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The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are useful examples for unistas who wish to support the production department:
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are useful examples for unistas who wish to support the production department:


* [[Skills:Production#Industry]], reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame.
* [[Skills:Production#Industry|Industry]], reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame.
* [[Skills:Production#Advanced_Industry]], further reduces manufacturing time, and also reduces research time.
* [[Skills:Production#Advanced_Industry|Advanced Industry]], further reduces manufacturing time, and also reduces research time.
* [[Skills:Production#Mass_Production]] and [[Skills:Production#Advanced_Mass_Production]], allow additional manufacturing job slots.
* [[Skills:Production#Mass_Production|Mass Production]] and [[Skills:Production#Advanced_Mass_Production|Advanced Mass Production]], allow additional manufacturing job slots.
* [[Skills:Science#Laboratory_Operation]] and [[Skills:Science#Advanced_Laboratory_Operation]], provide additional slots for research jobs.
* [[Skills:Science#Laboratory_Operation|Laboratory Operation]] and [[Skills:Science#Advanced_Laboratory_Operation|Advanced Laboratory Operation]], provide additional slots for research jobs.
* [[Skills:Resource_Processing#Reactions]] and [[Skills:Resource_Processing#Mass_Reactions]], both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.
* [[Skills:Resource_Processing#Reactions|Reactions]] and [[Skills:Resource_Processing#Mass_Reactions|Mass Reactions]], both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.
* [[Skills:Neural_Enhancement#Cybernetics]], allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.
* [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]], allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.
* [[Skills:Rigging#Jury_Rigging]], allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.
* [[Skills:Rigging#Jury_Rigging|Jury Rigging]], allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.
* [[Skills:Science#Science]], improves blueprint copying speed, and is a pre-requisite for a great many production-related things.
* [[Skills:Science#Science|Science]], improves blueprint copying speed, and is a pre-requisite for a great many production-related things.
* [[Skills:Science#Research]], improves blueprint time efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
* [[Skills:Science#Research|Research]], improves blueprint time efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
* [[Skills:Science#Metallurgy]], improves blueprint material efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
* [[Skills:Science#Metallurgy|Metallurgy]], improves blueprint material efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
* [[Skills:Resource_Processing#Remote_Reactions]], [[Skills:Science#Scientific_Networking]], and [[Skills:Production#Supply_Chain_Management]], are convenience skills that allow the start (and completion) of production from a distance.
* [[Skills:Resource_Processing#Remote_Reactions|Remote Reactions]], [[Skills:Science#Scientific_Networking|Scientific Networking]], and [[Skills:Production#Supply_Chain_Management|Supply Chain Management]], are convenience skills that allow the start (and completion) of production from a distance.
* [[Skills:Production#Drug_Manufacturing]], required for the production of combat boosters.
* [[Skills:Production#Drug_Manufacturing|Drug Manufacturing]], required for the production of combat boosters.
* Advanced ship manufacturing skills, such as [[Skills:Production#Advanced_Industrial_Ship_Construction]], [[Skills:Production#Advanced_Small_Ship_Construction]], etc.
* Advanced ship manufacturing skills, such as [[Skills:Production#Advanced_Industrial_Ship_Construction|Advanced Industrial Ship Construction]], [[Skills:Production#Advanced_Small_Ship_Construction|Advanced Small Ship Construction]], etc.
* A long list of 30 different scientific skills required for invention and for the manufacture of advanced modules and ships, from [[Skills:Science#Amarr_Encryption_Methods]] to [[Skills:Science#Yan_Jung_Technology]].
* A long list of 30 different scientific skills required for invention and for the manufacture of advanced modules and ships, from [[Skills:Science#Amarr_Encryption_Methods|Amarr Encryption Methods]] to [[Skills:Science#Yan_Jung_Technology|Yan Jung Technology]].


It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping ([[Skills_and_learning#Neural_Remaps]])
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping ([[Skills_and_learning#Neural_Remaps]])