Difference between revisions of "Wispy Ruins"

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{{NPCTableCSS}}'''Wispy Ruins''' is a combat relic site involving both combat and [[Relic and data sites|hacking]]. It appears to Probes as a scannable [[combat site]]. Unlike most combat sites, it is only found in the Feythabolis nullsec region, specifically in the I-3ODK constellation.  A dedicated combat ship like the [[Vargur]] is highly recommended for this site. Avoid taking [[frigates]] into the site, as the smartbombs in the third and fourth pockets can easily destroy any frigate. The damage can even be high enough to destroy a cruiser. Pirates from the [[Rogue Drones]] and [[Angel Cartel]] are featured.
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{{NPCTableCSS}}'''Wispy Ruins''' is a combat relic site involving both combat and [[Relic and data sites|hacking]]. It appears to Probes as a scannable [[combat site]]. Unlike most combat sites, it is only found in the Feythabolis nullsec region, specifically in the I-3ODK constellation.  A dedicated combat ship like the [[Vargur]] is highly recommended for this site. Avoid taking [[frigates]] into the site, as the smartbombs in the third and fourth pockets can easily destroy any frigate. The smartbomb damage can even be high enough to destroy a cruiser. Pirates from the [[Rogue Drones]] and [[Angel Cartel]] are featured.
 
==Walkthrough==
 
==Walkthrough==
 
There are four rooms in this complex but only three need to be completed. The second stage(Portal) can be skipped since the central deadspace pocket can be accessed more quickly by taking the other gate in the first pocket.
 
There are four rooms in this complex but only three need to be completed. The second stage(Portal) can be skipped since the central deadspace pocket can be accessed more quickly by taking the other gate in the first pocket.

Revision as of 17:11, 21 April 2020

Wispy Ruins is a combat relic site involving both combat and hacking. It appears to Probes as a scannable combat site. Unlike most combat sites, it is only found in the Feythabolis nullsec region, specifically in the I-3ODK constellation. A dedicated combat ship like the Vargur is highly recommended for this site. Avoid taking frigates into the site, as the smartbombs in the third and fourth pockets can easily destroy any frigate. The smartbomb damage can even be high enough to destroy a cruiser. Pirates from the Rogue Drones and Angel Cartel are featured.

Walkthrough

There are four rooms in this complex but only three need to be completed. The second stage(Portal) can be skipped since the central deadspace pocket can be accessed more quickly by taking the other gate in the first pocket.

Warpin

Unlike the Bloated Ruins, no rats are present at warpin. You will land at an acceleration gate to the Terrace.

First Pocket-Terrace

Database information
DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess.

The acceleration gates deeper into the complex are guarded by three groups of rats. They can be aggressed separately. The named battleship(Angel Raid Commander) triggers reinforcements. The acceleration gates are not locked, and the room can be skipped.

Defenders
WD EWAR L


Sentry 1 x Sentry Angel Stasis Tower Stasis Webifier
Destroyer 3 x Destroyer Gistior Seizer/Trasher
Elite Cruiser 3 x Elite Cruiser Arch Gistum Liquidator/Phalanx/Centurion
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunal
Battleship 8 x Battleship Gist Cherubim/Seraphim/Throne
Battleship 1 x Battleship Angel Raid Commander(Gist Seraphim) Triggers reinforcements
Reinforcement trigger
More pirates have appeared!
Reinforcements
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider
Battlecruiser 7 x Battlecruiser Gistatis Praefectus/Legatus
Battleship 9-10 x Battleship Gist Malakim/Nephilim/Saint Target Painter
Structures
WD EWAR L


Acceleration Gate 1 x Gate to Portal Not locked
Acceleration Gate 1 x Gate to Hall Not locked

Second Pocket-Portal

Database information
Charred remains and debris litter the area. A confrontation between the pirate scavengers and rogue drones must have taken place some time in the past, as the empty drone bunkers and ruined pirate ship carcasses would indicate.

This room is optional. Gate to next room(Hall) is not locked.

Initial defenders
WD EWAR L


Destroyer 4 x Destroyer Gistior Defiler/Seizer/Trasher
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribunal
Battleship 12 x Battleship Gist Nephilim/Malakim/Saint/Throne Target Painter
Battleship 1 x Battleship Gist Relay Commander(Gist Seraphim) Attacking triggers reinforcement 1