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− | = Damage dealers =
| + | {{User:Cassiel_Seraphim/Template:debug|foo|bar||4|{{ship|bhaalgorn}}}} |
− | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |
− | ! [[file:icon_cogs.png|32px|link=]] Core skills
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− | ! [[file:icon_cog.png|32px|link=]] Utility skills
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− | ! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
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− | ! [[file:icon_ship.png|32px|link=]] Ship skills
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− | ! [[File:Icon drones.png|32px|link=]] Drone skills
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− | |- valign="top" style="background:#222222;"
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− | | ~ 13 days and 1 hour
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− | | ~ 8 days and 18 hours
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− | | ~ 22 days and 9 hours
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− | | ~ 5 days and 8 hours
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− | | ~ 13 days
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− | |- valign="top"
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− | | style="padding:8px;" nowrap |
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− | Cybernetics I<br>
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− | CPU Management IV<br>
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− | Power Grid Management IV<br>
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− | Mechanics IV<br>
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− | Weapon Upgrades IV<br>
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− | Capacitor Management IV<br>
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− | Capacitor Systems Operation IV<br>
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− | Shield Upgrades IV<small> <ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
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− | Shield Operation IV<small>&nsbp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
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− | Shield Management III<br>
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− | Hull Upgrades IV<small> <ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small>
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− | | style="padding:8px;" nowrap |
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− | Signature Analysis IV<br>
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− | Long Range Targeting IV<br>
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− | Target Management IV<br>
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− | Propulsion Jamming III<small> <ref><strong>Propulsion Jamming</strong> is a needed to use a stasis webifier.</ref></small><br>
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− | Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
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− | Jury Rigging III<small> <ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br>
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− | Shield Rigging III<br>
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− | Tactical Shield Manipulation IV<br>
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− | EM Shield Compensation III
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− | | style="padding:8px;" nowrap |
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− | Gunnery V<br>
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− | Motion Prediction IV<br>
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− | Rapid Firing IV<br>
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− | Sharpshooter IV<br>
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− | Surgical Strike IV<br>
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− | Trajectory Analysis IV<br>
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− | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br>
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− | Small <racial> Turret III<br>
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− | Medium <racial> Turret III<br>
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− | Large <racial> Turret III
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− | | style="padding:8px;" |
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− | <racial> Frigate III<br>
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− | <racial> Destroyer III<br>
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− | <racial> Cruiser III<br>
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− | <racial> Battlecruiser III<br>
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− | Spaceship Command IV<br>
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− | <racial> Battleship III<br>
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− | Warp Drive Operation III<br>
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− | Evasive Maneuvering III<br>
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− | Afterburner III<small> <ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
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− | High Speed Maneuvering II<small> <ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
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− | | style="padding:8px;" nowrap |
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− | Drones V<br>
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− | Light Drone Operation V<br>
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− | Amarr Drone Specialization III<small> <ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well.</ref></small><br>
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− | Drone Interfacing III<br>
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− | Drone Navigation III<br>
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− | Drone Sharpshooting III<br>
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− | Drone Avionics III<br>
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− | Drone Durability I<small> <ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br>
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− | Repair Drone Operation II<small> <ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones. If you have room for heavies they require <strong>Repair Drone Operation III</strong>.</ref></small><br>
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− | Shield Emission Systems III<small> <ref><strong>Shield Emission System III</strong> is required to use shield maintenance drones.</ref></small>
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− | |- valign="top" style="background:#222222;"
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− | | colspan=5 | ~ 62 days, 12 hours and 5 minutes worth of training in total
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− | |}
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− | <small><references/></small>
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− | | |
− | = Logistics =
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− | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |
− | ! [[file:icon_cogs.png|32px|link=]] Core skills
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− | ! [[file:icon_cog.png|32px|link=]] Utility skills
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− | ! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics skills
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− | ! [[file:icon_ship.png|32px|link=]] Ship skills
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− | ! [[File:Icon drones.png|32px|link=]] Drone skills
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− | |- valign="top" style="background:#222222;"
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− | | ~ 10 days and 9 hours
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− | | ~ 25 days and 22 hours
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− | | ~ 6 days and 11 hours
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− | | ~ 32 days and 23 hours
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− | | ~ 5 days and 16 hours
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− | |- valign="top" nowrap
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− | | style="padding:5px;" nowrap |
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− | Cybernetics I<br>
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− | CPU Management IV<br>
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− | Power Grid Management IV<br>
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− | Mechanics IV<br>
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− | Capacitor Management IV<br>
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− | Capacitor Systems Operation IV<br>
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− | Energy Grid Upgrades II<small> <ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br>
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− | Shield Upgrades IV<small> <ref><strong>Shield Upgrades IV</strong> is a requirement for the <strong>Large Shield Extender II</strong> modules. Only <strong>Basilisk</strong> pilots need this, <strong>scimitar</strong> pilots will not need it.</ref></small><br>
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− | Shield Management III<br>
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− | Hull Upgrades IV<small> <ref><strong>Hull Upgrades IV</strong> is required to fit the <strong>Damage Control II</strong> module. <strong>Scimitar</strong> pilots could initially skip this.</ref></small>
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− | | style="padding:5px;" nowrap |
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− | Signature Analysis V<small> <ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br>
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− | Long Range Targeting V<small> <ref name="logistics"></ref></small><br>
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− | Target Management V<small> <ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br>
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− | Advanced Target Management III<br>
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− | Jury Rigging III<small> <ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br>
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− | Shield Rigging III<small> <ref><strong>Shield Rigging</strong> is only needed if you use shield rigs, so <strong>scimitar</strong> pilots can skip this.</ref></small><br>
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− | Tactical Shield Manipulation IV
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− | | style="padding:8px;" nowrap |
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− | Shield Emission Systems IV<br>
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− | Capacitor Emission Systems IV<small> <ref><strong>Capacitor Emission Systems IV</strong> is only required if you fly a <strong>Basilisk</strong> with remote capacitor transfer modules, the <strong>Scimitar</strong> does not need this skill.</ref></small><br>
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− | Sensor Linking IV<small> <ref><strong>Sensor Linking</strong> is only required if you can fit and reduce the cap usage for the <strong>Remote Tracking Computer II</strong> module.</ref></small>
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− | | style="padding:5px;" nowrap | | |
− | <racial> Frigate III<small> <ref>You start the game with your racial frigate skill trained to III already, but this is included in case you have to crosstrain out of your initial race.</ref></small><br>
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− | <racial> Destroyer III<br>
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− | <racial> Cruiser V<br>
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− | Logistics IV<br>
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− | Evasive Maneuvering III<br>
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− | Warp Drive Operation III<br>
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− | Afterburner III
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− | | style="padding:5px;" nowrap | | |
− | Drones V<br>
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− | Drone Durability I<small> <ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br>
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− | Repair Drone Operation II<small> <ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones.</ref></small><br>
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− | Drone Navigation III<br>
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− | Drone Avionics III<br>
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− | {{co|grey|Shield Emission Systems III<small> <ref><strong>Shield Emission Systems III</strong> is enough for maintenance drones, but <strong>Shield Emission Systems IV</strong> is already required <strong>Remote Shield Booster II</strong> modules.</ref></small>}} | |
− | |- valign="top" style="background:#222222;"
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− | | colspan=5 | ~ 81 days, 9 hours and 44 minutes worth of training in total
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− | |}
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− | <small><references/></small>
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