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{{Example|This is a work in progress. Some parts need to be rewritten, things will be added and the layout is not complete.}} | {{Example|This is a work in progress. Some parts need to be rewritten, things will be added and the layout is not complete.}} | ||
This article look looks into the equations and math that is working behind the scenes whenever turret weapons are used. There will be plenty of math and graphs, but these will also be explained, so that the reader can draw own conclusions. This allows the reader to see for example how the random damage distribution looks like, how far into falloff a target can be without loosing any noticeable damage and when tracking becomes more important for DPS than the damage multiplier. All these things can be used to maximize the DPS of a ship. | |||
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=Governing Equation= | =Governing Equation= | ||