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User:Rothbard leviathan/Projectile ammunition: Difference between revisions

From EVE University Wiki
Standard: prototype damage profile graph
incorporated {{TotalDamageHeader}} template
 
(7 intermediate revisions by the same user not shown)
Line 30: Line 30:
| style="width:6%;" | {{icon|tracking}}<br />Tracking
| style="width:6%;" | {{icon|tracking}}<br />Tracking


| style="width:2%;" | {{icon|isis small}}
{{TotalDamageHeader}}
| style="width:2%;" | {{icon|isis medium}}
| style="width:2%;" | {{icon|isis large}}
| style="width:2%;" | {{icon|isis xl}}


| style="width:4%; color: Cyan;" | {{icon|em damage}}<br />EM
{{DamageProfileHeader}}
| style="width:4%; color: OrangeRed;" | {{icon|th damage}}<br />Therm.
| style="width:4%; color: Silver;" | {{icon|ki damage}}<br />Kinetic
| style="width:4%; color: Orange;" | {{icon|ex damage}}<br />Exp.


|-
|-
Line 47: Line 41:
| rowspan=3 |  
| rowspan=3 |  


| rowspan=3 | {{#expr: 2^0 * 12}}
{{TotalDamage|12|3}}
| rowspan=3 | {{#expr: 2^1 * 12}}
| rowspan=3 | {{#expr: 2^2 * 12}}
| rowspan=3 | {{#expr: 2^3 * 12}}


| style="color: #222; font-size:80%;" |
{{DamageProfile|9|0|1|2}}
    {| style="width:100%;"
    |-
    | style="width:{{#expr: 100 * (9/12 round 2)}}%; background:Cyan;" | {{#expr: 100 * (9/12 round 2)}}%
    | style="background:#119090;" |
    |}
| style="color: #222; font-size:80%;" |
    {| style="width:100%;"
    |-
    <!-- | style="width:{{#expr: 100 * (0/12 round 2)}}%; background:OrangeRed;" | -->
    | style="background:#903411;" | {{#expr: 100 * (0/12 round 2)}}%
    |}
| style="color: #222; font-size:80%;" |
    {| style="width:100%;"
    |-
    | style="width:{{#expr: 100 * (1/12 round 2)}}%; background:Silver;" |  
    | style="background:#717171;" | {{#expr: 100 * (1/12 round 2)}}%
    |}
| style="color: #222; font-size:80%;" |
    {| style="width:100%;"
    |-
    | style="width:{{#expr: 100 * (2/12 round 2)}}%; background:Orange;" |
    | style="background:#906411;" | {{#expr: 100 * (2/12 round 2)}}%
    |}


|  
|  
Line 82: Line 50:
| style="text-align:left; padding-left: 10px;" | Phased Plasma  
| style="text-align:left; padding-left: 10px;" | Phased Plasma  


| style="color: Cyan;" |  
{{DamageProfile|0|10|2|0}}
| style="color: OrangeRed;" | {{#expr: 100 * (10/12 round 2)}}%
| style="color: Silver;" | {{#expr: 100 * (2/12 round 2)}}%
| style="color: Orange;" |


|
|
Line 92: Line 57:
| style="text-align:left; padding-left: 10px;" | Fusion  
| style="text-align:left; padding-left: 10px;" | Fusion  


| style="color: Cyan;" |
{{DamageProfile|0|0|2|10}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (2/12 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (10/12 round 2)}}%


|
|
Line 106: Line 68:
| rowspan=2 style="color: LimeGreen;" | +20%
| rowspan=2 style="color: LimeGreen;" | +20%


| rowspan=2 | {{#expr: 2^0 * 8}}
{{TotalDamage|8|2}}
| rowspan=2 | {{#expr: 2^1 * 8}}
| rowspan=2 | {{#expr: 2^2 * 8}}
| rowspan=2 | {{#expr: 2^3 * 8}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|6|2}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (6/8 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (2/8 round 2)}}%


| Quake
| Quake
Line 121: Line 77:
| style="text-align:left; padding-left: 10px; padding-right: 10px;" | Depleted Uranium  
| style="text-align:left; padding-left: 10px; padding-right: 10px;" | Depleted Uranium  


| style="color: Cyan;" |  
{{DamageProfile|0|3|2|3}}
| style="color: OrangeRed;" | {{#expr: 100 * (3/8 round 2)}}%
| style="color: Silver;" | {{#expr: 100 * (2/8 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (3/8 round 2)}}%


| Hail
| Hail
Line 135: Line 88:
| rowspan=3 style="color: LimeGreen;" | +5%
| rowspan=3 style="color: LimeGreen;" | +5%


| rowspan=3 | {{#expr: 2^0 * 5}}
{{TotalDamage|5|3}}
| rowspan=3 | {{#expr: 2^1 * 5}}
| rowspan=3 | {{#expr: 2^2 * 5}}
| rowspan=3 | {{#expr: 2^3 * 5}}  


| style="color: Cyan;" | {{#expr: 100 * (3/5 round 2)}}%
{{DamageProfile|3|0|2|0}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (2/5 round 2)}}%
| style="color: Orange;" |


|
|
Line 150: Line 97:
| style="text-align:left; padding-left: 10px;" | Nuclear  
| style="text-align:left; padding-left: 10px;" | Nuclear  


| style="color: Cyan;" |
{{DamageProfile|0|0|1|4}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (1/5 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (4/5 round 2)}}%


| Barrage
| Barrage
Line 160: Line 104:
| style="text-align:left; padding-left: 10px;" | Carbonized Lead  
| style="text-align:left; padding-left: 10px;" | Carbonized Lead  


| style="color: Cyan;" |
{{DamageProfile|0|0|4|1}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (4/5 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (1/5 round 2)}}%


| Tremor
| Tremor
Line 173: Line 114:
== [[File:Icon faction.png|14px|text-top|link=]]Faction ==
== [[File:Icon faction.png|14px|text-top|link=]]Faction ==


Each of the eight Tech Ⅰ projectile ammunition types has three available faction variants. These faction charges have all the same characteristics as their Tech Ⅰ counterparts, but inflict slightly more damage, as detailed in the table below:
Each of the eight Tech Ⅰ projectile ammunition types has three available faction variants. These faction charges have all the same characteristics as their Tech Ⅰ counterparts, but inflict more damage, as detailed in the table below:


<center>
<center>
{| class="wikitable" style="text-align:center; background-color: #222;"
{| class="wikitable" style="text-align:center; background-color: #222;"


|+ Faction (Tech Ⅰ) Projectile Ammunition Bonus
|+ Faction Projectile Ammunition Bonus


|- style="background-color: #391313; vertical-align: bottom;"
|- style="background-color: #391313; vertical-align: bottom;"
Line 211: Line 152:


|- style="background-color: #391313; vertical-align: bottom;"
|- style="background-color: #391313; vertical-align: bottom;"
| rowspan=2 style="padding-left: 10px; padding-right: 10px;" | {{icon|isis projectiles}}<br />Ammunition<br />Type
| rowspan=2 style="padding-left: 10px; padding-right: 10px; width:8%;" | {{icon|isis projectiles}}<br />Ammunition<br />Type
| rowspan=2 | Turret<br />Type
| rowspan=2 style="width:6%;" | Turret<br />Type
 
| colspan=3 | Modifiers
| colspan=3 | Modifiers


Line 218: Line 160:
| colspan=4 | Damage Profile
| colspan=4 | Damage Profile


| rowspan=2 | Tech Ⅰ<br />Variant
| style="width:10%;" rowspan=2 | Tech Ⅰ<br />Variant


|- style="background-color: #391313;"
|- style="background-color: #391313;"
| {{icon|range}}<br />Range
| style="width:6%;" | {{icon|range}}<br />Range
| {{icon|falloff}}<br />Falloff
| style="width:6%;" | {{icon|falloff}}<br />Falloff
| {{icon|tracking}}<br />Tracking
| style="width:6%;" | {{icon|tracking}}<br />Tracking


| {{icon|isis small}} || {{icon|isis medium}} || {{icon|isis large}} || {{icon|isis xl}}
{{TotalDamageHeader}}


| style="color: Cyan;" | {{icon|em damage}}<br />EM
{{DamageProfileHeader}}
| style="color: OrangeRed;" | {{icon|th damage}}<br />Thermal
| style="color: Silver;" | {{icon|ki damage}}<br />Kinetic
| style="color: Orange;" | {{icon|ex damage}}<br />Explosive


|-
|-
Line 241: Line 180:
| style="color: Red;" | -25%
| style="color: Red;" | -25%


| {{#expr: 2^0 * 11}}
{{TotalDamage|11}}
| {{#expr: 2^1 * 11}}
| {{#expr: 2^2 * 11}}
| {{#expr: 2^3 * 11}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|5|6}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (5/11 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (6/11 round 2)}}%


| Nuclear
| Nuclear
Line 260: Line 193:
| style="color: Red;" | -30%
| style="color: Red;" | -30%


| {{#expr: 2^0 * 15.4}}
{{TotalDamage|15.4}}
| {{#expr: 2^1 * 15.4}}
| {{#expr: 2^2 * 15.4}}
| {{#expr: 2^3 * 15.4}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|3.3|12.1}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (3.3/15.4 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (12.1/15.4 round 2)}}%


| style="padding-left: 10px; padding-right: 10px;" | Depleted Uranium
| style="padding-left: 10px; padding-right: 10px;" | Depleted Uranium
Line 281: Line 208:
| style="color: LimeGreen;" | +25%
| style="color: LimeGreen;" | +25%


| {{#expr: 2^0 * 14}}
{{TotalDamage|14}}
| {{#expr: 2^1 * 14}}
| {{#expr: 2^2 * 14}}
| {{#expr: 2^3 * 14}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|5|9}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (5/14 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (9/14 round 2)}}%


| Titanium Sabot
| Titanium Sabot
Line 300: Line 221:
| style="color: Red;" | -75%
| style="color: Red;" | -75%


| {{#expr: 2^0 * 8}}
{{TotalDamage|8}}
| {{#expr: 2^1 * 8}}
| {{#expr: 2^2 * 8}}
| {{#expr: 2^3 * 8}}  


| style="color: Cyan;" |
{{DamageProfile|0|0|3|5}}
| style="color: OrangeRed;" |  
| style="color: Silver;" | {{#expr: 100 * (3/8 round 2)}}%
| style="color: Orange;" | {{#expr: 100 * (5/8 round 2)}}%


| Carbonized Lead
| Carbonized Lead