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User:Qwer Stoneghost: Difference between revisions

4,051 editsJoined 10 December 2019
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If you want a bit more...............
If you want a bit more...............
[[File:QST turret range.gif|thumb|upright=0.7|Range affects the damage done.]]
[[File:QST turret range.gif|thumb|upright=0.7|Range affects the damage done.]]
Turrets turn; missiles chase.
Missiles chase; turrets turn.


Missiles depend on range. Beyond maximum range, they do no damage.(But remember, missiles are slow; you can outrun them.)
Missiles depend on range. Beyond maximum range, they do no damage.


Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit.
Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit.


Tracking is how fast the turret spins. Faster is better.
Tracking is how fast the turret spins. Faster is better. Wjy? Because the target is NOT standing still.