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= RULES FOR VOICE COMMS = | |||
<u>'''THIS IS A WORK IN PROGRESS. ANY COMMENTS MAY BE MADE ON THE DISCUSSION PAGE.'''</u> | <u>'''THIS IS A WORK IN PROGRESS. ANY COMMENTS MAY BE MADE ON THE DISCUSSION PAGE.'''</u> | ||
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=== Rational: === | === Rational: === | ||
<br>Whenever someone speaks, they MUST identify themselves either by name or a uniquely identifyable nickname (IE: "Ed" rather than "Ed'rashtekaresket"). The only exception to this is Break Break Break, which can be issued without identification, as long as no one further up the chain of command is currently speaking (See Voice Comms Speakers by Descending Priority). Leadership are expected to pay attention to who is speaking and be familiar with the chain of command, to insure they do not attempt to silence a superior officer. | <br>Whenever someone speaks, they MUST identify themselves either by name or a uniquely identifyable nickname (IE: "Ed" rather than "Ed'rashtekaresket"). The only exception to this is Break Break Break, which can be issued without identification, as long as no one further up the chain of command is currently speaking (See Voice Comms Speakers by Descending Priority). Leadership are expected to pay attention to who is speaking and be familiar with the chain of command, to insure they do not attempt to silence a superior officer. | ||
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*Banter | *Banter | ||
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=== Rational: === | |||
=== Rational: === | |||
Voice Comms Type Priority refers to which communications should happen first if there are multiple things to be said at once. Intel should always be relayed first, as it may change time-critial or non-time-critial decisions, or affect fleet communications. Global Command Coordination should always be a priority after this, as an entire seperate fleet may be relying on the information you are relaying to avoid destruction, or vice-versa. | Voice Comms Type Priority refers to which communications should happen first if there are multiple things to be said at once. Intel should always be relayed first, as it may change time-critial or non-time-critial decisions, or affect fleet communications. Global Command Coordination should always be a priority after this, as an entire seperate fleet may be relying on the information you are relaying to avoid destruction, or vice-versa. | ||
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*Squad Members | *Squad Members | ||
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=== Rational: === | |||
=== Rational: === | |||
Voice Comms Priority refers to who should speak first when multiple have the same or similar information to relay. Global Command should always be given priority, as above, their information has the potential to affect multiple fleets. Beyond the multi-fleet impact, scouts are the most likely to have time-critial information to relay, and so are given priority over others, particularly when relaying intel. Fleet commanders are of course given priority beyond this, and are free to rearrange the order if Scouts are not particularly active, or if the battlespace warrants realtime FC updates over all else, for example. | Voice Comms Priority refers to who should speak first when multiple have the same or similar information to relay. Global Command should always be given priority, as above, their information has the potential to affect multiple fleets. Beyond the multi-fleet impact, scouts are the most likely to have time-critial information to relay, and so are given priority over others, particularly when relaying intel. Fleet commanders are of course given priority beyond this, and are free to rearrange the order if Scouts are not particularly active, or if the battlespace warrants realtime FC updates over all else, for example. | ||