Difference between revisions of "Rogue Hunt"

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(fixed mission details box)
(changed ShipSuggestion to ship class)
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{{NPCTableCSS}}__NOTOC__
 
{{Template:Missiondetails
 
{{Template:Missiondetails
 
|Level=5
 
|Level=5
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|DamageToResist=  
 
|DamageToResist=  
 
|WebPoint=Stasis Towers (Web)
 
|WebPoint=Stasis Towers (Web)
|EWAR=2 Energy Neutralizer Sentry IIIs
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|EWAR=2 Energy Neutralizer Sentry III (Neut)
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion= (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporter, but recommend more support.
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|ShipSuggestion=Passive Battleship + Logistics, Passive HAC, Passive T3C
 
 
(2) passive fit Drakes with shield recharge rigs, had to warp out once each till the frigates were destroyed.
 
 
 
(1) Nighthawk with Passive Tank, (1) Dominix with Large Remote Shield Reppers, and (1) Maelstrom with 8x 1200mm 'Scouts' for DPS.
 
 
 
(1) Passive Ishtar (Sentry rigged), and (1) Logistics [Important: Destroy stasis towers first, followed by missile towers]
 
 
 
(1) Passive Tengu, kill batteries then stasis towers then smaller->larger ships, orbit around something at 15km to reduce DPS
 
 
|Rewards=  
 
|Rewards=  
 
|Extra=
 
|Extra=
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===Single Pocket===
 
===Single Pocket===
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[http://i609.photobucket.com/albums/tt174/climb22033/RogueHunt5-1.jpg Position and Orientation] of your ship at warp-in.
  
At gate's destination, NPCs surround your warp-in point at distances between 15 – 25km with Missile Batteries at 55km. Full Room aggro upon warp-in.
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{{NPCTableHead|Initial Group, 15-55km (auto-aggro)}}
 
 
Position and Orientation of your ship at warp-in: [http://i609.photobucket.com/albums/tt174/climb22033/RogueHunt5-1.jpg image]
 
 
 
{{NPCTableHead|Initial Group}}
 
 
{{NPCTableRow|Frigate|4|Strain Barracude Alvi/Devilfish Alvi|note=orbits at 2-10 km }}  
 
{{NPCTableRow|Frigate|4|Strain Barracude Alvi/Devilfish Alvi|note=orbits at 2-10 km }}  
 
{{NPCTableRow|Destroyer|3|Shatter Alvior/Ripper Alvior |note=orbits at 3 km}}
 
{{NPCTableRow|Destroyer|3|Shatter Alvior/Ripper Alvior |note=orbits at 3 km}}
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{{NPCTableRow|Sentry||2Drone Stasis Towers|ewar=Web}}
 
{{NPCTableRow|Sentry||2Drone Stasis Towers|ewar=Web}}
 
|}
 
|}
 
  
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableRow| Battleship |4|Alvus Queen |note=orbits at 36 km}}  
 
{{NPCTableRow| Battleship |4|Alvus Queen |note=orbits at 36 km}}  
 
|}
 
|}
 
  
 
{{NPCTableHead|Reinforcement 2a}}
 
{{NPCTableHead|Reinforcement 2a}}
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{{NPCTableRow|Cruiser|3|Strain Nuker Alvum|trigger=Reinforcement 2b|note=orbits at 17 km}}
 
{{NPCTableRow|Cruiser|3|Strain Nuker Alvum|trigger=Reinforcement 2b|note=orbits at 17 km}}
 
|}
 
|}
 
  
 
{{NPCTableHead|Reinforcement 2b}}
 
{{NPCTableHead|Reinforcement 2b}}
 
{{NPCTableRow|Battleship|3-4|Matriarch Alvus/Alvus Queen|trigger=Reinforcement 2c|note=orbits at 36 km}}  
 
{{NPCTableRow|Battleship|3-4|Matriarch Alvus/Alvus Queen|trigger=Reinforcement 2c|note=orbits at 36 km}}  
 
|}
 
|}
 
  
 
{{NPCTableHead|Reinforcement 2c}}
 
{{NPCTableHead|Reinforcement 2c}}
 
{{NPCTableRow|Battleship|1|Inettria Volur|note=orbits at 40km }}  
 
{{NPCTableRow|Battleship|1|Inettria Volur|note=orbits at 40km }}  
 
|}
 
|}
 
  
 
{{NPCTableHead|Structures, Drops no loot}}
 
{{NPCTableHead|Structures, Drops no loot}}
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*Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
 
*Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
 
*Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
 
*Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
*Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.
+
*Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.
*Mission is flagged complete when Inettria Volur's Battleship is destroyed.  
 
  
<noinclude>
 
 
[[Category:Mission_reports]]
 
[[Category:Mission_reports]]
{{NPCTableCSS}}
 
</noinclude>
 

Revision as of 18:25, 29 April 2019


Level 5
Type Encounter
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Warp disruption Stasis Towers (Web)
EWAR 2 Energy Neutralizer Sentry III (Neut)
Ship suggestion Passive Battleship + Logistics, Passive HAC, Passive T3C


Single Pocket

Position and Orientation of your ship at warp-in.


Initial Group, 15-55km (auto-aggro)
WD EWAR L


Frigate 4 x Frigate Strain Barracude Alvi/Devilfish Alvi orbits at 2-10 km
Destroyer 3 x Destroyer Shatter Alvior/Ripper Alvior orbits at 3 km
Cruiser 4 x Cruiser Atomizer Alvum/Nuker Alvum* Reinforcement 2a
Battlecruiser 4 x Battlecruiser Siege/Enforcer/Striker Alvatis* rbits at 28 km Reinforcement 1
Battleship 7 x Battleship Alvus Queen/Alvus Ruler/Supreme Alvus Parasite orbits at 31-36 km
Sentry 4 x Sentry Drone Cruise Missile Batteries
Sentry 4 x Sentry Drone Heavy Missile Batteries
Sentry 2 x Sentry Drone Energy Neutralizer Sentry III Energy Neutralizer
Sentry Sentry 2Drone Stasis Towers Stasis Webifier


Reinforcement 1
WD EWAR L


Battleship 4 x Battleship Alvus Queen orbits at 36 km


Reinforcement 2a
WD EWAR L


Frigate 4 x Frigate Strain Hunter Alvi orbits at 11 km Reinforcement 2b
Cruiser 3 x Cruiser Strain Nuker Alvum orbits at 17 km Reinforcement 2b


Reinforcement 2b
WD EWAR L


Battleship 3-4 x Battleship Matriarch Alvus/Alvus Queen orbits at 36 km Reinforcement 2c


Reinforcement 2c
WD EWAR L


Battleship 1 x Battleship Inettria Volur orbits at 40km


Structures, Drops no loot
WD EWAR L


Structure 2 x Drone Bunker
Structure 1 x Infested Station Ruins


Notes

  • Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
  • Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
  • Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.