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Added sections on more advanced aggression mechanics for PvP in low and null sec |
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If there are several aggressors, a small fleet of CONCORD-ships will spawn for each aggressor, targetting them with webs, neutralizers and scramblers to render them harmless and eventually destroy them. This means that a group of people engaging in unprovoked attacks on a target will not buy themselves more time by increasing their numbers. They will however still do more damage due to their increased numbers, but CONCORD's response time to each and every one of them will be the same as if they had been alone. | If there are several aggressors, a small fleet of CONCORD-ships will spawn for each aggressor, targetting them with webs, neutralizers and scramblers to render them harmless and eventually destroy them. This means that a group of people engaging in unprovoked attacks on a target will not buy themselves more time by increasing their numbers. They will however still do more damage due to their increased numbers, but CONCORD's response time to each and every one of them will be the same as if they had been alone. | ||
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== Advanced PvP Aggression Mechanics in Low and Null Sec == | == Advanced PvP Aggression Mechanics in Low and Null Sec == | ||
These mechanics apply to low-sec and null-sec combat. | These mechanics apply to low-sec and null-sec combat. | ||