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We recognize that Eve University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in Eve Online: | We recognize that Eve University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in Eve Online: | ||
* [[ | * [[Industry]], gives basic information regarding industry and the ingame industry window in Eve Online. | ||
* [[ | * [[Manufacturing]], explains how to build things. | ||
* [[ | * [[Research]], provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this. | ||
* [[ | * [[Invention]], takes the reader on a trip down the rabbit hole that produces advanced T2 modules, drones, ammunition, and ships. | ||
==== Skill Points ==== | |||
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are most useful for unistas who wish to support the production department: | |||
* [[Skills:Production#Industry]], reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame. | |||
* [[Skills:Production#Advanced_Industry]], further reduces manufacturing time, and also reduces research time. | |||
* [[Skills:Production#Mass_Production]] and [[Skills:Production#Advanced_Mass_Production]], allow additional manufacturing job slots. | |||
* [[Roles in Incursions]], goes into more detail for each role, so you can come prepared knowing what is expected of you. | |||
advanced ships | |||
drug manufacturing | |||
supply chain management for convenience | |||
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping ([[Skills_and_learning#Neural_Remaps]]) | |||
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| {{co|grey|John Parmelee}}<br>(Assistant Coordinator) | | {{co|grey|John Parmelee}}<br>(Assistant Coordinator) | ||
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The '''assistant''' | The '''assistant''' answers to the '''manager''', who in turn answers to the [[Management#Director_of_Logistics|Director of Logistics]]. General complaints about the behaviour of EVE University members can also go through the [[Student Advocate]]. | ||
[[Category:EVE University Incursion Community]] | [[Category:EVE University Incursion Community]] | ||