|
|
(25 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | + | {{User:Cassiel_Seraphim/Template:debug|foo|bar||4|{{ship|bhaalgorn}}}} |
− | ! [[file:icon_cogs.png|32px|link=]] Support skills
| |
− | ! [[file:icon_cogs.png|32px|link=]] Utility skills
| |
− | ! [[file:icon_turret.png|32px|link=]] Gunnery skills
| |
− | ! [[file:icon_ship.png|32px|link=]] Ship skills
| |
− | ! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
| |
− | |- valign="top" style="background:#222222;"
| |
− | | ~ some time
| |
− | | ~ some time
| |
− | | ~ 22 days and 2 hours
| |
− | | ~ 5 days and 6 hours
| |
− | | ~ 13 days and 9 hours
| |
− | |- valign="top"
| |
− | | style="padding:8px;" nowrap |
| |
− | Cybernetics I<br>
| |
− | CPU Management IV<br>
| |
− | Power Grid Management IV<br>
| |
− | Mechanics IV<br>
| |
− | Weapon Upgrades IV<br>
| |
− | Capacitor Management IV<br>
| |
− | Capacitor Systems Operation IV<br>
| |
− | Shield Upgrades IV<br>
| |
− | Tactical Shield Manipulation IV<br>
| |
− | Shield Operation IV<br>
| |
− | Shield Management III<br>
| |
− | Hull Upgrades IV<small> <ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small>
| |
− | | style="padding:8px;" nowrap |
| |
− | Signature Analysis IV<br>
| |
− | Target Management IV<br>
| |
− | Long Range Targeting IV<br>
| |
− | Propulsion Jamming III<br>
| |
− | Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
| |
− | Jury Rigging III<br>
| |
− | Shield Rigging III<br>
| |
− | EM Shield Compensation III
| |
− | | style="padding:8px;" nowrap |
| |
− | Gunnery V<br>
| |
− | Motion Prediction IV<br>
| |
− | Rapid Firing IV<br>
| |
− | Sharpshooter IV<br>
| |
− | Surgical Strike IV<br>
| |
− | Trajectory Analysis IV<br>
| |
− | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
| |
− | Small <racial> Turret III<br>
| |
− | Medium <racial> Turret III<br>
| |
− | Large <racial> Turret III
| |
− | | style="padding:8px;" | | |
− | <racial> Frigate III<br>
| |
− | <racial> Destroyer III<br>
| |
− | <racial> Cruiser III<br>
| |
− | <racial> Battlecruiser III<br>
| |
− | Spaceship Command IV<br>
| |
− | <racial> Battleship III<br>
| |
− | Warp Drive Operation III<br>
| |
− | Evasive Maneuvering III<br>
| |
− | Afterburner III<small> <ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
| |
− | High Speed Maneuvering II<small> <ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
| |
− | | style="padding:8px;" nowrap | | |
− | Drones V<br>
| |
− | Drone Interfacing III<br>
| |
− | Scout Drone Operation V<small> <ref name="warriors">'''Drones V''', '''Scout Drone Operation V''' and '''Minmatar Drone Specialization I''' is required to use Warrior II and Valkyrie II drones.</ref></small><br>
| |
− | Combat Drone Operation III<br>
| |
− | Minmatar Drone Specialization III<small> <ref name="warriors"></ref></small><br>
| |
− | Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br>
| |
− | Repair Drone Operation II<small> <ref name="maintenance"></ref></small><br>
| |
− | Shield Emission Systems III<small> <ref name="maintenance"></ref></small><br>
| |
− | Drone Navigation III<br>
| |
− | Drone Sharpshooting III
| |
− | |- valign="top" style="background:#222222;"
| |
− | | colspan=5 | ~ 62 days and 23 hours worth of training in total
| |
− | |} | |
− | <small><references/></small>
| |