Difference between revisions of "Smuggler Interception (Blood Raiders) (Level 4)"
m (Added video) |
m (Aberzhulan en gravonere moved page Smuggler Interception (Blood Raiders) (level 4) to Smuggler Interception (Blood Raiders) (Level 4)) |
(No difference)
|
Revision as of 22:38, 19 May 2019
Type | Encounter |
Objective | Tetrieve 10x militants (20 m3) |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Warp disruption | Elite frigates |
EWAR | Tracking disruption, neuting |
Mission briefing |
---|
A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? |
Video: [Maelstrom] , [Rattlesnake] , [Sentry Dominix]
Blitz:
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.
1st pocket
Acceleration gate 60 km from warpin. Gate is locked until all enemies destroyed
No aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate.
Tips:
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
2nd pocket
NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.
Tips:
- Group 1 can be ignored. Though they will aggro yoru drones from far away if not destroyed.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.
Groups here are not exactly defined.