" | [[File:Logo_faction_angel_cartel.png|32px|link=]] Domination
| +20%
| style="color: LimeGreen;" | +20%


|}
|}
Line 220: Line 144:
= [[File:Icon tech2.png|16px|text-top|link=]]Tech Ⅱ =
= [[File:Icon tech2.png|16px|text-top|link=]]Tech Ⅱ =


In contrast to Tech Ⅰ projectile ammunition, the Tech Ⅱ variants may each only be used with specific type of projectile turret. There are two autocannon and two artillery charges. All four deal a combination of explosive and kinetic damage only.
In contrast to Tech Ⅰ projectile ammunition, the Tech Ⅱ variants may each only be used with a specific type of projectile turret. There are two autocannon and two artillery charges. All four deal a combination of explosive and kinetic damage only. Tech Ⅱ projectile ammunition may only be loaded into a properly-sized Tech Ⅱ projectile turret of the appropriate type.


<center>
<center>
Line 228: Line 152:


|- style="background-color: #391313; vertical-align: bottom;"
|- style="background-color: #391313; vertical-align: bottom;"
| rowspan=2 style="padding-left: 10px; padding-right: 10px;" | {{icon|isis projectiles}}<br />Ammunition<br />Type
| rowspan=2 style="padding-left: 10px; padding-right: 10px; width:8%;" | {{icon|isis projectiles}}<br />Ammunition<br />Type
| rowspan=2 | Turret<br />Type
| rowspan=2 style="width:6%;" | Turret<br />Type
 
| colspan=3 | Modifiers
| colspan=3 | Modifiers


Line 235: Line 160:
| colspan=4 | Damage Profile
| colspan=4 | Damage Profile


| rowspan=2 | Tech Ⅰ<br />Variant
| style="width:10%;" rowspan=2 | Tech Ⅰ<br />Variant


|- style="background-color: #391313;"
|- style="background-color: #391313;"
| {{icon|range}}<br />Range
| style="width:6%;" | {{icon|range}}<br />Range
| {{icon|falloff}}<br />Falloff
| style="width:6%;" | {{icon|falloff}}<br />Falloff
| {{icon|tracking}}<br />Tracking
| style="width:6%;" | {{icon|tracking}}<br />Tracking


| {{icon|isis small}} || {{icon|isis medium}} || {{icon|isis large}} || {{icon|isis xl}}
{{TotalDamageHeader}}


| style="color: Cyan;" | {{icon|em damage}}<br />EM
{{DamageProfileHeader}}
| style="color: OrangeRed;" | {{icon|th damage}}<br />Thermal
| style="color: Silver;" | {{icon|ki damage}}<br />Kinetic
| style="color: Orange;" | {{icon|ex damage}}<br />Explosive


|-
|-
Line 255: Line 177:


|  
|  
| +40%
| style="color: LimeGreen;" | +40%
| -25%
| style="color: Red;" | -25%


| {{#expr: 2^0 * 11}}
{{TotalDamage|11}}
| {{#expr: 2^1 * 11}}
| {{#expr: 2^2 * 11}}
| {{#expr: 2^3 * 11}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|5|6}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (5/11 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (6/11 round 2)}}%


| Nuclear
| Nuclear
Line 273: Line 189:
| style="text-align:left; padding-left: 10px;" | Hail
| style="text-align:left; padding-left: 10px;" | Hail


| -50%  
| style="color: Red;" | -50%  
| -25%
| style="color: Red;" | -25%
| -30%
| style="color: Red;" | -30%


| {{#expr: 2^0 * 15.4}}
{{TotalDamage|15.4}}
| {{#expr: 2^1 * 15.4}}
| {{#expr: 2^2 * 15.4}}
| {{#expr: 2^3 * 15.4}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|3.3|12.1}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (3.3/15.4 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (12.1/15.4 round 2)}}%


| style="padding-left: 10px; padding-right: 10px;" | Depleted Uranium
| style="padding-left: 10px; padding-right: 10px;" | Depleted Uranium
Line 294: Line 204:
| rowspan=2 | Artillery
| rowspan=2 | Artillery


| -75%
| style="color: Red;" | -75%
|
|
| +25%
| style="color: LimeGreen;" | +25%


| {{#expr: 2^0 * 14}}
{{TotalDamage|14}}
| {{#expr: 2^1 * 14}}
| {{#expr: 2^2 * 14}}
| {{#expr: 2^3 * 14}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|5|9}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (5/14 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (9/14 round 2)}}%


| Titanium Sabot
| Titanium Sabot
Line 313: Line 217:
| style="text-align:left; padding-left: 10px;" | Tremor
| style="text-align:left; padding-left: 10px;" | Tremor


| +80%
| style="color: LimeGreen;" | +80%
|
|
| -75%
| style="color: Red;" | -75%


| {{#expr: 2^0 * 8}}
{{TotalDamage|8}}
| {{#expr: 2^1 * 8}}
| {{#expr: 2^2 * 8}}
| {{#expr: 2^3 * 8}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|3|5}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (3/8 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (5/8 round 2)}}%


| Carbonized Lead
| Carbonized Lead