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The Magic 14: Difference between revisions

From EVE University Wiki
Ved riru (talk | contribs)
Added Optimal attributes for training Magic 14
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== Engineering ==
== Engineering ==
*{{sk|CPU Management}} : 5% bonus to ship CPU output per skill level. ''Starting Skill Level: IV''
*{{sk|CPU Management}} : 5% bonus to ship CPU output per skill level. ''Starting Skill Level: IV''  ''Alpha Clone Limit: V''
'''Basic understanding of spaceship sensory and computer systems.'''
'''Basic understanding of spaceship sensory and computer systems.'''


This skill improves the ability to fit modules which utilize ship CPU enabling more sophisticated modules to be fitted.
This skill improves the ability to fit modules which utilize ship CPU enabling more sophisticated modules to be fitted.


*{{sk|Power Grid Management}} : 5% bonus to ship power grid output per skill level. ''Starting Skill Level: IV''
*{{sk|Power Grid Management}} : 5% bonus to ship power grid output per skill level. ''Starting Skill Level: IV''  ''Alpha Clone Limit: V''
'''Basic understanding of spaceship energy grid systems.'''
'''Basic understanding of spaceship energy grid systems.'''


This skill improves the ability to fit modules which utilize power grid so modules which consume power can be fitted more easily.
This skill improves the ability to fit modules which utilize power grid so modules which consume power can be fitted more easily.


*{{sk|Capacitor Management}} : 5% bonus to capacitor capacity per skill level. ''Starting Skill Level: III''
*{{sk|Capacitor Management}} : 5% bonus to capacitor capacity per skill level. ''Starting Skill Level: III''  ''Alpha Clone Limit: IV''
'''Skill at regulating your ship's overall energy capacity.'''
'''Skill at regulating your ship's overall energy capacity.'''


This skill improves the maximum capacity of your ship's capacitor which allows active modules to remain active for longer periods of time before the capacitor is fully drained.
This skill improves the maximum capacity of your ship's capacitor which allows active modules to remain active for longer periods of time before the capacitor is fully drained.


*{{sk|Capacitor Systems Operation}} : 5% reduction in capacitor recharge time per skill level. ''Starting Skill Level: III''
*{{sk|Capacitor Systems Operation}} : 5% reduction in capacitor recharge time per skill level. ''Starting Skill Level: III''  ''Alpha Clone Limit: III''
'''Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules.'''
'''Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules.'''