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2. [[Capital ships|Capital ship]]}} | 2. [[Capital ships|Capital ship]]}} | ||
{{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}} | {{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}} | ||
{{lex|Cap Stable| | {{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}} | ||
{{lex|Capsule|An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction. A [http://games.chruker.dk/eve_online/item.php?type_id=670 slow and weak] vessel.}} | {{lex|Capsule|2=An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction. A [http://games.chruker.dk/eve_online/item.php?type_id=670 slow and weak] vessel.}} | ||
{{lex|Capsuleer|In-game term for player characters. Humans who pilot ships through the use of a [[#Capsule|capsule]] and have been rendered effectively immortal through cloning technology.}} | {{lex|Capsuleer|In-game term for player characters. Humans who pilot ships through the use of a [[#Capsule|capsule]] and have been rendered effectively immortal through cloning technology.}} | ||
{{lex|Capital|[[Capital ship]]}} | {{lex|Capital|[[Capital ship]]}} | ||