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Alan Arkaral (talk | contribs) |
Destroyer skillbook no longer a reward for Mission 9 |
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This mission is intended to teach you about using webs, but if you've previously done the [[military career agent]] missions you should by now be more than familiar with their use. Webs are very commonly used in PvP (although more rarely used in PvE), as they slow down the enemy ship, making them easier to hit, and making it easier for you to keep your ship at an ideal distance for the weapons you have fitted. | This mission is intended to teach you about using webs, but if you've previously done the [[military career agent]] missions you should by now be more than familiar with their use. Webs are very commonly used in PvP (although more rarely used in PvE), as they slow down the enemy ship, making them easier to hit, and making it easier for you to keep your ship at an ideal distance for the weapons you have fitted. | ||
== The Exam (10 of 10) == | == The Exam (10 of 10) == | ||
'''{{co|#9ef37c|Objective:}}''' Destroy a rat. | '''{{co|#9ef37c|Objective:}}''' Destroy a rat. | ||
Your agent gives you a [[Destroyer]] (e.g. a [[Catalyst]]). Destroyers are larger and slower than the Frigates you've been flying so far, but can mount many more weapons, making them particularly good at fighting Frigates. Assemble and activate your new Destroyer, then fit modules to it. It's recommended that you fit: | Your agent gives you a [[Destroyer]] (e.g. a [[Catalyst]]). Destroyers are larger and slower than the Frigates you've been flying so far, but can mount many more weapons, making them particularly good at fighting Frigates. You will need to purchase the Destroyer skill book as it is no longer given as a reward for completing mission 9. Assemble and activate your new Destroyer, then fit modules to it. It's recommended that you fit: | ||
* As many turret weapons as will fit. You can strip your current ships of their module, or buy new modules from the market (they are not particularly expensive). It's best to only mount identical weapons (don't, for instance, mix long-range and short-range weapons, as no matter at what range you are, half your weapons will be ineffective). | * As many turret weapons as will fit. You can strip your current ships of their module, or buy new modules from the market (they are not particularly expensive). It's best to only mount identical weapons (don't, for instance, mix long-range and short-range weapons, as no matter at what range you are, half your weapons will be ineffective). | ||
* A propulsion module (afterburner or microwarpdrive). | * A propulsion module (afterburner or microwarpdrive). | ||