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If you want a bit more............... | If you want a bit more............... | ||
[[File:QST turret range.gif|thumb|upright=0.7|Range affects the damage done.]] | [[File:QST turret range.gif|thumb|upright=0.7|Range affects the damage done.]] | ||
Missiles chase; turrets turn. | |||
Missiles depend on range. Beyond maximum range, they do no damage. | Missiles depend on range. Beyond maximum range, they do no damage. | ||
Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit. | Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit. | ||
Tracking is how fast the turret spins. Faster is better. | Tracking is how fast the turret spins. Faster is better. Wjy? Because the target is NOT standing still. | ||