Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Edʹrashtekaresket/Rules For Voice Comms: Difference between revisions

From EVE University Wiki
mNo edit summary
No edit summary
 
Line 1: Line 1:
= RULES FOR VOICE COMMS =
=  Ed'Rashtekaresket's "Rules For Voice Communications" =


<u>'''THIS IS A WORK IN PROGRESS. ANY COMMENTS MAY BE MADE ON THE DISCUSSION PAGE.'''</u>  
<u>'''THIS IS A WORK IN PROGRESS. ANY COMMENTS MAY BE MADE ON THE DISCUSSION PAGE.'''</u>  
Line 8: Line 8:


Whenever someone speaks, they MUST identify themselves either by name or a uniquely identifyable nickname (IE: "Ed" rather than "Ed'rashtekaresket"). The only exception to this is Break Break Break, which can be issued without identification, as long as no one further up the chain of command is currently speaking (See Voice Comms Speakers by Descending Priority). Leadership are expected to pay attention to who is speaking and be familiar with the chain of command, to insure they do not attempt to silence a superior officer.  
Whenever someone speaks, they MUST identify themselves either by name or a uniquely identifyable nickname (IE: "Ed" rather than "Ed'rashtekaresket"). The only exception to this is Break Break Break, which can be issued without identification, as long as no one further up the chain of command is currently speaking (See Voice Comms Speakers by Descending Priority). Leadership are expected to pay attention to who is speaking and be familiar with the chain of command, to insure they do not attempt to silence a superior officer.  
<br>
<br>


<br>  
<br>  
Line 35: Line 31:


If a wing commander needs to address a wing, particularly if the fleet is performing discrete operations in multiple theaters, they must be able to call quickly for silence. Squad commanders who need locations or statuses of squad members for whatever reason must also be able to gather it quickly, but this is generally a lower priority request than most other Break Breaks Breaks/Check Checks, as it will -usually- affect just one pilot in a large way. Squad members should generally remain silent on Voice Comms unless the Fleet Commander has opened communications for all or they have intelligence that is not otherwise obtainable from scouts or by viewing immidiately accessable ingame resources.  
If a wing commander needs to address a wing, particularly if the fleet is performing discrete operations in multiple theaters, they must be able to call quickly for silence. Squad commanders who need locations or statuses of squad members for whatever reason must also be able to gather it quickly, but this is generally a lower priority request than most other Break Breaks Breaks/Check Checks, as it will -usually- affect just one pilot in a large way. Squad members should generally remain silent on Voice Comms unless the Fleet Commander has opened communications for all or they have intelligence that is not otherwise obtainable from scouts or by viewing immidiately accessable ingame resources.  
<br>
<br>


<br>  
<br>  
Line 67: Line 59:


<u>When possible, it's good to give information on what's happening, either based on intel or mechanics, particularly as Eve University is a learning corp.</u>  
<u>When possible, it's good to give information on what's happening, either based on intel or mechanics, particularly as Eve University is a learning corp.</u>  
<br>
<br>


<br>  
<br>  
Line 103: Line 91:
== Additional Recommendations:<br>  ==
== Additional Recommendations:<br>  ==


While stating your name when issuing a "warp to me" command is "good enough" it is also helpful to put something, perhaps an X into Fleet Chat or another shared chat space, so that those who need to warp can right click your name and select Warp to [at X] under Fleet.
While stating your name when issuing a "warp to me" command is "good enough" it is also helpful to put something, perhaps an X into Fleet Chat or another shared chat space, so that those who need to warp can right click your name and select Warp to [at X] under Fleet.
 
The preceding are meant as guidelines, not as hard and fast rules applicable to every situation. Inevitably there are situations where individual squad members should speak up, or when a Fleet Commander will accomplish more by issuing orders rather than gathering additional intel from scouts. You may implement some or all of these ideas, or none at all. They are presented as a tool to aid fleets in more effective communication, which will hopefully result in more well run and successful fleets.