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The Magic 14: Difference between revisions

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== Armor ==
== Armor ==
*{{sk|Mechanics}} : 5% bonus to structure hit points per skill level. ''Starting Skill Level: II or III, depending on race''
*{{sk|Mechanics}} : 5% bonus to structure hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V''
'''Skill at maintaining the mechanical components and structural integrity of a spaceship.'''
'''Skill at maintaining the mechanical components and structural integrity of a spaceship.'''


This skill increases the hit points of your ship's structure, thereby increasing its [[Effective Hit Points|effective hit points]].
This skill increases the hit points of your ship's structure, thereby increasing its [[Effective Hit Points|effective hit points]].


*{{sk|Hull Upgrades}} : 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race''
*{{sk|Hull Upgrades}} : 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V''
'''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.'''
'''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.'''