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Created page with "Category:Guides = Basic Tanking = At the request of Silentbrick Sumurfprime has put together this guide to basic tanking. The idea is for it to proved a basic reference in ..." |
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e) Shield Boosters and Boost Amplifiers | e) Shield Boosters and Boost Amplifiers | ||
Passive Resistance: Resistance Amplifiers | === Passive Resistance: Resistance Amplifiers === | ||
As the name implies, these modules increase your shield's resistance to damage. These modules have two distinct advantages: They are the passive, which means they do not require capacitor to function and they are easy to fit; requiring a moderate amount of CPU and a single unit of Powergrid. | As the name implies, these modules increase your shield's resistance to damage. These modules have two distinct advantages: They are the passive, which means they do not require capacitor to function and they are easy to fit; requiring a moderate amount of CPU and a single unit of Powergrid. | ||
The names used for these modules take a little bit of getting used to: | The names used for these modules take a little bit of getting used to: | ||
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Training Shield Upgrades to IV will allow the use of Tech 2 Resistance Amplifiers. | Training Shield Upgrades to IV will allow the use of Tech 2 Resistance Amplifiers. | ||
Active Resistance: Damage Control Units and Shield Hardeners | === Active Resistance: Damage Control Units and Shield Hardeners === | ||
While typically associated with Armor tanking; damage Control Units (DCU) are handy modules that add a small amount of resistance to all damage types for Shields, Armor, and a significant amount of resistance to Structure. They require the same amount of CPU as an Energized Plate and an insignificant amount of capacitor to function. These are active modules that must be turned on in order to function. Unlike Shield Hardeners however, the protection offered by the Damage control unit is all or nothing, so remember to turn it on. Only one DCU can be active at a time, so it is pointless to fit more than one. | While typically associated with Armor tanking; damage Control Units (DCU) are handy modules that add a small amount of resistance to all damage types for Shields, Armor, and a significant amount of resistance to Structure. They require the same amount of CPU as an Energized Plate and an insignificant amount of capacitor to function. These are active modules that must be turned on in order to function. Unlike Shield Hardeners however, the protection offered by the Damage control unit is all or nothing, so remember to turn it on. Only one DCU can be active at a time, so it is pointless to fit more than one. | ||
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Training Tactical Shield Manipulation IV will allow the use of Tech 2 Shield Hardeners. | Training Tactical Shield Manipulation IV will allow the use of Tech 2 Shield Hardeners. | ||
Shield Extenders | === Shield Extenders === | ||
Similar in concept to the armor plates, these increase your shield HP (and Signature Radius) by a fixed amount. They come in multiple sizes for the different classes of ships, but you can often fit an oversized Shield Extender obtaining a larger gain per power slot. These passive modules the cornerstone of a Passive Shield tank because they greatly increase your Shield Hit Points and as a consequence they also increase your Shield passive recharge rate. | Similar in concept to the armor plates, these increase your shield HP (and Signature Radius) by a fixed amount. They come in multiple sizes for the different classes of ships, but you can often fit an oversized Shield Extender obtaining a larger gain per power slot. These passive modules the cornerstone of a Passive Shield tank because they greatly increase your Shield Hit Points and as a consequence they also increase your Shield passive recharge rate. | ||
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Training Shield Upgrades IV will allow the use of Tech 2 Medium and Large Shield Extenders. | Training Shield Upgrades IV will allow the use of Tech 2 Medium and Large Shield Extenders. | ||
Shield Rechargers and Similar modules | === Shield Rechargers and Similar modules === | ||
This broad category of Shield Rechargers, Shield Power Relays and Power Diagnostic Systems share the ability to passively increase your shield recharge rate. This is especially important for Passive Shield Tanks, but useful to supplement an active tank as well. Technically, Shield Flux Coils also belong in this category because they increase recharge rate, but they suck because they also lower your shield hit points, which is self defeating for the same reason adding Shield Extenders improves your recharge rate. | This broad category of Shield Rechargers, Shield Power Relays and Power Diagnostic Systems share the ability to passively increase your shield recharge rate. This is especially important for Passive Shield Tanks, but useful to supplement an active tank as well. Technically, Shield Flux Coils also belong in this category because they increase recharge rate, but they suck because they also lower your shield hit points, which is self defeating for the same reason adding Shield Extenders improves your recharge rate. | ||
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Training Energy Grid Upgrades IV will allow the use of Tech 2 Shield Power Relays and Power Diagnostic Systems. | Training Energy Grid Upgrades IV will allow the use of Tech 2 Shield Power Relays and Power Diagnostic Systems. | ||
Shield Boosters and Boost Amplifiers | === Shield Boosters and Boost Amplifiers === | ||
Shield Boosters are pretty self explanatory; they actively repair damage done to the shield of your ship. These modules are relatively easy on the fitting requirements and require capacitor to function. This is not quite as efficient as Armor Repair Systems, but the short cycle time provides a good boost to the natural shield recharge rate. They come in four sizes: Small, Medium, Large and X-Large for use on Frigate, Cruiser, and Battleship sized ships. | Shield Boosters are pretty self explanatory; they actively repair damage done to the shield of your ship. These modules are relatively easy on the fitting requirements and require capacitor to function. This is not quite as efficient as Armor Repair Systems, but the short cycle time provides a good boost to the natural shield recharge rate. They come in four sizes: Small, Medium, Large and X-Large for use on Frigate, Cruiser, and Battleship sized ships. | ||