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Aggression Details: Difference between revisions

From EVE University Wiki
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In low sec, if you choose to aggress first against either a non-war target or a non-criminally flagged pilot, you suffer two immediate consequences:
In low sec, if you choose to aggress first against either a non-war target or a non-criminally flagged pilot, you suffer two immediate consequences:
1) You receive a reduction in your CONCORD standings that translates into a drop in security status, which can prevent you from entering high-sec systems, and eventually turn you into a 'red flashy' pilot that is a 'free kill' for other pilots.  The size of the security hit depends on the sec status of the system and target, as well as your own current sec status.  Higher sec systems and targets cause a greater negative impact.  Actually destroying a ship, and actually podding a pilot, have even larger negative sec status consequences.
1) You receive a reduction in your CONCORD standings that translates into a drop in security status, which can prevent you from entering high-sec systems, and eventually turn you into a 'red flashy' pilot that is a 'free kill' for other pilots.  The size of the security hit depends on the sec status of the system and target, as well as your own current sec status.  Higher sec systems and targets cause a greater negative impact.  Actually destroying a ship, and actually podding a pilot, have even larger negative sec status consequences.
2) You receive a criminal flag that remains active until 15 minutes after you have stopped all aggression.  This means that gate and station guns will shoot you, and that any other pilot can also shoot you without being flagged a criminal or losing sec status.
2) You receive a criminal flag that remains active until 15 minutes after you have stopped all aggression.  This means that gate and station guns will shoot you, and that any other pilot can also shoot you without being flagged a criminal or losing sec status.