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− | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | + | {{User:Cassiel_Seraphim/Template:debug|foo|bar||4|{{ship|bhaalgorn}}}} |
− | ! [[file:icon_cogs.png|32px|link=]] Core skills
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− | ! [[file:icon_cog.png|32px|link=]] Utility skills
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− | ! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
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− | ! [[file:icon_ship.png|32px|link=]] Ship skills
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− | ! [[File:Icon drones.png|32px|link=]] Drone skills
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− | |- valign="top" style="background:#222222;"
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− | | ~ some time
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− | | ~ some time
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− | | ~ some time
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− | | ~ some time
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− | | ~ some time
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− | |- valign="top"
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− | | style="padding:8px;" nowrap |
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− | Cybernetics I<br>
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− | CPU Management IV<br>
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− | Power Grid Management IV<br>
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− | Mechanics IV<br>
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− | Weapon Upgrades IV<br>
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− | Capacitor Management IV<br>
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− | Capacitor Systems Operation IV<br>
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− | Shield Upgrades IV<br>
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− | Tactical Shield Manipulation IV<br>
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− | Shield Operation IV<br>
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− | Shield Management III<br>
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− | Hull Upgrades IV<small> <ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small>
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− | | style="padding:8px;" nowrap |
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− | Signature Analysis IV<br>
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− | Target Management IV<br>
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− | Long Range Targeting IV<br>
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− | Propulsion Jamming III<br>
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− | Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
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− | Jury Rigging III<small> <ref>'''Jury Rigging III''' is a required for '''Shield Rigging'''.</ref></small><br>
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− | Shield Rigging III<br>
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− | EM Shield Compensation III
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− | | style="padding:8px;" nowrap |
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− | Gunnery V<br>
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− | Motion Prediction IV<br>
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− | Rapid Firing IV<br>
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− | Sharpshooter IV<br>
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− | Surgical Strike IV<br>
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− | Trajectory Analysis IV<br>
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− | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br>
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− | Small <racial> Turret III<br>
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− | Medium <racial> Turret III<br>
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− | Large <racial> Turret III
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− | | style="padding:8px;" | | |
− | <racial> Frigate III<br>
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− | <racial> Destroyer III<br>
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− | <racial> Cruiser III<br>
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− | <racial> Battlecruiser III<br>
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− | Spaceship Command IV<br>
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− | <racial> Battleship III<br>
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− | Warp Drive Operation III<br>
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− | Evasive Maneuvering III<br>
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− | Afterburner III<small> <ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
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− | High Speed Maneuvering II<small> <ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
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− | | style="padding:8px;" nowrap | | |
− | Drones V<br>
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− | Light Drone Operation V<br>
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− | Amarr Drone Specialization III<small> <ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well.</ref></small><br>
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− | Drone Interfacing III<br>
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− | Drone Navigation III<br>
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− | Drone Sharpshooting III<br>
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− | Drone Avionics III<br>
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− | Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training '''Repair Drone Operation III''' for heavy shield maintenance drones if there's room in your ship's drone bay.</ref></small><br>
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− | Repair Drone Operation II<small> <ref name="maintenance"></ref></small><br>
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− | Shield Emission Systems III<small> <ref name="maintenance"></ref></small>
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− | |- valign="top" style="background:#222222;"
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− | | colspan=5 | ~ some time worth of training in total
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− | |} | |
− | <small><references/></small>
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