Difference between revisions of "Rogue Hunt"
From EVE University Wiki
(fixed mission details box) |
(changed ShipSuggestion to ship class) |
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+ | {{NPCTableCSS}}__NOTOC__ | ||
{{Template:Missiondetails | {{Template:Missiondetails | ||
|Level=5 | |Level=5 | ||
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|DamageToResist= | |DamageToResist= | ||
|WebPoint=Stasis Towers (Web) | |WebPoint=Stasis Towers (Web) | ||
− | |EWAR=2 Energy Neutralizer Sentry | + | |EWAR=2 Energy Neutralizer Sentry III (Neut) |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion=Passive Battleship + Logistics, Passive HAC, Passive T3C |
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|Rewards= | |Rewards= | ||
|Extra= | |Extra= | ||
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===Single Pocket=== | ===Single Pocket=== | ||
+ | [http://i609.photobucket.com/albums/tt174/climb22033/RogueHunt5-1.jpg Position and Orientation] of your ship at warp-in. | ||
− | + | {{NPCTableHead|Initial Group, 15-55km (auto-aggro)}} | |
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− | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Frigate|4|Strain Barracude Alvi/Devilfish Alvi|note=orbits at 2-10 km }} | {{NPCTableRow|Frigate|4|Strain Barracude Alvi/Devilfish Alvi|note=orbits at 2-10 km }} | ||
{{NPCTableRow|Destroyer|3|Shatter Alvior/Ripper Alvior |note=orbits at 3 km}} | {{NPCTableRow|Destroyer|3|Shatter Alvior/Ripper Alvior |note=orbits at 3 km}} | ||
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{{NPCTableRow|Sentry||2Drone Stasis Towers|ewar=Web}} | {{NPCTableRow|Sentry||2Drone Stasis Towers|ewar=Web}} | ||
|} | |} | ||
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{{NPCTableHead|Reinforcement 1}} | {{NPCTableHead|Reinforcement 1}} | ||
{{NPCTableRow| Battleship |4|Alvus Queen |note=orbits at 36 km}} | {{NPCTableRow| Battleship |4|Alvus Queen |note=orbits at 36 km}} | ||
|} | |} | ||
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{{NPCTableHead|Reinforcement 2a}} | {{NPCTableHead|Reinforcement 2a}} | ||
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{{NPCTableRow|Cruiser|3|Strain Nuker Alvum|trigger=Reinforcement 2b|note=orbits at 17 km}} | {{NPCTableRow|Cruiser|3|Strain Nuker Alvum|trigger=Reinforcement 2b|note=orbits at 17 km}} | ||
|} | |} | ||
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{{NPCTableHead|Reinforcement 2b}} | {{NPCTableHead|Reinforcement 2b}} | ||
{{NPCTableRow|Battleship|3-4|Matriarch Alvus/Alvus Queen|trigger=Reinforcement 2c|note=orbits at 36 km}} | {{NPCTableRow|Battleship|3-4|Matriarch Alvus/Alvus Queen|trigger=Reinforcement 2c|note=orbits at 36 km}} | ||
|} | |} | ||
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{{NPCTableHead|Reinforcement 2c}} | {{NPCTableHead|Reinforcement 2c}} | ||
{{NPCTableRow|Battleship|1|Inettria Volur|note=orbits at 40km }} | {{NPCTableRow|Battleship|1|Inettria Volur|note=orbits at 40km }} | ||
|} | |} | ||
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{{NPCTableHead|Structures, Drops no loot}} | {{NPCTableHead|Structures, Drops no loot}} | ||
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*Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%) | *Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%) | ||
*Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s. | *Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s. | ||
− | *Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage | + | *Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage. |
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[[Category:Mission_reports]] | [[Category:Mission_reports]] | ||
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Revision as of 18:25, 29 April 2019
Single Pocket
Position and Orientation of your ship at warp-in.
Initial Group, 15-55km (auto-aggro)
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Alvus Queen |
Reinforcement 2a
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Strain Hunter Alvi | ||||
3 x Cruiser Strain Nuker Alvum |
Reinforcement 2b
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Battleship Matriarch Alvus/Alvus Queen |
Reinforcement 2c
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Inettria Volur |
Structures, Drops no loot
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Drone Bunker | ||||
1 x Infested Station Ruins |
Notes
- Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
- Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.