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The Rookie's Guide to Fleet Ops: Difference between revisions

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If you go into fleet op channels without authorization, you will be unregistered and kicked from teamspeak.<br><br>
If you go into fleet op channels without authorization, you will be unregistered and kicked from teamspeak.<br><br>


'''Do not add yourself to the command channel in TeamSpeak unless given auhorization.'''<br>
'''Do not add yourself to the command channel in TeamSpeak unless given authorization.'''<br>


This is a private TeamSpeak channel which is only for people in command positions. Joining without authorization will result in being unregistered and kicked from TeamSpeak.<br><br>
This is a private TeamSpeak channel which is only for people in command positions. Joining without authorization will result in being unregistered and kicked from TeamSpeak.<br><br>
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'''X-ing up is NOT a guarantee of an invite'''
'''X-ing up is NOT a guarantee of an invite'''


By X-ing up you are indicating your availability to the FC. They may have limited spaces due to their wing/squad arrangement or mission requirements, or need specific ships only to fill the remaining spaces.  Most FCs will do a "final call" for anyone that got accidently left off, but please do not persist in complaining if you are left out - you will only annoy everyone by doing so.
By X-ing up you are indicating your availability to the FC. They may have limited spaces due to their wing/squad arrangement or mission requirements, or need specific ships only to fill the remaining spaces.  Most FCs will do a "final call" for anyone that got accidentally left off, but please do not persist in complaining if you are left out - you will only annoy everyone by doing so.


'''Wait until the FC calls your role before you X up.''' <br>
'''Wait until the FC calls your role before you X up.''' <br>
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The squad channel is where you can chat. If you have questions, or have comments, or whatever, squad chat is where to type it. Not all fleets are strict about this, and there will sometimes be chatter in the fleet channel. But it is usually best to keep the chattering to squad channel.  
The squad channel is where you can chat. If you have questions, or have comments, or whatever, squad chat is where to type it. Not all fleets are strict about this, and there will sometimes be chatter in the fleet channel. But it is usually best to keep the chattering to squad channel.  


'''You should keep the Squad and Fleet channel windows seperate so you can watch both without tabbing.''' <br>
'''You should keep the Squad and Fleet channel windows separate so you can watch both without tabbing.''' <br>
You can seperate them by clicking the tab and dragging it off. If you wish to watch local during the op, you might want to drag it off in another window as well, tabbing to local will inevitably result in rookie unistas typing in local by accident, which is disgraceful and an embarrassment to the Uni.
You can separate them by clicking the tab and dragging it off. If you wish to watch local during the op, you might want to drag it off in another window as well, tabbing to local will inevitably result in rookie unistas typing in local by accident, which is disgraceful and an embarrassment to the Uni.


'''Keep all chatter out of the Alliance channel.''' <br>
'''Keep all chatter out of the Alliance channel.''' <br>
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* Don't say anything in LOCAL at all during fleet ops, unless your FC gives permission. And usually then only to say 'gf' (good fight) after a battle.
* Don't say anything in LOCAL at all during fleet ops, unless your FC gives permission. And usually then only to say 'gf' (good fight) after a battle.


* If the FC sets a destination, make sure you have the same autopilot setting. If he doesnt specify, ask in fleet chat if autopilot setting should be 'shorter', 'safer', or 'less secure'. You can change Autopilot setting by pressing F10 to access the map, Autopilot tab, Settings tab.  
* If the FC sets a destination, make sure you have the same autopilot setting. If he doesn't specify, ask in fleet chat if autopilot setting should be 'shorter', 'safer', or 'less secure'. You can change Autopilot setting by pressing F10 to access the map, Autopilot tab, Settings tab.  


* Don't attack unless the FC gives the order. If you attack when you shouldn't, you could get stuck on the wrong side of a gate if the FC decides he'd rather have the fleet elsewhere. The Primary is the target you should be shooting. The Secondary is usually next in line to get blown up.  
* Don't attack unless the FC gives the order. If you attack when you shouldn't, you could get stuck on the wrong side of a gate if the FC decides he'd rather have the fleet elsewhere. The Primary is the target you should be shooting. The Secondary is usually next in line to get blown up.  
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* If your client crashes, log back in, and ask your squad commander for a re-invite. If you lost connection, you'll need to log back into the TS PvP Operations room. Do not idle in space if you don't get an immediate answer from your SC, dock up and wait for an answer if you don't know where the fleet is.
* If your client crashes, log back in, and ask your squad commander for a re-invite. If you lost connection, you'll need to log back into the TS PvP Operations room. Do not idle in space if you don't get an immediate answer from your SC, dock up and wait for an answer if you don't know where the fleet is.


* '''If you go AFK while undocked during wartime, you risk losing your ship and your pod. If the enemy doesnt get you, the FC will.'''
* '''If you go AFK while undocked during wartime, you risk losing your ship and your pod. If the enemy doesn't get you, the FC will.'''
 
* '''See [[Fleet Squad Member Duties]] and take the initiative to help your squad commander.


==Fleet Maneuvers==
==Fleet Maneuvers==
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'''Jump On Contact'''<br>
'''Jump On Contact'''<br>
This means when you drop out of warp, immediatelly jump into the next system when you reach the stargate.  
This means when you drop out of warp, immediately jump into the next system when you reach the stargate.  


'''Hold On Contact''' <br>
'''Hold On Contact''' <br>
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* Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Use MWD while orbiting a target only if you're cap stable with it activated. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying.
* Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Use MWD while orbiting a target only if you're cap stable with it activated. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying.


* If the FC did not give any specific instructions for who tacklers should point, then pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. This will usually insure that the fleet's points are spread relatively evenly among our enemies. Sorting the overview by character name can help in the target selection if it is done this way. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other tacklers should pick targets at random." If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgement, and consider tackling something else instead.
* If the FC did not give any specific instructions for who tacklers should point, then pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. This will usually insure that the fleet's points are spread relatively evenly among our enemies. Sorting the overview by character name can help in the target selection if it is done this way. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other tacklers should pick targets at random." If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgment, and consider tackling something else instead.


==Rookie EW Tips==
==Rookie EW Tips==
=== Targeting ===
=== Targeting ===
* Target painters should be applied on the primary. Tracking disrutors should be used on turret ships and spread around. ECM and damps should also be spread around, preferrably on non-primary ships if there are enough targets.
* Target painters should be applied on the primary. Tracking disruptors should be used on turret ships and spread around. ECM and damps should also be spread around, preferably on non-primary ships if there are enough targets.
* TD, ECM, and Damps should pick targets the same way tacklers do when they need to point at random; pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way.  
* TD, ECM, and Damps should pick targets the same way tacklers do when they need to point at random; pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way.  
* Apply one EW module, then move down the list and try to apply one EW module per target until you run out of targets.
* Apply one EW module, then move down the list and try to apply one EW module per target until you run out of targets.
* Large ships such as battleships should be prioritized, or battlecruisers if there are no enemy battleships on the field.
* Large ships such as battleships should be prioritized, or battlecruisers if there are no enemy battleships on the field.
* The target's range, as well as the optimal and falloff of your EW modules should be taken into consideration when selecting targets. Use your best judgement.
* The target's range, as well as the optimal and falloff of your EW modules should be taken into consideration when selecting targets. Use your best judgment.


=== Scripts ===
=== Scripts ===
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* The Blackbird has 6 mid slots, one racial jammer for each race should be fitted.
* The Blackbird has 6 mid slots, one racial jammer for each race should be fitted.
* If the enemy is known to fly a certain race more often, one or both of the remaining two slots can be fitted with the appropriate racial jammers.
* If the enemy is known to fly a certain race more often, one or both of the remaining two slots can be fitted with the appropriate racial jammers.
* Carrying spare racial jammers in the cargohold can be handy if the FC recieves timely intel from scouts and there is enough time for the Blackbird pilots to dock and refit.
* Carrying spare racial jammers in the cargohold can be handy if the FC receives timely intel from scouts and there is enough time for the Blackbird pilots to dock and refit.
* Some pilots like to use the last two slots for a MWD and a sensor booster, other pilots prefer to only fit jammers in their mid slots.
* Some pilots like to use the last two slots for a MWD and a sensor booster, other pilots prefer to only fit jammers in their mid slots.
* The ECM modules should have their auto-cycle function turned off.
* The ECM modules should have their auto-cycle function turned off.