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* make use of implants to get more profit (e.g. refine efficiency implants or speed implants for hauling ) | * make use of implants to get more profit (e.g. refine efficiency implants or speed implants for hauling ) | ||
* markets might not be profitable today but tomorrow and they might be profitable today but not tomorrow -> markets are changing constantly, use that to your advantage | * markets might not be profitable today but tomorrow and they might be profitable today but not tomorrow -> markets are changing constantly, use that to your advantage | ||
* to get away from jita 4-4 warp to the moon in front of you and out of the cluster of ships undocking and bumping you out of alignment | |||
Note: there are exceptions to every rule, use your trade smarts to figure out when there is a time to better not go by them | Note: there are exceptions to every rule, use your trade smarts to figure out when there is a time to better not go by them | ||
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** keep a hauler in cargo and some cargo extenders and shield extenders to make quick intra-region pickup tasks ( dont use the freighter for everything ) | ** keep a hauler in cargo and some cargo extenders and shield extenders to make quick intra-region pickup tasks ( dont use the freighter for everything ) | ||
* hauler | * hauler | ||
* kestrel ( good cargo | * kestrel ( good cargo capacity and fast ) | ||
* shuttle ( use for fast run and only warp to 0 ) | * shuttle ( use for fast run of small stuff and only warp to 0 ) | ||
== Todo == | == Todo == | ||
* | * ghost orders | ||
* | * expiration of Orders | ||
* | * mind Games 8 vs 9 vs 0 | ||
* | * multiorder sniping | ||
* buyout games | * buyout games | ||
* place alts in other regions to check prizes quickly | * place alts in other regions to check prizes quickly | ||