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This is a guide to E-UNI fleet command. Your contributions to this page are most welcomed to help make it comprehensive. Please place your personal "Fight" preferences / strategies in the bottom section on "Fleet Commanders". | |||
== Pre-Command == | |||
* Read the following: | |||
* http://www.eveonline.com/pnp/terms.asp | |||
* http://wiki.eveuniversity.org/Ivy_League_Policies | |||
* http://wiki.eveuniversity.org/Wartime_Standard_Operating_Procedures | |||
* http://wiki.eveuniversity.org/The_Rookie%27s_Guide_To_Fleet_Ops | |||
* http://wiki.eveuniversity.org/FC_Guide | |||
* http://wiki.eveuniversity.org/Scouting) | |||
* http://wiki.eveuniversity.org/Tackling_101_Guide | |||
* http://wiki.eveuniversity.org/EWar_101_Guide | |||
* Add Dotlan to your OOG we browser favorites (http://evemaps.dotlan.net) | |||
* Install the Teams speak overlay utility (http://www.projecttint.com/teamspeakoverlay.php). | |||
* Add the following to your in-game Address book | |||
* Student Relations Manager | |||
* Director of Personnel | |||
* Director of Education | |||
* Director of Logistics | |||
* Director of Public Relations | |||
* Current Diplomats | |||
* Current War Targets | |||
* Scout your hunting grounds and create safe spots and gate observation warps-ins / mirror points | |||
* Learn to fly a covert cloaking ship | |||
* Know how to scout for an E-UNI fleet | |||
* Train the fleet command skill to level 2 | |||
== Command == | |||
* Create overview filters to sort ships by type / size | |||
* Remember to notify a Diplomat of hostile neutrals | |||
* Remember to notify the student relations manager of problematic fleet members | |||
* Remember to correct all your / fleet mistakes | |||
* Avoid singling out fleet members for mistakes or praise | |||
* Do Maintain a tranquil demeanor (EVE Fleet command is a lot like Online Poker) | |||
* Don't allow your self to be identified as FC of the fleet | |||
* Remember to feed your scouts and fleet bookmarks | |||
* Do Maintain comms discipline | |||
* Don't let the fleet channel become a chat box | |||
* Remember to provide BIO breaks | |||
== Pre-Fleet == | |||
* Remember to ask scouts to convo you | |||
* Be sure to ask how much experience they have in scouting | |||
* How long it takes for them to scan down a signature (if at all) | |||
* Be Prepared to scout and run a wolf-pack if no scouts convo you | |||
* Remember to create a fleet with yourself | |||
* Remember to disable Self Invite | |||
* Remember to disable free move | |||
* Remember to enable loot logging | |||
* Do Change the fleet view to hierarchy | |||
* Do Disable the fleet finder advert | |||
* Do Create a separate wing for the scout | |||
* Do Check the forums, corp and alliance bulletin board, Corp / Alliance mail, Corporation war status, the kill board, in-game map statistics, and corporation calendar for mitigating circumstances | |||
* Remember to check for war targets online and use locator agents, if you have them. | |||
* Do have predetermined routes laid out. | |||
* Do know how long the op will take including setup time and travel times | |||
* Do announce the fleet before role call in the: TS combat lounge, Alliance and Chat.e-Uni channels (asking scouts to convo you). | |||
* Do convey the general nature and length of the fleet when announcing it (who, what, when, where, why, and How) | |||
* Remember to have a pad of scratch paper and a pen handy | |||
== Fleet == | |||
* Don't accept tacklers larger than a frigate | |||
* Don't accept EWAR larger than a cruiser, or DD smaller than a cruiser / larger than a BC; unless forming a BS fleet | |||
* Remember to send your scouts ahead to probe and hunt down prey | |||
* Remember to restrict Low-sec PVP fleets to E-UNI Members | |||
* Do select your Squad and Wing Commanders wisely and choose leaders that you can work with. | |||
* Remember to request role and ship type when requesting leadership (a working mic is implied) | |||
* Remember to check age, employment history and titles when appointing leadership | |||
* Remember to invite your commanders to squad chat and instruct them which TS wing to join as channel commander | |||
* Do delegate tasks to your leaders (command broadcasting, second in command, Command re-invites, etc..) | |||
* Remember to instruct squad commanders to create squad channels that specify the Wing and Squad number (W#S#) | |||
* Don't let the SCs create 16 character channel names | |||
* Remember to instruct and let Squad Commanders build their own squads with 4 Ewar, 4 Tackle, and 2 DD | |||
* Remember to call for roles in alliance channel requesting ship class (EAF, Recon, Cruiser, Frigate, etc) | |||
* Do Invite EW first, Tacklers Second, and DD Third | |||
* Don't accept or make role calls with ship class (Blackbird, Rifter, Scorpion, etc) | |||
* Remember to Global announce in TS to all Channel commanders that you're taking out a fleet (If at war) | |||
* Do let your SCs invite members to fleet | |||
* Do designate a primary and secondary (bait) squad and give those SCs priority selection in role call (T2 ships) | |||
== Pre-Flight == | |||
* Remember to Instruct fleet members to join the appropriate TS Wing Channel | |||
* Remember to check improper command channel key ups with fleet | |||
* Remember to instruct fleet members and commanders who they should have in their watchlist | |||
* Do: | |||
* Remind members not to fly anything they can't afford to lose | |||
* Remind members to Zoom out as far as possible, to see the entire fleet and battlefield | |||
* Remind the fleet that weapons are not free, they'll attack only when ordered | |||
* Remind members that their is no talking in Teamspeak without permission | |||
* Instruct the fleet on your comm rules for Fleet Channel, local, and TS | |||
* Keep general chatter confined to squad chat | |||
* No talking in local | |||
* No talking to neutrals or hostiles while in fleet (post in fleet channel if convo'd) | |||
* X up in fleet Channel: if you're fired on by a neutral, warp scrambled, ship / pod destroyed, need RR, have loot to transfer, or currently docked in system | |||
* Remind fleet members to ask in squad chat for a re-invite and SCS / WCs in command chat | |||
* Remind squad commanders to echo commands in squad chat if members desire | |||
* Instruct the fleet to keep general chatter confined to their squad channel | |||
* Remind members to dock and remained stationed if their ship is destroyed and / or purchase a new clone if they are podded. | |||
* Remind members to check that: | |||
* Their clone is up-to date, no implants plugged-in they don't want to lose, ship is insured, in Aldrat / at the POS, renamed their ship, set auto target back to 0, checked their cargo bay for a minimum of 5 ammo reloads, drones in drone bay, guns / missiles are grouped, and all needed modules are online. | |||
* Remember to check your T2 fleet composition and move members around if needed | |||
* Remind Fleet members to mute their microphones if they're not in command channel | |||
* Remember to review fleet rules and maneuvers for any new members | |||
* JOC, HOC, JJJ, JOC, OGC, DGC, A, Break, Break, Break, Hold Cloak, Check Check | |||
* T2 tanks and T1 frigate / cruiser rigging rules (if wartime) | |||
* Do review Fleet member broadcast settings (superiors) | |||
* Do review highlights of Varius Arcturus's Overview | |||
* Good Standing / Excellent Standing / Alliance Member above Outlaw | |||
* Remember to give members a flight destination and test align times | |||
* Remember to specify autopilot and security status penalty settings for destinations | |||
* Do Ask for volunteer +1 and -1 pickets | |||
* Do remember to rotate your pickets in and out if possible after breaks and fights | |||
* Do clarify your engagement rules for each role in the fleet | |||
* DD | |||
* All on the primary, secondary locked | |||
* Ewar | |||
* Squad 1/2 stay off grid till point is called | |||
* 1 racial module spread around on targets that have characters name that starts with the same letter as your own character name, or as close as possible | |||
* Target Painters' primary is FC called primary | |||
* Tracking Disruptors' primary is Short Range Damage Dealers | |||
* Remote Sensor Dampeners' primary is Long Range Snipers / ECM | |||
* ECMs' primary is ECM and Missile / Drone Boats | |||
* Tacklers | |||
* All Orbit at minimum 7.5km, | |||
* All attack drones, excluding interceptors | |||
* Non-Squad 1/2 interceptors on T1 Cruisers, and T1 / T2 Frigates | |||
* Squad 1 members on the primary | |||
* Squad 2 members on the secondary | |||
* Non-squad 1/2 tacklers on a target that has a character name that starts with the same letter as your own, or as close as possible in the alphabet | |||
* Long range damage (Jam Only), Close range damage (disrupt), Long Range ewar (damp) | |||
* Don't forget your personal disclaimer before departing | |||
* You shall defend, indemnify and hold harmless Masao Battousai and his alts, ILN superiors, and corporation; and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable bounty fees, arising out of: | |||
* Your obedience or disobedience to fleet commands | |||
* Your access to sensitive fleet intel | |||
* Your engagement of ship modules | |||
* CCP's Coding of the Game | |||
== Flight == | |||
* Have your +/- 1 pickets to initiate their Warp / Jump when a fleet align is issued. | |||
* +1s should orbit and -1s align at the end of their movement | |||
* Have your +/- 1 pickets to Jump / Warp to reposition themselves when the JJJ or JOC command is issued. | |||
* -1s should orbit and +1s align at the end of their movement | |||
* Here are a few optimized low sec pirate haven pipelines I built around Aldrat | |||
* Decon makes for a nice 12 point high sec jump-in from Aldrat | |||
* Pipes can be joined with common hubs: Ingunn and Goinard (instead of Decon) | |||
* Set auto pilot to prefer less secure - stay in 0.0 to 0.4 where possible | |||
* set Security Penalty to 100 | |||
* Add the following way points | |||
* Pipe A - 62 Jumps | |||
* 1. Akora | |||
* 2. Messoya | |||
* 3. Tasti | |||
* 4. Ingunn | |||
* 5. Frulegur | |||
* 6. Illamur | |||
* 7. Atlar | |||
* 8. Oddeluf | |||
* 9. Bosena | |||
* 10. Sedaya | |||
* 11. Mifrata | |||
* Pipe B - 61 Jumps | |||
* 1. Ingunn | |||
* 2. Rancer | |||
* 3. Hagilur | |||
* 4. Hadozeko | |||
* 5. Resbroko | |||
* 6. Amamake | |||
* 7. Eggheland | |||
* 8. Goinard | |||
* Pipe C - 54 Jumps | |||
* 1. Decon | |||
* 2. Old Man Star | |||
* 3. Goinard | |||
* 4. Naguton | |||
* 5. Vecamia | |||
* Pipe D - 46 Jumps | |||
* 1. Decon | |||
* 2. Old Man Star | |||
* 3. Tama | |||
* 4. Jan | |||
* 5. Otsela | |||
* 6. Ihkana | |||
* Pipe E - 44 Jumps | |||
* 1. Decon | |||
* 2. Old Man Star | |||
* 3. Tama | |||
* 4. Aunen | |||
== Pre-Fight == | |||
* Remember to keep eyes on the target and system local count | |||
* Remember to have scouts or bait position themselves behind the target(s) for the fleet warp-in | |||
* Do have a strategy and know when and how to get out if need-be | |||
* Remember to review target selection for each role | |||
* Do keep commands to 6-7 words or seven words and detailed with who, what, when, and where | |||
* Remember to keep your composure | |||
== Fight == | |||
* Remember to speak clearly, moderately, and confidently | |||
* Don't loose your composure for even a second | |||
* Remember to stay and warp-in with the fleet | |||
* Remember to repeat calls of primary, secondary, and tertiary | |||
* Do call targets according to threat assessment based on your current fleet EWAR composition | |||
== Post-Fight == | |||
* Remind members to post kill mails and loss mails with a comment | |||
* Do designate a squad to stay behind and loot, salvage, and destroy wrecks (Move the rest of the fleet to a safe spot) | |||
* Remind looters to note and trade / contract loot from wrecks back to corp mates | |||
* Do have tacklers transfer loot to a tanked DD | |||
* Do have your tackles loot while the rest of your fleet aligns for a fast get away (if need be) | |||
== Post-Fleet == | |||
* Remind members to: | |||
* Deposit all war target loot to ILN Hangar, and fleet loot to the sorting hangar | |||
* Set auto pilot settings back | |||
* Remove avoidance system settings | |||
* Leave the fleet only after docking | |||
* Leave their squad chat | |||
* Remove channel commander from TS | |||
* Leave the Teamspeak Wing channel | |||
* Un-mute their microphones | |||
* Comment your AAR (provide a estimated post time) | |||
* Remember to download your fleet log | |||
* Write an After Action Report, including the: | |||
* Objective of your fleet and the operational area | |||
* An explanation of what happened during the fleet operation | |||
* What you learned during this experience | |||
* A link to your ILN Patrol Log (if relevant) | |||
== Fleet Commanders == | |||
'''Masao Battousai''' | |||
* Who: PVP Unistas for Low Sec Pirate Roams | |||
* What: Wolpacks | |||
* When: 12:00 -17:00 | |||
* Where: Derelik, Domain, Essence, Genesis, Heimatar, Lonetrek, Metropolis, Sinq Laison, The Citadel, The Forge | |||
* Why: LoSec Pacification | |||
--[[User:Masao battousai|For the whole of your life you will be your own closest companion. You will be the one who really understands what it is like. ]] 02:39, 8 October 2010 (UTC) | --[[User:Masao battousai|For the whole of your life you will be your own closest companion. You will be the one who really understands what it is like. ]] 02:39, 8 October 2010 (UTC) | ||