Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Living in Wormhole Space: Difference between revisions

From EVE University Wiki
mNo edit summary
mNo edit summary
Line 110: Line 110:
<br>  
<br>  


Once you've got all of this, scan your way out to K-space, get Your hauler ready, scan Your system multiple times to make sure there are no new incoming wormholes, and make sure that you are actually alone in the system. Once you are ready, jump in the hauler, anchor the POS, online it as soon as possible, make sure You have enough fuel to run it for at least a day and a significant amount of Strontium.<br>
[[Image:Pos_ships.jpg|border|left|250px]]Once you've got all of this, scan your way out to K-space, get Your hauler ready, scan Your system multiple times to make sure there are no new incoming wormholes, and make sure that you are actually alone in the system. Once you are ready, jump in the hauler, anchor the POS, online it as soon as possible, make sure You have enough fuel to run it for at least a day and a significant amount of Strontium.&nbsp;Once the shields are up and running, You're fairly safe. Next thing you need to do is set up the guns, ECM, warp disruptors and everything else You've planned. Start moving in the rest of POS modules you wish to have there, and start moving in ships.&nbsp;Always have a spare scanning ship in the hangers, You never know when You'll need it.


[[Image:Pos ships.jpg|border|right|300px|Pos ships.jpg]]
Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel&nbsp;to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of&nbsp;space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out.  
 
Once the shields are up and running, You're fairly safe. Next thing you need to do is set up the guns, ECM, warp disruptors and everything else You've planned. Start moving in the rest of POS modules you wish to have there, and start moving in ships. Always have a spare scanning ship in the hangers, You never know when You'll need it.
 
Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel  
 
&nbsp;to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of&nbsp;space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out.  


<br>  
<br>  


&nbsp;  
&nbsp;


=== Ships You will need  ===
=== Ships You will need  ===