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{{NPCTableCSS}}__NOTOC__{{MissionLinks}} | |||
{{Missiondetails | |||
|Level=5 | |||
|Type=Encounter | |||
|Objective=Bring 3x Sealed Containers to your agent | |||
|Faction1=Caldari State | |||
|DamageToDeal= | |||
|DamageToResist= | |||
|WebPoint=Stasis Tower (Web), Elite Frigates (Web, Warp Disrupt), Taibu State Nagasa (Web, Scram) | |||
|EWAR=Energy Neutralizer Sentry (Neut), Taibu State Tachi (Target Jam), State Oshiro/Shukuro Tenno (Target Jam) | |||
|ShipSizeLimit= | |||
|ShipSuggestion=Passive Battleship + Logistics Battleship, Industrial (for hauling) | |||
|Rewards= | |||
|StandingLoss= | |||
|Extra=Data Analyzer required | |||
}} | |||
== | ===1st Pocket=== | ||
Full room aggro after 5 seconds.<br> | |||
{{ | {{NPCTableHead|Initial Group}} | ||
| | {{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} | ||
| | {{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}} | ||
| | {{NPCTableRow|Sentry|7|Caldari Stasis Tower|trigger=Tower Reinforcement*}} | ||
| | |} | ||
| | |||
| | |||
| | |||
}} | |||
< | <nowiki>*</nowiki>Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.<br> | ||
{{NPCTableHead|Tower Reinforcement}} | |||
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar=Neut}} | |||
|} | |||
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and | ===2nd Pocket=== | ||
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br> | |||
Reinforcement spawns appear to be timed and appear in the Debris Field.<br> | |||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
{{NPCTableRow| | {{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} | ||
{{NPCTableRow| Caldari Cruise Missile | {{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}} | ||
{{NPCTableRow| | {{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}} | ||
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}} | |||
{{NPCTableRow|Battleship|5|State Shukuro Shogun}} | |||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|Timed Reinforcements}} | ||
{{NPCTableRow| | {{NPCTableSeparator|3 minutes after warp-in}} | ||
{{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar=Web|point=yes}} | |||
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}} | |||
{{NPCTableRow|Battleship|2|State Zen}} | |||
{{NPCTableSeparator|Some time after warp-in}} | |||
{{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar=Web|point=yes|ewar2=ECM}} | |||
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}} | |||
{{NPCTableRow|Battleship|2|State Zen}} | |||
|} | |} | ||
Most of the databanks, upon hacking, will spawn reinforcements.<br> | |||
{{NPCTableHead| | {{NPCTableHead|Hacking Reinforcements}} | ||
{{NPCTableRow| | {{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa|ewar=Web|point=scram}} | ||
|} | |} | ||
===3rd Pocket=== | |||
{{NPCTableHead| | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
{{NPCTableRow| | {{NPCTableRow|Sentry|3|Tower Sentry Caldari III}} | ||
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger=Tower Reinforcement}} | |||
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar=Neut|trigger=Tower Reinforcement}} | |||
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}} | |||
{{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar=ECM}} | |||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|Tower Reinforcement}} | ||
{{NPCTableRow| | {{NPCTableRow|Sentry|3|Tower Sentry Caldari III}} | ||
|} | |} | ||
Hacking the correct databank spawns a reinforcement.<br> | |||
{{NPCTableHead|Hacking | {{NPCTableHead|Hacking Reinforcement}} | ||
{{NPCTableRow| Frigate | | {{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar=Web|point=scram}} | ||
{{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai | {{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}} | ||
|} | |} | ||
===4th Pocket=== | |||
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br> | |||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
{{NPCTableRow| Frigate |3 |Taibu State Tachi| | {{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger=Sentry Reinforcement}} | ||
{{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger= | {{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar=Neut}} | ||
{{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger= | {{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger=1st Reinforcement}} | ||
{{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger= | {{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger=2nd Reinforcement}} | ||
{{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger=3rd Reinforcement}} | |||
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger=4th Reinforcement}} | |||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|Sentry Reinforcement}} | ||
{{NPCTableRow| | {{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}} | ||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|1st Reinforcement}} | ||
{{NPCTableRow| | {{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar=Web|point=scram}} | ||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|2nd Reinforcement}} | ||
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}} | |||
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }} | |||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|3rd Reinforcement}} | ||
{{NPCTableRow| | {{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}} | ||
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}} | |||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|4th Reinforcement}} | ||
{{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }} | {{NPCTableRow|Cruiser|4|State Shukuro Bajo/Samurai}} | ||
{{NPCTableRow|Battleship|3|State Shukuro Shogun}} | |||
|} | |} | ||
===Notes=== | |||
*Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers. | |||
*Each room's databanks contain 1 of the 3 Sealed Containers. | |||
*Databanks are trapped and can explain if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!) | |||
*The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm). | |||
{{Missionrelated}} | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||