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This is a guide to E-UNI fleet command. Your contributions to this page are most welcomed to help make it comprehensive. Please place your personal "Fight" preferences / strategies in the bottom section on "Fleet Commanders".
== Pre-Command ==
* Read the following:
    * http://www.eveonline.com/pnp/terms.asp
    * http://wiki.eveuniversity.org/Ivy_League_Policies
    * http://wiki.eveuniversity.org/Wartime_Standard_Operating_Procedures
    * http://wiki.eveuniversity.org/The_Rookie%27s_Guide_To_Fleet_Ops
    * http://wiki.eveuniversity.org/FC_Guide
    * http://wiki.eveuniversity.org/Scouting)
    * http://wiki.eveuniversity.org/Tackling_101_Guide
    * http://wiki.eveuniversity.org/EWar_101_Guide
* Add Dotlan to your OOG we browser favorites (http://evemaps.dotlan.net)
* Install the Teams speak overlay utility (http://www.projecttint.com/teamspeakoverlay.php).
* Add the following to your in-game Address book
    * Student Relations Manager
    * Director of Personnel
    * Director of Education
    * Director of Logistics
    * Director of Public Relations
    * Current Diplomats
    * Current War Targets
* Scout your hunting grounds and create safe spots and gate observation warps-ins / mirror points
* Learn to fly a covert cloaking ship
* Know how to scout for an E-UNI fleet
* Train the fleet command skill to level 2
== Command ==
* Create overview filters to sort ships by type / size
* Remember to notify a Diplomat of hostile neutrals
* Remember to notify the student relations manager of problematic fleet members
* Remember to correct all your / fleet mistakes
* Avoid singling out fleet members for mistakes or praise
* Do Maintain a tranquil demeanor (EVE Fleet command is a lot like Online Poker)
* Don't allow your self to be identified as FC of the fleet
* Remember to feed your scouts and fleet bookmarks
* Do Maintain comms discipline
* Don't let the fleet channel become a chat box
* Remember to provide BIO breaks
== Pre-Fleet ==
* Remember to ask scouts to convo you
    * Be sure to ask how much experience they have in scouting
    * How long it takes for them to scan down a signature (if at all)
* Be Prepared to scout and run a wolf-pack if no scouts convo you
* Remember to create a fleet with yourself
* Remember to disable Self Invite
* Remember to disable free move
* Remember to enable loot logging
* Do Change the fleet view to hierarchy
* Do Disable the fleet finder advert
* Do Create a separate wing for the scout
* Do Check the forums, corp and alliance bulletin board, Corp / Alliance mail, Corporation war status, the kill board, in-game map statistics, and corporation calendar for mitigating circumstances
* Remember to check for war targets online and use locator agents, if you have them.
* Do have predetermined routes laid out.
* Do know how long the op will take including setup time and travel times
* Do announce the fleet before role call in the: TS combat lounge, Alliance and Chat.e-Uni channels (asking scouts to convo you).
* Do convey the general nature and length of the fleet when announcing it (who, what, when, where, why, and How)
* Remember to have a pad of scratch paper and a pen handy
== Fleet ==
* Don't accept tacklers larger than a frigate
* Don't  accept EWAR larger than a cruiser, or DD smaller than a cruiser / larger than a BC; unless forming a BS fleet
* Remember to send your scouts ahead to probe and hunt down prey
* Remember to restrict Low-sec PVP fleets to E-UNI Members
* Do select your Squad and Wing Commanders wisely and choose leaders that you can work with.
* Remember to request role and ship type when requesting leadership (a working mic is implied)
* Remember to check age, employment history and titles when appointing leadership
* Remember to invite your commanders to squad chat and instruct them which TS wing to join as channel commander
* Do delegate tasks to your leaders (command broadcasting, second in command, Command re-invites, etc..)
* Remember to instruct squad commanders to create squad channels that specify the Wing and Squad number (W#S#)
* Don't let the SCs create 16 character channel names
* Remember to instruct and let Squad Commanders build their own squads with 4 Ewar, 4 Tackle, and 2 DD
* Remember to call for roles in alliance channel requesting ship class (EAF, Recon, Cruiser, Frigate, etc)
* Do Invite EW first, Tacklers Second, and DD Third
* Don't accept or make role calls with ship class (Blackbird, Rifter, Scorpion, etc)
* Remember to Global announce in TS to all Channel commanders that you're taking out a fleet (If at war)
* Do let your SCs invite members to fleet
* Do designate a primary and secondary (bait) squad and give those SCs priority selection in role call (T2 ships)
== Pre-Flight ==
* Remember to Instruct fleet members to join the appropriate TS Wing Channel
* Remember to check improper command channel key ups with fleet
* Remember to instruct fleet members and commanders who they should have in their watchlist
* Do:
    * Remind members not to fly anything they can't afford to lose
    * Remind members to Zoom out as far as possible, to see the entire fleet and battlefield
    * Remind the fleet that weapons are not free, they'll attack only when ordered
    * Remind members that their is no talking in Teamspeak without permission
    * Instruct the fleet on your comm rules for Fleet Channel, local, and TS
          * Keep general chatter confined to squad chat
          * No talking in local
          * No talking to neutrals or hostiles while in fleet (post in fleet channel if convo'd)
          * X up in fleet Channel: if you're fired on by a neutral, warp scrambled, ship / pod destroyed, need RR, have loot to transfer, or currently docked in system
    * Remind fleet members to ask in squad chat for a re-invite and SCS / WCs in command chat
    * Remind squad commanders to echo commands in squad chat if members desire
    * Instruct the fleet to keep general chatter confined to their squad channel
    * Remind members to dock and remained stationed if their ship is destroyed and / or purchase a new clone if they are podded.
    * Remind members to check that:
          * Their clone is up-to date, no implants plugged-in they don't want to lose, ship is insured, in Aldrat / at the POS, renamed their ship, set auto target back to 0, checked their cargo bay for a minimum of 5 ammo reloads, drones in drone bay, guns / missiles are grouped, and all needed modules are online.
* Remember to check your T2 fleet composition and move members around if needed
* Remind Fleet members to mute their microphones if they're not in command channel
* Remember to review fleet rules and maneuvers for any new members
    * JOC, HOC, JJJ, JOC, OGC, DGC, A, Break, Break, Break, Hold Cloak, Check Check
    * T2 tanks and T1 frigate / cruiser rigging rules (if wartime)
* Do review Fleet member broadcast settings (superiors)
* Do review highlights of Varius Arcturus's Overview
    * Good Standing / Excellent Standing / Alliance Member above Outlaw
* Remember to give members a flight destination and test align times
* Remember to specify autopilot and security status penalty settings for destinations
* Do Ask for volunteer +1 and -1 pickets
* Do remember to rotate your pickets in and out if possible after breaks and fights
* Do clarify your engagement rules for each role in the fleet
    * DD
          * All on the primary, secondary locked
    * Ewar
          * Squad 1/2 stay off grid till point is called
          * 1 racial module spread around on targets that have characters name that starts with the same letter as your own character name, or as close as possible
          * Target Painters' primary is FC called primary
          * Tracking Disruptors' primary is Short Range Damage Dealers
          * Remote Sensor Dampeners' primary is Long Range Snipers / ECM
          * ECMs' primary is ECM and Missile / Drone Boats
    * Tacklers
          * All Orbit at minimum 7.5km,
          * All attack drones, excluding interceptors
          * Non-Squad 1/2 interceptors on T1 Cruisers, and T1 / T2 Frigates
          * Squad 1 members on the primary
          * Squad 2 members on the secondary
          * Non-squad 1/2 tacklers on a target that has a character name that starts with the same letter as your own, or as close as possible in the alphabet
* Long range damage (Jam Only), Close range damage (disrupt), Long Range ewar (damp)
* Don't forget your personal disclaimer before departing
    * You shall defend, indemnify and hold harmless Masao Battousai and his alts, ILN superiors, and corporation; and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable bounty fees, arising out of:
          * Your obedience or disobedience to fleet commands
          * Your access to sensitive fleet intel
          * Your engagement of ship modules
          * CCP's Coding of the Game
== Flight ==
* Have your +/- 1 pickets to initiate their Warp / Jump when a fleet align is issued.
    * +1s should orbit and -1s align at the end of their movement
* Have your +/- 1 pickets to Jump / Warp to reposition themselves when the JJJ or JOC command is issued.
    * -1s should orbit and +1s align at the end of their movement
* Here are a few optimized low sec pirate haven pipelines I built around Aldrat
    * Decon makes for a nice 12 point high sec jump-in from Aldrat
    * Pipes can be joined with common hubs: Ingunn and Goinard (instead of Decon)
    * Set auto pilot to prefer less secure - stay in 0.0 to 0.4 where possible
    * set Security Penalty to 100
    * Add the following way points
        * Pipe A - 62 Jumps
              * 1. Akora
              * 2. Messoya
              * 3. Tasti
              * 4. Ingunn
              * 5. Frulegur
              * 6. Illamur
              * 7. Atlar
              * 8. Oddeluf
              * 9. Bosena
              * 10. Sedaya
              * 11. Mifrata
        * Pipe B - 61 Jumps
              * 1. Ingunn
              * 2. Rancer
              * 3. Hagilur
              * 4. Hadozeko
              * 5. Resbroko
              * 6. Amamake
              * 7. Eggheland
              * 8. Goinard
        * Pipe C - 54 Jumps
              * 1. Decon
              * 2. Old Man Star
              * 3. Goinard
              * 4. Naguton
              * 5. Vecamia
        * Pipe D - 46 Jumps
              * 1. Decon
              * 2. Old Man Star
              * 3. Tama
              * 4. Jan
              * 5. Otsela
              * 6. Ihkana
        * Pipe E - 44 Jumps
              * 1. Decon
              * 2. Old Man Star
              * 3. Tama
              * 4. Aunen
== Pre-Fight ==
* Remember to keep eyes on the target and system local count
* Remember to have scouts or bait position themselves behind the target(s) for the fleet warp-in
* Do have a strategy and know when and how to get out if need-be
* Remember to review target selection for each role
* Do keep commands to 6-7 words or seven words and detailed with who, what, when, and where
* Remember to keep your composure
== Fight ==
* Remember to speak clearly, moderately, and confidently
* Don't loose your composure for even a second
* Remember to stay and warp-in with the fleet
* Remember to repeat calls of primary, secondary, and tertiary
* Do call targets according to threat assessment based on your current fleet EWAR composition
== Post-Fight ==
* Remind members to post kill mails and loss mails with a comment
* Do designate a squad to stay behind and loot, salvage, and destroy wrecks (Move the rest of the fleet to a safe spot)
* Remind looters to note and trade / contract loot from wrecks back to corp mates
* Do have tacklers transfer loot to a tanked DD
* Do have your tackles loot while the rest of your fleet aligns for a fast get away (if need be)
== Post-Fleet ==
* Remind members to:
    * Deposit all war target loot to ILN Hangar, and fleet loot to the sorting hangar
    * Set auto pilot settings back
    * Remove avoidance system settings
    * Leave the fleet only after docking
    * Leave their squad chat
    * Remove channel commander from TS
    * Leave the Teamspeak Wing channel
    * Un-mute their microphones
    * Comment your AAR (provide a estimated post time)
* Remember to download your fleet log
* Write an After Action Report, including the:
    * Objective of your fleet and the operational area
    * An explanation of what happened during the fleet operation
    * What you learned during this experience
    * A link to your ILN Patrol Log (if relevant)
== Fleet Commanders ==
'''Masao Battousai'''
* Who: PVP Unistas for Low Sec Pirate Roams
* What: Wolpacks
* When:  12:00 -17:00
* Where: Derelik, Domain, Essence, Genesis, Heimatar, Lonetrek, Metropolis, Sinq Laison, The Citadel, The Forge
* Why: LoSec Pacification
--[[User:Masao battousai|For the whole of your life you will be your own closest companion. You will be the one who really understands what it is like. ]] 02:39, 8 October 2010 (UTC)
--[[User:Masao battousai|For the whole of your life you will be your own closest companion. You will be the one who really understands what it is like. ]] 02:39, 8 October 2010 (UTC)