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Turret damage: Difference between revisions

From EVE University Wiki
added text about choosing the best ammo for DPS
m added a graph
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Since the hard hitting ammo also have shorter optimal ranges they will be penalized harder as the distance increases. At some point the penalty becomes too big and make a longer range but lower damage ammo better for DPS. It is possible to calculate up to what falloff a hard hitting ammo will better or equal to another ammo type. The tricky part is that both kinds of ammo will end up being in falloff and the damage penalty on each must be considered. So this part is a little tricky and is something to do when inside a station and thinking about what ammo to use. It will require a few calculations, but only multiplication and division, to get numbers that are required to correctly read the graph for this part.  
Since the hard hitting ammo also have shorter optimal ranges they will be penalized harder as the distance increases. At some point the penalty becomes too big and make a longer range but lower damage ammo better for DPS. It is possible to calculate up to what falloff a hard hitting ammo will better or equal to another ammo type. The tricky part is that both kinds of ammo will end up being in falloff and the damage penalty on each must be considered. So this part is a little tricky and is something to do when inside a station and thinking about what ammo to use. It will require a few calculations, but only multiplication and division, to get numbers that are required to correctly read the graph for this part.  
[[File:TurretAmmoComparisonGraph.JPG|500px|thumb|right|Click to enlarge]]


*Pre calculations
*Pre calculations