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Living in Wormhole Space: Difference between revisions

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*All W-Space solarsystems as treated as null sec (0.0) even ones you enter from empire.
*All W-Space solarsystems as treated as null sec (0.0) even ones you enter from empire.


*There are no [[Asteroid Belt]]s in W-space. The only source of Ore in W-space are [[Gravimetric]] sites.
*There are no [[Asteroid Belt]]s in W-space. The only source of Ore in W-space are [[Gravimetric]] sites.
*There are no 'Rats' in W-space, only Sleepers.


*Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included).
*Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included).


*Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System type. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system, and check for the probable static exit (i.e. a Class 3 System can have a static wormhole that will always lead to High Sec).  
*Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System type. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system (i.e. J123450), and check for the probable static exit (i.e. a Class 3 System can have a static wormhole that will always lead to High Sec).  
*There are different Class types of W-space Systems.&nbsp;The class of system indicates the difficulty of the sites that spawn in the system.&nbsp;The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br>  
*There are different Class types of W-space Systems.&nbsp;The class of system indicates the difficulty of the sites that spawn in the system.&nbsp;The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br>  
*There is no [[Ice]] anywhere in W-space, you will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br>  
*There is no [[Ice]] anywhere in W-space, you will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br>