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Recover the Containers: Difference between revisions

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name=Recover the Containers, Level 5
{{NPCTableCSS}}__NOTOC__{{MissionLinks}}
__NOTOC__{{survival copy}}
{{Missiondetails
|Level=5
|Type=Encounter
|Objective=Bring 3x Sealed Containers to your agent
|Faction1=Caldari State
|DamageToDeal=
|DamageToResist=
|WebPoint=Stasis Tower (Web), Elite Frigates (Web, Warp Disrupt), Taibu State Nagasa (Web, Scram)
|EWAR=Energy Neutralizer Sentry (Neut), Taibu State Tachi (Target Jam), State Oshiro/Shukuro Tenno (Target Jam)
|ShipSizeLimit=
|ShipSuggestion=Passive Battleship + Logistics Battleship, Industrial (for hauling)
|Rewards=
|StandingLoss=
|Extra=Data Analyzer required
}}


<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>


==Recover the Containers==
===1st Pocket===
Full room aggro after 5 seconds.<br>


{{Template:Missiondetails
{{NPCTableHead|Initial Group}}
|Level= 5
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
|Type= Encounter
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
|Objective= Sealed Containers
{{NPCTableRow|Sentry|7|Caldari Stasis Tower|trigger=Tower Reinforcement*}}
|Faction=  Caldari
|}
|DamageToDeal= {{Damagetype|Th|Kin}}
|DamageToResist= {{Damagetype|Th|Kin}}
|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
|ShipSizeLimit=  
|ShipSuggestion= Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.
|Rewards=
|Extra= Deadspace
}}
{{NPCTableCSS}}


<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Mission requires the player to be able to use a Codebreaker module for hacking.</div>
<nowiki>*</nowiki>Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.<br>


Direct warp into Deadspace. No initial gate.
{{NPCTableHead|Tower Reinforcement}}
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar=Neut}}
|}


===Warp-In Pocket 1===


[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and time released Spawns]
===2nd Pocket===
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br>
Reinforcement spawns appear to be timed and appear in the Debris Field.<br>


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow| Tower Sentry Caldari IIIs|2|}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow| Caldari Cruise Missile Batteries|4 |}}
{{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}}
{{NPCTableRow| Caldari Stasis Towers '''Trigger'''|7|}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}}
{{NPCTableRow|Battleship|5|State Shukuro Shogun}}
|}
|}
Full Room Aggro begins 5 seconds after warp-in.


{{NPCTableHead|Spawn 1}}
{{NPCTableHead|Timed Reinforcements}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs|4| }}
{{NPCTableSeparator|3 minutes after warp-in}}
{{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar=Web|point=yes}}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Battleship|2|State Zen}}
{{NPCTableSeparator|Some time after warp-in}}
{{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar=Web|point=yes|ewar2=ECM}}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Battleship|2|State Zen}}
|}
|}
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.


===Pocket 2===
Most of the databanks, upon hacking, will spawn reinforcements.<br>


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Hacking Reinforcements}}
{{NPCTableRow| Cruiser |2 |Taibu State Samurai }}
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa|ewar=Web|point=scram}}
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo }}
{{NPCTableRow| Battleship |5 |State Shukuro Shogun }}
{{NPCTableRow| Tower Sentry Caldari IIIs|2| }}
{{NPCTableRow| Caldari Cruise Missile Batteries|6 |}}
|}
|}
Full Room Aggro at warp-in (Spawns appear to be timed).


{{NPCTableHead|Spawn 1}}
{{NPCTableRow| Frigate |2 |Taibu State Katana/Wakizashi|point=yes }}
{{NPCTableRow| Battlecruiser |3 |State Oni/Kanpaku }}
{{NPCTableRow| Battleship |2 |State Zen }}
|}
3 minutes after warp-in, there spawns in the Debris Field.


{{NPCTableHead|Spawn 2}}
===3rd Pocket===
{{NPCTableRow| Frigate |7 |Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi|point=tes|ewar=ECM }}
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai  }}
{{NPCTableRow| Battleship |3 |State Shukuro Daijo }}
|}
More ships spawn later in the same Debris Field.


{{NPCTableHead|Hacking Spawns}}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow| Frigate |2 |Taibu State Wakizashi/Nagasa|point=yes }}  
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger=Tower Reinforcement}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar=Neut|trigger=Tower Reinforcement}}
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}}
{{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar=ECM}}
|}
|}
Most of the Databanks, upon hacking, will create a spawn.
===Pocket 3===
Full Room Aggro at warp-in:


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Tower Reinforcement}}
{{NPCTableRow| Battlecruiser |4 |State Shukuro Bajo }}
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
{{NPCTableRow| Battleship |5 |State Shukuro Bishamon/Daijo/Tenno/State Oshiro }}
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
{{NPCTableRow| Caldari Cruise Missile Batteries|2|trigger=Trigger |}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |2|trigger=Trigger  |}}
|}
|}


{{NPCTableHead|Spawn 1}}
Hacking the correct databank spawns a reinforcement.<br>
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
|}
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.


{{NPCTableHead|Hacking Spawn}}
{{NPCTableHead|Hacking Reinforcement}}
{{NPCTableRow| Frigate |4 |Taibu State Wakizashi/Nagasa/Shinai|point=yes }}
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar=Web|point=scram}}
{{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai }}
{{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}}
|}
|}
Hacking the correct Databank spawns these.


===Pocket 4===
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]


Full Room Aggro at warp-in.
===4th Pocket===
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br>


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow| Frigate |3 |Taibu State Tachi|trigger=Trigger|point=yes|ewar=ECM }}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger=Sentry Reinforcement}}
{{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger=Trigger }}  
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar=Neut}}
{{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger=Trigger }}  
{{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger=1st Reinforcement}}
{{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger=Trigger }}
{{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger=2nd Reinforcement}}
{{NPCTableRow| Caldari Cruise Missile Batteries|4|trigger=Trigger |}}
{{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger=3rd Reinforcement}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |4| }}
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger=4th Reinforcement}}
|}
|}


{{NPCTableHead|Spawn 1}}
{{NPCTableHead|Sentry Reinforcement}}
{{NPCTableRow| Frigate |3 |Taibu State Nagasa/Shinai |point=yes}}  
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
|}
|}
Upon destroying the frigates, these spawn.


{{NPCTableHead|Spawn 2}}
{{NPCTableHead|1st Reinforcement}}
{{NPCTableRow| Cruiser |3 |Taibu State Bajo/Samurai }}
{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar=Web|point=scram}}
|}
|}
Upon destroying the Taibu State Kanpaku these spawn.


{{NPCTableHead|Spawn 3}}
{{NPCTableHead|2nd Reinforcement}}
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo/Samurai }}
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }}
|}
|}
Upon destroying the State Shukuro Bajo these spawn.


{{NPCTableHead|Spawn 4}}
{{NPCTableHead|3rd Reinforcement}}
{{NPCTableRow| Battleship |3 |State Shukuro Shogun }}
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
|}
|}
Upon destroying the final State Shukuro Bishamon these spawn.


{{NPCTableHead|Spawn 5}}
{{NPCTableHead|4th Reinforcement}}
{{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }}
{{NPCTableRow|Cruiser|4|State Shukuro Bajo/Samurai}}
{{NPCTableRow|Battleship|3|State Shukuro Shogun}}
|}
|}
Upon destroying the final State Shukuro Daijo these spawn


{{NPCTableHead|Spawn 6}}
===Notes===
{{NPCTableRow| Caldari Cruise Missile Batteries|4|}}
*Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
|}
*Each room's databanks contain 1 of the 3 Sealed Containers.
As each original Cruise Missile Battery is destroyed, it spawns one replacement.
*Databanks are trapped and can explain if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
*The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).


===Notes===
*Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
*Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
*Each room’s Databanks contain 1 of the 3 Sealed Containers .
*{{co|#ff7100|Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt.}} Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
*Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)


{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mission reports]]