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{{Note box|The bottom line: missiles are really accurate, but they are soooo slow. Turrets are really fast, but they miss a lot.}} | {{Note box|The bottom line: missiles are really accurate, but they are soooo slow. Turrets are really fast, but they miss a lot.}} | ||
So, imagine you are in a missile boat and have locked onto a ship carrying lasers. You both fire at the same time. The laser hits you immediately. Meanwhile, your missile is crawling through space. The question is: do you have enough time to fire enough missiles for the kill, or will the laser burn you first? | |||
*If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.) | *If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.) | ||
*Missiles home in on their targets. | *Missiles home in on their targets. | ||
:-Each hit always does some damage - they almost always hit. | |||
:-They take a long time to reach their target. | |||
:-They fire and reload slowly. | |||
Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. | *Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. | ||
:-Individual loads miss a lot - but there are a lot of loads | :-Individual loads miss a lot - but there are a lot of loads | ||
:-reach their targets quickly | :-reach their targets quickly | ||
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::Energy: use a lot of capacitor, two damage types, no reloading | ::Energy: use a lot of capacitor, two damage types, no reloading | ||
If you want a bit more............... | |||
If you want a bit more | |||
[[File:QST turret range.gif|thumb|upright=0.7|Range affects the damage done.]] | [[File:QST turret range.gif|thumb|upright=0.7|Range affects the damage done.]] | ||
Turrets turn; missiles chase. | Turrets turn; missiles chase. | ||